The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2) / With Tunes, Singing-Rhymes and Methods of Playing etc. Papyras Classics

← The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2) / With Tunes, Singing-Rhymes and Methods of Playing etc.

Chapter 5

Children’s Games (part 1)

Accroshay

A cap or small article is placed on the back of a stooping boy by other boys as each in turn jumps over him. The first as he jumps says “Accroshay,” the second “Ashotay,” the third “Assheflay,” and the last “Lament, lament, Leleeman’s (or Leleena’s) war.” The boy who in jumping knocks off either of the things has to take the place of the stooper.—Cornwall (Folk-lore Journal, v. 58).

See “Leap-frog.”

All-hid

“A meere children’s pastime” (A Curtaine Lecture, 1637, p. 206). This is no doubt the game of “Hide and Seek,” though Cotgrave apparently makes it synonymous with “Hoodman Blind.” See Halliwell’s Dictionary. It is alluded to in Dekker’s Satiromastix, “Our unhansomed-fac’d Poet does play at Bo-peepes with your Grace, and cryes All-hidde, as boyes doe.” Tourneur, Rev. Trag., III., v. 82, “A lady can at such Al-hid beguile a wiser man,” is quoted in Murray’s Dictionary as the first reference.

All a Row

All a row, a bendy bow,
Shoot at a pigeon and kill a crow;
Shoot at another and kill his brother;
Shoot again and kill a wren,
And that’ll do for gentlemen.

—Northall’s English Folk Rhymes, p. 386.

This is a marching game for very little children, who follow each other in a row.

(b) Halliwell gives the first two lines only (Nursery Rhymes, No. dxv., p. 101), and there is apparently no other record of this game. It is probably ancient, and formerly of some significance. It refers to days of bows and arrows, and the allusion to the killing of the wren may have reference to the Manx and Irish custom of hunting that bird.

All in the Well

A juvenile game in Newcastle and the neighbourhood. A circle is made, about eight inches in diameter, termed the well, in the centre of which is placed a wooden peg four inches long, with a button balanced on the top. Those desirous of playing give buttons, marbles, or anything else, according to agreement, for the privilege of throwing a short stick, with which they are furnished, at the peg. Should the button fly out of the ring, the player is entitled to double the stipulated value of what he gives for the stick. The game is also practised at the Newcastle Races and other places of amusement in the North with three pegs, which are put into three circular holes made in the ground about two feet apart, and forming a triangle. In this case each hole contains a peg about nine inches long, upon which are deposited either a small knife or some copper. The person playing gives so much for each stick, and gets all the articles that are thrown off so as to fall on the outside of the holes.—Northumberland (Brockett’s North Country Glossary).

All the Birds in the Air

A Suffolk game, not described (Moor’s Suffolk Glossary). Jamieson also gives it without description. Compare the rhyme in the game “Fool, fool, come to School,” “Little Dog, I call you.”[Addendum]

All the Boys in our Town

I.

All the boys in our town
Shall lead a happy life,
Except ’tis ——, and he wants a wife.
A wife he shall have, and a-courting he shall go,
Along with ——, because he loves her so.
He huddles her, he cuddles her,
He sits her on his knee;
He says, My dear, do you love me?
I love you, and you love me,
And we shall be as happy
As a bird upon a tree.

The wife makes the pudding,
And she makes it nice and soft—
In comes the husband and cuts a slice off.
Tas-el-um, Tos-el-um, don’t say Nay,
For next Monday morning shall be our wedding day;
The wife in the carriage,
The husband in the cart.

—Hampshire (from friend of Miss Mendham).

II.

All the boys in our town
Leads a happy life,
Excepting [Charley Allen],
And he wants a wife;
And a-courting he shall go
Along with [girl’s name],
Because he loves her so.

He kisses her, he cuddles her,
He sets her on his knee,
And says, My dearest darling,
Do you love me?
I love you and you love me;
We’ll both be as happy
As birds on the tree.

Alice made a pudding,
She made it nice and sweet,
Up came Charley, cut a slice off—
A slice, a slice, we don’t say No;
The next Monday morning the wedding goes (or “is our wedding day”).
I’ve got knives and forks,
I’ve got plates and dishes,
I’ve got a nice young man,
He breaks his heart with kisses.

If poor Alice was to die,
Wouldn’t poor Charley, he would cry.
He would follow to the grave
With black buttons and black crape,
And a guinea for the church,
And the bell shall ring.

Up came the doctor, up came the cat,
Up came the devil with a white straw hat.
Down went the doctor, down went the cat,
Down went the devil with a white straw hat.

—Deptford (Miss Chase).

III.

Up the heathery mountains and down the rushy glen
We dare not go a-hunting for Connor and his men;
They are all lusty bachelors but one I know,
And that’s [Tom Mulligan], the flower of the flock;
He is the flower of the flock, he is the keeper of the glen,
He courted [Kate O’Neill] before he was a man;
He huggled her, he guggled her, he took her on his knee,
Saying, My bonnie [Kate O’Neill], won’t you marry me?

So —— made a pudding so nice and so sweet,
Saying, Taste, love, taste, and don’t say no,
For next Sunday morning to church we will go.

With rings on our fingers and bells on our toes,
And a little baby in her arms, and that’s the way she goes.
And here’s a clap, and here’s a clap, for Mrs. ——’s daughter.

—Belfast (W. H. Patterson).

IV.

Up the plain and down the plain,
As stippy [slippery] as a glass,
We will go to Mrs. ——
To find a pretty lass.

[Annie] with her rosy cheeks,
Catch her if you can,
And if you cannot catch her
I’ll tell you who’s the man.

[Annie] made a pudding,
She made it very sweet;
She daren’t stick a knife in
Till George came home at neet [night].

Taste [George], taste, and don’t say Nay!
Perhaps to-morrow morning’ll be our wedding day.
[The bells shall ring, and we shall sing,
And all clap hands together.]

—Earls Heaton (Herbert Hardy).

(b) A full description of this game could not be obtained in each case. The Earls Heaton game is played by forming a ring, one child standing in the centre. After the first verse is sung, a child from the ring goes to the one in the centre. Then the rest of the verses are sung. The action to suit the words of the verses does not seem to have been kept up. In the Hampshire version, after the line “As a bird upon a tree,” the two children named pair off like sweethearts while the rest of the verse is being sung.

(c) The analysis of the game rhymes is as follows:—

Hants. Deptford (Kent). Belfast. Earls Heaton (Yorks.).

1. Village life. Village life. Hunting life. Roving life.

2. All the boys happy. All the boys happy. All lusty bachelors. —

3. Except , who wants a wife. Except , who wants a wife. Except , who courts . —

4. He shall court . He shall court . He courted . Seeks for a bride.

5. Huddles and cuddles, and sits on his knee. Kisses and cuddles, and sits on his knee. Huggled and guggled, and took on his knee. —

6. — — — Catch the bride.

7. Mutual expressions of love. Mutual expressions of love. — —

8. — — Asking to marry. —

9. Wife makes a pudding. Girl makes a pudding. Girl makes a pudding. Girl makes a pudding.

10. Husband cuts a slice. Boy cuts a slice. Asks boy to taste. Asks boy to taste.

11. Fixing of wedding day. Fixing of wedding day. Fixing of wedding day. Fixing of wedding day.

12. Wife in carriage, husband in cart. Wife with domestic utensils. Bride with rings on fingers and bells on toes. —

13. — Grief if wife should die. — —

14. — — Bride with a baby. —

15. — Doctor, cat, and devil. — —

16. — — Applause for the bride. Applause for bride.

It appears by the analysis that all the incidents of the Hants version of this game occur in one or other of the versions, and these incidents therefore may probably be typical of the game. This view would exclude the important incidents of bride capture in the Earls Heaton version; the bride having a baby in the Belfast version, and the two minor incidents in the Deptford version (Nos. 13 and 15 in the analysis), which are obviously supplemental. Chambers, in his Popular Rhymes of Scotland, pp. 119, 137, gives two versions of a courtship dance which are not unlike the words of this game, though they do not contain the principal incidents. Northall, in his English Folk Rhymes, p. 363, has some verses of a similar import, but not those of the game. W. Allingham seems to have used this rhyme as the commencement of one of his ballads, “Up the airy mountain.”

(d) The game is clearly a marriage game. It introduces two important details in the betrothal ceremony, inasmuch as the “huddling and cuddling” is typical of the rude customs at marriage ceremonies once prevalent in Yorkshire, the northern counties, and Wales, while the making of the pudding by the bride and the subsequent eating together, are clearly analogies to the bridal-cake ceremony. In Wales, the custom known as “bundling” allowed the betrothing parties to go to bed in their clothes (Brand, ii. 98). In Yorkshire, the bridal cake was always made by the bride. The rudeness of the dialogue seems to be remarkably noticeable in this game.

See “Mary mixed a Pudding up,” “Oliver, Oliver, follow the King.”[Addendum] [Addendum]

All the Fishes in the Sea

A Suffolk game, not described.—Moor’s Suffolk Glossary. See “Fool, fool, come to School,” “Little Dog, I call you.”

All the Soldiers in the Town

[Play version 1, version 2]

All the soldiers in the town,
They all bop down.

—Sporle, Norfolk (Miss Matthews).

The children form into a ring and sing the above words. They “bop down” at the close of the verse. To “bop” means in the Suffolk dialect “to stoop or bow the head.”—Moor.

Allicomgreenzie

A little amusing game played by young girls at country schools. The same as “Drop Handkerchief,” except that the penalty for not following exactly the course of the child pursued is to “stand in the circle, face out, all the game afterwards; if she succeed in catching the one, the one caught must so stand, and the other take up the cap and go round as before” (Mactaggart’s Gallovidian Encyclopædia). No explanation is given of the name of this game.

See “Drop Handkerchief.”

Alligoshee

I.

Betsy Blue came all in black,
Silver buttons down her back.
Every button cost a crown,
Every lady turn around.
Alligoshi, alligoshee,
Turn the bridle over my knee.

—Middleton (Burne’s Shropshire Folk-lore, p. 523).

II.

Barbara, Barbara, dressed in black,
Silver buttons all up your back.
Allee-go-shee, allee-go-shee,
Turn the bridle over me.

—Shepscombe, Gloucestershire (Miss Mendham).

III.

All-i-go-shee, alligoshee,
Turn the bridle over my knee.
My little man is gone to sea,
When he comes back he’ll marry me.

—Warwickshire (Northall’s Folk Rhymes, p. 394).

IV.

Darby’s son was dressed in black,
With silver buttons down his back.
Knee by knee, and foot by foot,
Turn about lady under the bush.

—Hersham, Surrey (Folk-lore Record, v. 87).

V.

Darby and Joan were dressed in black,
Sword and buckle behind their back.
Foot for foot, and knee for knee,
Turn about Darby’s company.

—Halliwell’s Nursery Rhymes, p. 121.

(b) The children form pairs, one pair following the other, with their arms linked behind. While the first four lines are repeated by all, they skip forward, and then skip back again. At the end of the last line they turn themselves about without loosing hands.

(c) Miss Burne includes this among obscure and archaic games, and Halliwell-Phillips mentions it as a marching game. The three first versions have something of the nature of an incantation, while the fourth and fifth versions may probably belong to another game altogether. It is not clear from the great variation in the verses to which class the game belongs.

Almonds and Reasons

An old English game undescribed.—Useful Transactions in Philosophy, 1709, p. 43.

Angel and Devil

One child is called the “Angel,” another child the “Devil,” and a third child the “Minder.” The children are given the names of colours by the Minder. Then the Angel comes over and knocks, when the following dialogue takes place.

Minder: “Who’s there?”

Answer: “Angel.”

Minder: “What do you want?”

Angel: “Ribbons.”

Minder: “What colour?”

Angel: “Red.”

Minder retorts, if no child is so named, “Go and learn your A B C.” If the guess is right the child is led away. The Devil then knocks, and the dialogue and action are repeated.—Deptford, Kent (Miss Chase).

See “Fool, fool, come to School.”

Auntieloomie

The children join hands, and dance in a circle, “with a front step, a back step, and a side step, round an invisible May-pole,” singing—

Can you dance the Auntieloomie?
Yes, I can; yes, I can.

Then follows kissing.—Brigg, Lincolnshire (Miss Peacock).

Babbity Bowster

[Play]

—Biggar (Wm. Ballantyne).

Wha learned you to dance,
You to dance, you to dance?
Wha learned you to dance
Babbity Bowster brawly?

My minnie learned me to dance,
Me to dance, me to dance;
My minnie learned me to dance
Babbity Bowster brawly.

Wha ga’e you the keys to keep,
Keys to keep, keys to keep?
Wha ga’e you the keys to keep,
Babbity Bowster brawly?

My minnie ga’e me the keys to keep,
Keys to keep, keys to keep;
My minnie ga’e me the keys to keep,
Babbity Bowster brawly.

One, twa, three, B, ba, Babbity,
Babbity Bowster neatly;
Kneel down, kiss the ground,
An’ kiss your bonnie lassie [or laddie].

—Biggar (W. H. Ballantyne).

(b) Mr. Ballantyne describes the dance as taking place at the end of a country ball. The lads all sat on one side and the girls on the other. It began with a boy taking a handkerchief and dancing before the girls, singing the first verse (fig. 1). Selecting one of the girls, he threw the handkerchief into her lap, or put it round her neck, holding both ends himself. Some spread the handkerchief on the floor at the feet of the girl. The object in either case was to secure a kiss, which, however, was not given without a struggle, the girls cheering their companion at every unsuccessful attempt which the boy made (fig. 2). A girl then took the handkerchief, singing the next verse (fig. 3), and having thrown the handkerchief to one of the boys, she went off to her own side among the girls, and was pursued by the chosen boy (fig. 4). When all were thus paired, they formed into line, facing each other, and danced somewhat like the country dance of Sir Roger.

(c) Chambers’ Popular Rhymes, p. 36, gives a slightly different version of the verses, and says they were sung by children at their sports in Glasgow. Mactaggart alludes to this game as “‘Bumpkin Brawly,’ an old dance, the dance which always ends balls; the same with the ‘Cushion’ almost.”

Wha learned you to dance,
You to dance, you to dance,
Wha learned you to dance
A country bumpkin brawly?

My mither learned me when I was young,
When I was young, when I was young,
My mither learned me when I was young,
The country bumpkin brawly.

The tune of this song is always played to the dance, says Mactaggart, but he does not record the tune. To bab, in Lowland Scottish, is defined by Jamieson to mean “to play backward and forward loosely; to dance.” Hence he adds, “Bab at the bowster, or Bab wi’ the bowster, a very old Scottish dance, now almost out of use; formerly the last dance at weddings and merry-makings.” Mr. Ballantyne says that a bolster or pillow was at one time always used. One correspondent of N. and Q., ii. 518, says it is now (1850) danced with a handkerchief instead of a cushion as formerly, and no words are used, but later correspondents contradict this. See also N. and Q., iii. 282.

(d) Two important suggestions occur as to this game. First, that the dance was originally the indication at a marriage ceremony for the bride and bridegroom to retire with “the bowster” to the nuptial couch. Secondly, that it has degenerated in Southern Britain to the ordinary “Drop Handkerchief” games of kiss in the ring. The preservation of this “Bab at the Bowster” example gives the clue both to the origin of the present game in an obsolete marriage custom, and to the descent of the game to its latest form. See “Cushion Dance.”

Bad

A rude kind of “Cricket,” played with a bat and a ball, usually with wall toppings for wickets. “Bad” seems to be the pronunciation or variation of “Bat.” Halliwell says it was a rude game, formerly common in Yorkshire, and probably resembling the game of “Cat.” There is such a game played now, but it is called “Pig.”—Easther’s Almondbury Glossary.

Baddin

The game of “Hockey” in Cheshire.—Holland’s Glossary.

Badger the Bear

A rough game, sometimes seen in the country. The boy who personates the Bear performs his part on his hands and knees, and is prevented from getting away by a string. It is the part of another boy, his Keeper, to defend him from the attacks of the others.—Halliwell’s Dictionary.

This is a boys’ game, and is called “Buffet the Bear.” It may be taken part in by any number. One boy—the Bear—goes down on all fours, and lowers his head towards his breast as much as possible. Into his hand is placed one end of a piece of cord, and another boy, called the Keeper, takes hold of the other end in one hand, while he has in the other his cap. The other boys stand round, some with their caps in hand, and others with their neckties or pocket-handkerchiefs, and on a given signal they rush on the Bear and pelt him, trying specially to buffet him about the ears and face, whilst the Keeper does his best to protect his charge. If he happens to strike a boy, that boy becomes the Bear, and the former Bear becomes the Keeper, and so on the game goes.—Keith, Banffshire (Rev. W. Gregor).

I saw this game played on Barnes Green, Surrey, on 25th August 1892. The boys, instead of using their hats, had pieces of leather tied to a string, with which they struck the Bear on the back. They could only begin when the Keeper cried, “My Bear is free.” If they struck at any other time, the striker became the Bear. It is called “Baste the Bear.”—A. B. Gomme.

Chambers (Popular Rhymes, p. 128) describes this game under the title of “The Craw.” It was played precisely in the same way as the Barnes game. The boy who holds the end of the long strap has also a hard twisted handkerchief, called the cout; with this cout he defends the Craw against the attacks of the other boys, who also have similar couts. Before beginning, the Guard of the Craw must call out—

Ane, twa, three, my Craw’s free.

The first one he strikes becomes the Craw. When the Guard wants a respite, he calls out—

Ane, twa, three, my Craw’s no free.

(b) Jamieson defines “Badger-reeshil” as a severe blow; borrowed, it is supposed, from the hunting of the badger, or from the old game of “Beating the Badger.”

Then but he ran wi’ hasty breishell,
And laid on Hab a badger-reishill.

—MS. Poem.

Mr. Emslie says he knows it under the name of “Baste the Bear” in London, and Patterson (Antrim and Down Glossary) mentions a game similarly named. It is played at Marlborough under the name of “Tom Tuff.”—H. S. May.

See “Doncaster Cherries.”

Bag o’ Malt

A bag o’ malt, a bag o’ salt,
Ten tens a hundred.

—Northall’s English Folk Rhymes, p. 394.

Two children stand back to back, linked near the armpits, and weigh each other as they repeat these lines.

See “Weigh the Butter.”

Ball

I.

Stottie ba’, hinnie ba, tell to me
How mony bairns am I to hae?
Ane to live, and ane to dee,
And ane to sit on the nurse’s knee!

—Chambers’ Pop. Rhymes of Scotland, p. 115.

II.

Toss-a-ball, toss-a-ball, tell me true,
How many years I’ve got to go through!

—Burne’s Shropshire Folk-lore, p. 530.

(b) Children throw a ball in the air, repeating the rhyme, and divine the length of their lives by the number of times they can catch it again. In some places this game is played with a cowslip ball, thence called a “tissy-ball.”

(c) I have heard other rhymes added to this, to determine whether the players shall marry or not, the future husband’s calling, dress to be worn, method of going to church, &c. (A. B. Gomme). Strutt describes a handball game played during the Easter holidays for Tansy cakes (Sports, p. 94). Halliwell gives rhymes for ball divination (Popular Rhymes, p. 298) to determine the number of years before marriage will arrive. Miss Baker (Northamptonshire Glossary) says, “The May garland is suspended by ropes from the school-house to an opposite tree, and the Mayers amuse themselves by throwing balls over it. A native of Fotheringay, Mr. C. W. Peach,” says Miss Baker, “has supplied me with the reminiscences of his own youth. He says the May garland was hung in the centre of the street, on a rope stretched from house to house. Then was made the trial of skill in tossing balls (small white leather ones) through the framework of the garland, to effect which was a triumph.”

See “Cuck Ball,” “Keppy Ball,” “Monday.”

Ball and Bonnets

This is a boys’ game. The players may be of any number. They place their caps or bonnets in a row. One of the boys takes a ball, and from a fixed point, at a few yards’ distance from the bonnets, tries to throw it into one of the caps (fig. 1). If the ball falls into the cap, all the boys, except the one into whose cap the ball has fallen, run off. The boy into whose cap the ball has been thrown goes up to it, lifts the ball from it, and calls out “Stop!” The other boys stop. The boy with the ball tries to strike one of the other boys (fig. 2). If he does so, a small stone is put into the cap of the boy struck. If he misses, a stone is put into his own cap. If the boy who is to pitch the ball into the cap misses, a stone is put into his own cap, and he makes another trial. The game goes on till six stones are put into one cap. The boy in whose cap are the six stones has to place his hand against a wall, when he receives a certain number of blows with the ball thrown with force by one of the players. The blows go by the name of “buns.” The game may go on in the same way till each player gets his “buns.”—Nairn (Rev. W. Gregor).

See “Hats in Holes.”

Ball in the Decker

A row of boys’ caps is set by a wall. One boy throws a ball into one of the caps. The owner of the cap runs away, and is chased by all the others till caught. He then throws the ball.—Dublin (Mrs. Lincoln).

Ball of Primrose

[Play]

We’ll wear yellow ribbons, yellow ribbons, yellow ribbons,
We’ll wear yellow ribbons at the Ball of Primrose;
We’ll all go a-waltzing, a-waltzing, a-waltzing,
We’ll all go a-waltzing at the Ball of Primrose.

—Epworth, Doncaster; and Lossiemouth, Yorkshire (Charles C. Bell).

(b) The children form a ring, joining hands, and dance round singing the two first lines. Then loosing hands, they waltz in couples, singing as a refrain the last line. The game is continued, different coloured ribbons being named each time.

(c) This game was played in 1869, so cannot have arisen from the political movement.

Baloon

A game played with an inflated ball of strong leather, the ball being struck by the arm, which was defended by a bracer of wood.—Brand’s Pop. Antiq., ii. 394.

(b) It is spelt “balloo” in Ben Jonson, iii. 216, and “baloome” in Randolph’s Poems, 1643, p. 105. It is also mentioned in Middleton’s Works, iv. 342, and by Donne.

“’Tis ten a clock and past; all whom the mues,
Baloun, tennis, diet, or the stews
Had all the morning held.”

—Donne’s Poems, p. 133.

Toone (Etymological Dict.) says it is a game rather for exercise than contention; it was well known and practised in England in the fourteenth century, and is mentioned as one of the sports of Prince Henry, son of James I., in 1610. Strutt (Sports and Pastimes, p. 96) gives two illustrations of what he considers to be baloon ball play, from fourteenth century MSS.

Bandy-ball

A game played with sticks called “bandies,” bent and round at one end, and a small wooden ball, which each party endeavours to drive to opposite fixed points. Northbrooke in 1577 mentions it as a favourite game in Devonshire (Halliwell’s Dict. of Provincialisms). Strutt says the bat-stick was called a “bandy” on account of its being bent, and gives a drawing from a fourteenth century MS. book of prayers belonging to Mr. Francis Douce (Sports, p. 102). The bats in this drawing are nearly identical with modern golf-sticks, and “Golf” seems to be derived from this game. Peacock mentions it in his Glossary of Manley and Corringham Words. Forby has an interesting note in his Vocabulary of East Anglia, i. 14. He says, “The bandy was made of very tough wood, or shod with metal, or with the point of the horn or the hoof of some animal. The ball is a knob or gnarl from the trunk of a tree, carefully formed into a globular shape. The adverse parties strive to beat it with their bandies through one or other of the goals.”

Bandy Cad or Gad

A game played with a nurr and crooked stick, also called “Shinty,” and much the same as the “Hockey” of the South of England. “Cad” is the same as “cat” in the game of “Tip-cat;” it simply means a cut piece of wood.—Nodal and Milner’s Lancashire Glossary.

Bandy-hoshoe

A game at ball common in Norfolk, and played in a similar manner to “Bandy” (Halliwell’s Dictionary). Toone (Etymological Dictionary) says it is also played in Suffolk, and in West Sussex is called “Hawky.”

Bandy-wicket

The game of “Cricket,” played with a bandy instead of a bat (Halliwell’s Dictionary). Toone mentions it as played in Norfolk (Dict.), and Moor as played in Suffolk with bricks usually, or, in their absence, with bats in place of bails or stumps (Suffolk Words).

Banger

Each boy provides himself with a button. One of the boys lays his button on the ground, near a wall. The other boys snap their buttons in turn against the wall. If the button drops within one span or hand-reach of the button laid down, it counts two (fig. 2); if within two spans, it counts one. When it hits the button and bounces within one span, it counts four (fig. 1); within two spans, three; and above three spans, one. Each player snaps in turn for an agreed number; the first to score this number wins the game.—Deptford, Kent, and generally in London streets (Miss Chase).

This game is known in America as “Spans.”—Newell, p. 188.

Bar

To play at “Bar,” a species of game anciently used in Scotland.—Jamieson.

This game had in ancient times in England been simply denominated “Bars,” or, as in an Act of James IV., 1491, edit. 1814, p. 227: “That na induellare within burgh . . . play at bar,” “playing at Bars.”

See “Prisoner’s Base.”

Barbarie, King of the

I.

O will you surrender, O will you surrender
To the King of the Barbarie?

We won’t surrender, we won’t surrender
To the King of the Barbarie.

I’ll go and complaint, I’ll go and complaint
To the King of the Barbarie.

You can go and complaint, you can go and complaint
To the King of the Barbarie.

Good morning, young Prince, good morning, young Prince,
I have a complaint for you.

What is your complaint?
What is your complaint?

They won’t surrender, they won’t surrender
To the King of the Barbarie.

Take one of my brave soldiers,
Take one of my brave soldiers.

—Deptford, Kent (Miss Chase).

II.

Will you surrender, will you surrender
To the King of the Barbarines?

We won’t surrender, we won’t surrender
To the King of the Barbarines.

We’ll make you surrender, we’ll make you surrender
To the King of the Barbarines.

You can’t make us surrender, you can’t make us surrender
To the King of the Barbarines.

We’ll go to the King, we’ll go to the King,
To the King of the Barbarines.

You can go to the King, you can go to the King,
To the King of the Barbarines.

—Clapham, Surrey (Miss F. D. Richardson).

III.

Will you surrender, will you surrender
The Tower of Barbaree?

We won’t surrender, we won’t surrender
The Tower of Barbaree.

We will go and tell the Queen,
Go and tell the Queen of Barbaree.

Don’t care for the Queen, don’t care for the Queen,
The Queen of Barbaree.

Good morning, young Queen, good morning, young Queen,
I have a complaint to thee.

Pray what is your complaint to me?

They won’t surrender, they won’t surrender
The Tower of Barbaree.

Take one of my brave soldiers.

—Lady Camilla Gurdon’s Suffolk County Folk-lore, p. 63.

IV.

You must surrend’ me, you must surrend’ me
To the Queen of Barbaloo.

No, we’ll not surrend’ you, no, we’ll not surrend’ you
To the Queen of Barbaloo.

We’ll complain, we’ll complain, &c.
[To the Queen of Barbaloo.]

You can complain, you can complain, &c.
[To the Queen of Barbaloo.]

—Penzance (Mrs. Mabbott).

(b) Two children stand together joining hands tightly, to personate a fortress; one child stands at a distance from these to personate the King of Barbarie, with other children standing behind to personate the soldiers (fig. 1). Some of the soldiers go to the fortress and surround it, singing the first verse (fig. 2). The children in the fortress reply, the four first verses being thus sung alternately. The soldiers then go to the King singing the fifth verse (fig. 3), the remaining verses being thus sung alternately. One of the soldiers then goes to the fortress and endeavours by throwing herself on the clasped hands of the children forming the fortress to break down the guard (fig. 4). All the soldiers try to do this, one after the other; finally the King comes, who breaks down the guard. The whole troop of soldiers then burst through the parted arms (fig. 5).

This is the Deptford version. The Clapham version is almost identical; the children take hold of each others’ skirts and make a long line. If the brave soldier is not able to break the clasped hands he goes to the end of the line of soldiers. The soldiers do not surround the fortress. In the Suffolk version the soldiers try to break through the girls’ hands. If they do they have the tower. The Cornwall version is not so completely an illustration of the capture of a fortress.

Barley-break

Barley-break, or the Last Couple in Hell, was a game played by six people, three of each sex, who were coupled by lot. A piece of ground was then chosen, and divided into three compartments, of which the middle one was called Hell. It was the object of the couple condemned to this division to catch the others who advanced from the two extremities (figs. 1, ), in which case a change of situation took place, and Hell was filled by the couple who were excluded by pre-occupation from the other place (fig. 3). In this catching, however, there was some difficulty, as by the regulations of the game the middle couple were not to separate before they had succeeded, while the others might break hands whenever they found themselves hard pressed. When all had been taken in turn, the last couple was said to be “in Hell,” and the game ended.—Dekker’s Works, iv. 434.

Jamieson calls this “a game generally played by young people in a corn-yard. Hence called barla-bracks about the stacks, S. B.” (i. e., in the North of Scotland). “One stack is fixed on as the dule or goal; and one person is appointed to catch the rest of the company, who run out from the dule. He does not leave it till they are all out of sight. Then he sets off to catch them. Any one who is taken cannot run out again with his former associates, being accounted a prisoner; but is obliged to assist his captor in pursuing the rest. When all are taken the game is finished; and he who was first taken is bound to act as catcher in the next game. This innocent sport seems to be almost entirely forgotten in the South of Scotland. It is also falling into desuetude in the North.”

(b) The following description of Barley-break, written by Sir Philip Sidney, is taken from the song of Lamon, in the first volume of the Arcadia, where he relates the passion of Claius and Strephon for the beautiful Urania:—

She went abroad, thereby,
At barley-brake her sweet, swift foot to try. . . .
Afield they go, where many lookers be.

Then couples three be straight allotted there,
They of both ends, the middle two, do fly;
The two that in mid-place Hell called were
Must strive, with waiting foot and watching eye,
To catch of them, and them to hell to bear,
That they, as well as they, may hell supply;
Like some that seek to salve their blotted name
Will others blot, till all do taste of shame.

There may you see, soon as the middle two
Do, coupled, towards either couple make,
They, false and fearful, do their hands undo;
Brother his brother, friend doth friend forsake,
Heeding himself, cares not how fellow do,
But of a stranger mutual help doth take;
As perjured cowards in adversity,
With sight of fear, from friends to friends do fly.

Sir John Suckling also has given a description of this pastime with allegorical personages, which is quoted by Brand. In Holiday’s play of the Marriages of the Arts, 1618, this sport is introduced, and also by Herrick (Hesperides, p. 44). Barley-break is several times alluded to in Massinger’s plays: see the Dramatic Works of Philip Massinger, 1779, i. 167. “We’ll run at barley-break first, and you shall be in hell” (Dekker’s The Honest Whore). “Hee’s at barli-break, and the last couple are now in hell” (Dekker’s The Virgin Martir). See Gifford’s Massinger, i. 104, edit. 1813. See also Browne’s Britannia’s Pastorals, published in 1614, Book I., Song 3, p. 76.

Randle Holme mentions this game as prevailing in his day in Lancashire. Harland and Wilkinson believe this game to have left its traces in Yorkshire and Lancashire. A couple link hands and sally forth from home, shouting something like

Aggery, ag, ag,
Ag’s gi’en warning,

and trying to tick or touch with the free hand any of the boys running about separately. These latter try to slip behind the couple and throw their weight on the joined hands to separate them without being first touched or ticked; and if they sunder the couple, each of the severed ones has to carry one home on his back. Whoever is touched takes the place of the toucher in the linked couple (Legends of Lancashire, p. 138). The modern name of this game is “Prison Bars” (Ibid., p. 141). There is also a description of the game in a little tract called Barley Breake; or, A Warning for Wantons, 1607. It is mentioned in Wilbraham’s Cheshire Glossary as “an old Cheshire game.” Barnes, in his Dorsetshire Glossary, says he has seen it played with one catcher on hands and knees in the small ring (Hell), and the others dancing round the ring crying “Burn the wold witch, you barley breech.” Holland (Cheshire Glossary) also mentions it as an old Cheshire game.

See “Boggle about the Stacks,” “Scots and English.”

Barnes (Mr.)

Mr. Barnes is dead and gone,
And left his widder,
Three poor children in her arms;
What will you give her?

Where did you come from?

—Played about 1850 at Hurstmonceux, Sussex (Miss Chase).

This is probably a forfeit game, imperfectly remembered. See “Old Soldier.”

Base-ball

An undescribed Suffolk game.—Moor’s Suffolk Words. See “Rounders.”

Basket

[Play]

—London (A. B. Gomme).

In this game the children all follow one who is styled the “mother,” singing:

I’ll follow my mother to market,
To buy a silver basket.

The mother presently turns and catches or pretends to beat them.—Dorsetshire (Folk-lore Journal, vii. 231).

We’ll follow our mother to market,
To buy herself a basket;
When she comes home she’ll break our bones,
We’ll follow our mother to market.

—Hersham, Surrey (Folk-lore Record, v. 84).

A version familiar to me is the same as above, but ending with

For tumbling over cherry stones.

The mother then chased and beat those children she caught. The idea was, I believe, that the children were imitating or mocking their mother (A. B. G.). In Warwickshire the four lines of the Surrey game are concluded by the additional lines—

We don’t care whether we work or no,
We’ll follow our mother on tipty-toe.

When the mother runs after them and buffets them.—Northall’s English Folk Rhymes, p. 393.

Battledore and Shuttlecock

See “Shuttlefeather.”

Bedlams or Relievo

A number of boys agree to play at this game, and sides are picked. Five, for example, play on each side. A square is chalked out on a footpath by the side of a road, which is called the “Den;” five of the boys remain by the side of the Den, one of whom is called the “Tenter;” the Tenter has charge of the Den, and he must always stand with one foot in the Den and the other upon the road; the remaining five boys go out to field, it being agreed beforehand that they shall only be allowed to run within a prescribed area, or in certain roads or streets (fig. 1). As soon as the boys who have gone out to field have reached a certain distance—there is no limit prescribed—they shout “Relievo,” and upon this signal the four boys standing by the side of the Den pursue them, leaving the Tenter in charge of the Den (fig. 2). When a boy is caught he is taken to the Den, where he is obliged to remain, unless the Tenter puts both his feet into the Den, or takes out the one foot which he ought always to keep in the Den. If the Tenter is thus caught tripping, the prisoner can escape from the Den. If during the progress of the game one of the boys out at field runs through the Den shouting “Relievo” without being caught by the Tenter, the prisoner is allowed to escape, and join his comrades at field. If one of the boys out at field is tired, and comes to stand by the side of the Den, he is not allowed to put his foot into the Den. If he does so the prisoner calls out, “There are two Tenters,” and escapes if he can (fig. 3). When all the boys out at field have been caught and put into the Den, the process is reversed—the boys who have been, as it were, hunted, taking the place of the hunters. Sometimes the cry is “Delievo,” and not “Relievo.” One or two variations occur in the playing of this game. Sometimes the Tenter, instead of standing with one foot in the Den, stands as far off the prisoner as the prisoner can spit. The choosing of sides is done by tossing. Two boys are selected to toss. One of them throws up his cap, crying, “Pot!” or “Lid!” which is equivalent to “Heads and Tails.” If, when a prisoner is caught, he cries out “Kings!” or “Kings to rest!” he is allowed to escape. The game is a very rough one.—Addy’s Sheffield Glossary.

Beds

Jamieson gives this as the Scottish name for “Hopscotch;” also Brockett, North Country Words.

Bell-horses

I.

Bell-horses, bell-horses, what time of day?
One o’clock, two o’clock, three, and away!
Bell-horses, bell-horses, what time of day?
Two o’clock, three o’clock, four, and away!
Five o’clock, six o’clock, now time to stay!

—Stanton Lacey (Burne’s Shropshire Folk-lore, p. 520).

II.

Bellasay, bellasay, what time of day?
One o’clock, two o’clock, three, and away.

—Halliwell’s Nursery Rhymes, p. 283.

(b) The children form long trains, standing one behind the other. They march and sing the first four lines, then the fifth line, when they stand and begin again as before.

(c) Miss Burne suggests a connection with the old pack-horses. Mr. Addy (Sheffield Glossary) gives the first two lines as a game. He says, “The first horse in a team conveying lead to be smelted wore bells, and was called the bell-horse.” I remember when a child the two first lines being used to start children a race (A. B. G.). Chambers (Pop. Rhymes, p. 148) gives a similar verse, used for starting a race:—

Race horses, race horses, what time of day?
One o’clock, two o’clock, three, and away;

and these lines are also used for the same purpose in Cheshire (Holland’s Glossary) and Somersetshire (Elworthy’s Glossary). Halliwell, on the strength of the corrupted word “Bellasay,” connects the game with a proverbial saying applied to the family of Bellasis; but there is no evidence of such a connection except the word-corruption. The rhyme occurs in Gammer Gurton’s Garland, 1783, the last words of the second line being “time to away.”

Bellie-mantie

The name for “Blind Man’s Buff” in Upper Clydesdale. As anciently in this game he who was the chief actor was not only hoodwinked, but enveloped in the skin of an animal.—Jamieson.

See “Blind Man’s Buff.”

Belly-blind

The name for “Blind Man’s Buff” in Roxburgh, Clydesdale, and other counties of the border. It is probable that the term is the same with “Billy Blynde,” said to be the name of a familiar spirit or good genius somewhat similar to the brownie.—Jamieson.

See “Blind Man’s Buff.”

Bend-leather

A boys’ phrase for a slide on a pond when the ice is thin and bends. There is a game on the ice called playing at “Bend-leather.” Whilst the boys are sliding they say “Bend-leather, bend-leather, puff, puff, puff.”—Addy’s Sheffield Glossary.

Betsy Bungay

[Play]

Hi, Betsy Bungay, all day on Sunday;
You’re the lock and I’m the key,
All day on Monday.

—Kent (J. P. Emslie).

Two children cross their hands in the fashion known as a “sedan chair.” A third child sits on their hands. The two sing the first line. One of them sings, “You’re the lock,” the other sings, “and I’m the key,” and as they sang the words they unclasped their hands and dropped their companion on the ground. Mr. J. P. Emslie writes, “My mother learned this from her mother, who was a native of St. Laurence, in the Isle of Thanet. The game possibly belongs to Kent.”

Bicky

In Somersetshire the game of “Hide and Seek.” To bik’ee is for the seekers to go and lean their heads against a wall, so as not to see where the others go to hide.—Elworthy’s Dialect.

See “Hide and Seek.”

Biddy-base

A Lincolnshire name for “Prisoner’s Base.”—Halliwell’s Dictionary; Peacock’s Manley and Corringham Glossary; Cole’s S. W. Lincolnshire Glossary.

Biggly

Name for “Blind Man’s Buff.”—Dickinson’s Cumberland Glossary.

Billet

The Derbyshire name for “Tip-cat.”—Halliwell’s Dictionary.

Billy-base

A name for “Prisoner’s Base.”—Halliwell’s Dictionary.

Bingo

[Play]

—Leicestershire.

[Play]

—Hexham.

[Play]

—Derbyshire.

[Play]

—Earls Heaton, Yorks.

[Play]

—Enborne.

I.

The miller’s mill-dog lay at the mill-door,
And his name was Little Bingo.
B with an I, I with an N, N with a G, G with an O,
And his name was Little Bingo.

The miller he bought a cask of ale,
And he called it right good Stingo.
S with a T, T with an I, I with an N, N with a G, G with an O,
And he called it right good Stingo.

The miller he went to town one day,
And he bought a wedding Ring-o!
R with an I, I with an N, N with a G, G with an O,
And he bought a wedding Ring-o!

—Monton, Lancashire (Miss Dendy).

II.

A farmer’s dog lay on the floor,
And Bingo was his name O!
B, i, n, g, o, B, i, n, g, o,
And Bingo was his name O!

The farmer likes a glass of beer,
I think he calls it Stingo!
S, t, i, n, g, o, S, t, i, n, g, o!
I think he calls it Stingo!
S, t, i, n, g, O! I think he calls it Stingo!

—Market Drayton, Ellesmere, Oswestry (Burne’s Shropshire Folk-lore, p. 513).

III.

There was a jolly farmer,
And he had a jolly son,
And his name was Bobby Bingo.
BINGO, BINGO, BINGO,
And Bingo was his name.

—Liphook, Hants; Wakefield, Yorks (Miss Fowler).

IV.

There was a farmer had a dog,
His name was Bobby Bingo.
B-i-n-g-o, B-i-n-g-o, B-i-n-g-o,
His name was Bobby Bingo.

—Tean, Staffs.; and North Staffs. Potteries (Miss Keary).

V.

The farmer’s dog lay on the hearth,
And Bingo was his name oh!
B-i-n-g-o, B-i-n-g-o, B-i-n-g-o,
And Bingo was his name oh!

—Nottinghamshire (Miss Winfield).

VI.

The miller’s dog lay on the wall,
And Bingo was his name Oh!
B-i-n-g-o,
And Bingo was his name Oh!

—Maxey, Northants (Rev. W. D. Sweeting).

VII.

The shepherd’s dog lay on the hearth,
And Bingo was his name O.
B i n g o, Bi, n, g, o, Bi-n-g-o,
And Bingo was his name O.

—Eckington, Derbyshire (S. O. Addy).

VIII.

Pinto went to sleep one night,
And Pinto was his name oh!
P-i-n-t-o, P-i-n-t-o,
And Pinto was his name oh.

—Enbourne, Berks (Miss Kimber).

(b) In the Lancashire version, one child represents the Miller. The rest of the children stand round in a circle, with the Miller in the centre. All dance round and sing the verses. When it comes to the spelling part of the rhyme, the Miller points at one child, who must call out the right letter. If the child fails to do this she becomes Miller. In the Shropshire version, a ring is formed with one player in the middle. They dance round and sing the verses. When it comes to the spelling part, the girl in the middle cries B, and signals to another, who says I, the next to her N, the third G, the fourth “O! his name was Bobby Bingo!” Whoever makes a mistake takes the place of the girl in the middle. In the Liphook version, at the fourth line the children stand still and repeat a letter each in turn as quickly as they can, clapping their hands, and at the last line they turn right round, join hands, and begin again. In the Tean version, the one in the centre points, standing still, to some in the ring to say the letters B.I.N.G; the letter O has to be sung; if not, the one who says it goes in the ring, and repeats it all again until the game is given up. In the other Staffordshire version, when they stop, the one in the middle points to five of the others in turn, who have to say the letters forming “Bingo,” while the one to whom O comes has to sing it on the note on which the others left off. Any one who says the wrong letter, or fails to sing the O right, takes the place of the middle one. The Northants version follows the Lancashire version, but if the answers are all made correctly, the last line is sung by the circle, and the game begins again. In the Metheringham version the child in the centre is blindfolded. When the song is over the girls say, “Point with your finger as we go round.” The girl in the centre points accordingly, and whichever of the others happens to be opposite to her when she says “Stop!” is caught. If the blindfolded girl can identify her captive they exchange places, and the game goes on as before. The Forest of Dean and the Earls Heaton versions are played the same as the Lancashire. In the West Cornwall version, as seen played in 1884, a ring is formed, into the middle of which goes a child holding a stick; the others with joined hands run round in a circle, singing the verses. When they have finished singing they cease running, whilst the one in the centre, pointing with his stick, asks them in turn to spell Bingo. If they all spell it correctly they again move round singing; but should either of them make a mistake, he or she has to take the place of the middle man (Folk-lore Journal, v. 58). In the Hexham version they sing a second verse, which is the same as the first with the name spelt backwards. The Berks version is practically the same as the Tean version. The Eckington (Derbyshire) version is played as follows:—A number of young women form a ring. A man stands within the ring, and they sing the words. He then makes choice of a girl, who takes his arm. They both walk round the circle while the others sing the same lines again. The girl who has been chosen makes choice of a young man in the ring, who in his turn chooses another girl, and so on till they have all paired off.

(c) The first verse of the Shropshire version is also sung at Metheringham, near Lincoln (C. C. Bell), and Cowes, I. W. (Miss E. Smith). The Staffordshire version of the words is sung in Forest of Dean, Gloucestershire (Miss Matthews), West Cornwall (Folk-lore Journal, v. 58), Earls Heaton, Yorkshire (H. Hardy), Hexham, Northumberland (Miss Barker), Leicester (Miss Ellis). Miss Peacock says, “A version is known in Lincolnshire.” Tunes have also been sent from Tean, North Staffs. (Miss Keary), and Epworth, Doncaster (Mr. C. C. Bell), which are nearly identical with the Leicester tune; from Market Drayton (Miss Burne), similar to the Derbyshire tune; from Monton, Lancashire (Miss Dendy), which appears to be only the latter part of the tune, and is similar to those given above. The tune given by Rimbault is not the same as those collected above, though there is a certain similarity.

The editor of Northamptonshire Notes and Queries, vol. i. p. 214, says, “Some readers will remember that Byngo is the name of the ‘Franklyn’s dogge’ that Ingoldsby introduces into a few lines described as a portion of a primitive ballad, which has escaped the researches of Ritson and Ellis, but is yet replete with beauties of no common order.” In the Nursery Songs collected by Ed. Rimbault from oral tradition is “Little Bingo.” The words of this are very similar to the Lancashire version of the game sent by Miss Dendy. There is an additional verse in the nursery song.

Bird-apprentice

A row of boys or girls stands parallel with another row opposite. Each of the first row chooses the name of some bird, and a member of the other row then calls out all the names of birds he can think of. If the middle member of the first row has chosen either of them, he calls out “Yes,” and all the guessers immediately run to take the place of the first row, the members of which attempt to catch them. If any succeed, they have the privilege of riding in on their captives’ backs.—Ogbourne, Wilts (H. S. May).

Birds, Beasts, and Fishes

B × × × × × × × h = Bullfinch

E × × × × × × t = Elephant

S × × × × × × × h = Swordfish

This is a slate game, and two or more children play. One writes the initial and final letters of a bird’s, beast’s, or fish’s name, making crosses (×) instead of the intermediate letters of the word, stating whether the name is that of bird, beast, or fish. The other players must guess in turn what the name is. The first one who succeeds takes for himself the same number of marks as there are crosses in the word, and then writes the name of anything he chooses in the same manner. If the players are unsuccessful in guessing the name, the writer takes the number to his own score and writes another. The game is won when one player gains a certain number of marks previously decided upon as “game.”—Barnes (A. B. Gomme).

Bittle-battle

The Sussex game of “Stoolball.” There is a tradition that this game was originally played by the milkmaids with their milking-stools, which they used for bats; but this word makes it more probable that the stool was the wicket, and that it was defended with the bittle, which would be called the bittle-bat.—Parish’s Sussex Dialect.

See “Stoolball.”

Bitty-base

Bishop Kennet (in MS. Lansd. 1033) gives this name as a term for “Prisoner’s Base.”—Halliwell’s Dictionary.

Black Man’s Tig

A long rope is tied to a gate or pole, and one of the players holds the end of the rope, and tries to catch another player. When he succeeds in doing so the one captured joins him (by holding hands) and helps to catch the other players. The game is finished when all are caught.—Cork (Miss Keane).

Black Thorn

[Play]

—Earls Heaton, Yorks.

I.

Blackthorn!
Butter-milk and barley-corn;
How many geese have you to-day?
As many as you can catch and carry away.

—Monton, Lancashire (Miss Dendy).

II.

Blackthorn! Blackthorn!
Blue milk and barley-corn;
How many geese have you to-day?
More than you can catch and carry away.

—Harland and Wilkinson’s Lancashire Folk-lore, p. 150.

III.

Blackthorn!
New milk and barley-corn;
How many sheep have you to sell?
More nor yo can catch and fly away wi’.

—Addy’s Sheffield Glossary.

IV.

Blackthorn!
Butter-milk and barley-corn;
How many sheep have you to-day?
As many as you catch and carry away.

—Earls Heaton, Yorkshire (Herbert Hardy).

(b) One set of children stand against a wall, another set stand opposite, facing them. The first set sing the first line, the others replying with the second line, and so with the third and fourth lines. The two sides then rush over to each other, and the second set are caught. The child who is caught last becomes one of the first set for another game. This is the Earls Heaton version. The Lancashire game, as described by Miss Dendy, is: One child stands opposite a row of children, and the row run over to the opposite side, when the one child tries to catch them. The prisoners made, join the one child, and assist her in the process of catching the others. The rhyme is repeated in each case until all are caught, the last one out becoming “Blackthorn” for a new game. Harland and Wilkinson describe the game somewhat differently. Each player has a mark, and after the dialogue the players run over to each other’s marks, and if any can be caught before getting home to the opposite mark, he has to carry his captor to the mark, when he takes his place as an additional catcher.

(c) Miss Burne’s version (Shropshire Folk-lore, p. 521) is practically the same as the Earls Heaton game, and Easther in his Almondbury Glossary gives a version practically like the Sheffield. Mr. Hardy says it is sometimes called “Black-butt,” when the opposite side cry “Away we cut.” Miss Dendy quotes an old Lancashire rhyme, which curiously refers to the different subjects in the Lancashire game rhyme. It is as follows:—

Little boy, little boy, where were you born?
Way up in Lancashire, under a thorn,
Where they sup butter-milk in a ram’s horn.

Another version is given in Notes and Queries, 3rd Series, vii. 285.

(d) This is a dramatic game, in which the children seem to personate animals, and to depict events belonging to the history of the flock. Miss Burne groups it under her “dramatic games.”

Blind Bell

A game formerly common in Berwickshire, in which all the players were hoodwinked except the person who was called the Bell. He carried a bell, which he rung, still endeavouring to keep out of the way of his hoodwinked partners in the game. When he was taken, the person who seized him was released from the bandage, and got possession of the bell, the bandage being transferred to him who was laid hold of.—Jamieson.

(b) In “The Modern Playmate,” edited by Rev. J. G. Wood, this game is described under the name of “Jingling.” Mr. Wood says there is a rougher game played at country feasts and fairs in which a pig takes the place of the boy with the bell, but he does not give the locality (p. 7). Strutt also describes it (Sports, p. 317).

Blind Bucky-Davy

In Somersetshire the game of “Blind Man’s Buff.” Also in Cornwall (see Couch’s Polperro, p. 173). Pulman says this means “Blind buck and have ye” (Elworthy’s Dialect).

Blind Harie

A name for “Blind Man’s Buff.”—Jamieson.

Blind Hob

The Suffolk name for “Blind Man’s Buff.”—Halliwell’s Dictionary; Moor’s Suffolk Glossary.

Blind Man’s Buff

I.

Come, shepherd, come, shepherd, and count your sheep.
I canna come now, for I’m fast asleep.
If you don’t come now they’ll all be gone.
What’s in my way?
A bottle of hay.
Am I over it?

—Shrewsbury (Burne’s Shropshire Folk-lore, p. 525).

II.

How many fingers do I hold up?
Four, three, &c. [at random in reply].
How many horses has your father?
Three [fixed reply].
What colour?
White, red, and grey.
Turn you about three times;
Catch whom you may!

—Deptford (Miss Chase).

III.

How many horses has your father got in his stables?
Three.
What colour are they?
Red, white, and grey.
Then turn about, and twist about, and catch whom you may.

—Cornwall (Folk-lore Journal, v. 57, 58).

IV.

Antony Blindman kens ta me
Sen I bought butter and cheese o’ thee?
I ga’ tha my pot,
I ga’ tha my pan,
I ga’ tha a’ I hed but a rap ho’penny I gave a poor oald man.

—Cumberland (Dickinson’s Glossary).

(b) In the Deptford version one of the players is blindfolded. The one who blindfolds ascertains that the player cannot see by putting the first question. When the players are satisfied that the blindfolding is complete, the dialogue follows, and the blind man is turned round three times. The game is for him to catch one of the players, who is blindfolded in turn if the blind man succeeds in guessing who he is. Players are allowed to pull, pinch, and buffet the blind man.

(c) This sport is found among the illuminations of an old missal formerly in the possession of John Ives, cited by Strutt in his Manners and Customs. The two illustrations are facsimiles from drawings in one of the Bodleian MSS., and they indicate the complete covering of the head, and also the fact that the game was played by adults. Gay says concerning it—

As once I play’d at blindman’s-buff, it hap’t,
About my eyes the towel thick was wrapt.
I miss’d the swains, and seiz’d on Blouzelind.

And another reference is quoted by Brand (ii. 398)—

Sometyme the one would goe, sometyme the other,
Sometymes all thre at once, and sometyme neither;
Thus they with him play at boyes blynde-man-bluffe.

—The Newe Metamorphosis, 1600, MS.

Other names for this game are “Belly Mantie,” “Billy Blind,” “Blind Bucky Davy,” “Blind Harie,” “Blind Hob,” “Blind Nerry Mopsey,” “Blind Palmie,” “Blind Sim,” “Buck Hid,” “Chacke Blynd Man,” “Hoodle-cum-blind,” “Hoodman Blind,” “Hooper’s Hide,” “Jockie Blind Man.”

(d) There is some reason for believing that this game can be traced up to very ancient rites connected with prehistoric worship. The name “Billy Blind” denoted the person who was blindfolded in the game, as may be seen by an old poem by Lyndsay, quoted by Jamieson:

War I ane King
I sould richt sone mak reformatioun
Farlyeand thairof your grace sould richt sone finde
That Preistis sall leid yow lyke are bellye blinde.

And also in Clerk’s Advice to Luvaris:

Sum festnit is and ma not flé,
Sum led is lyk the belly blynd
With luve, war bettir lat it be.

“It is probable,” says Jamieson, “that the term is the same as Billy Blynde, said to be the name of a familiar spirit or good genius somewhat similar to the brownie.” Professor Child identifies it with Odin, the blind deity. Another name in Scotland is also “Blind Harie,” which is not the common Christian name “Harry,” because this was not a name familiar in Scotland. Blind Harie may therefore, Jamieson thinks, arise from the rough or hairy attire worn by the principal actor. Auld Harie is one of the names given to the devil, and also to the spirit Brownie, who is represented as a hairy being. Under “Coolin,” a curious Highland custom is described by Jamieson, which is singularly like the game of “Belly Blind,” and assists in the conclusion that the game has descended from a rite where animal gods were represented. Sporting with animals before sacrificing them was a general feature at these rites. It is known that the Church opposed the people imitating beasts, and in this connection it is curious to note that in South Germany the game is called blind bock, i. e., “blind goat,” and in German blinde kuhe, or “blind cow.” In Scotland, one of the names for the game, according to A. Scott’s poems, was “Blind Buk”:

Blind buk! but at the bound thou schutes,
And them forbeirs that the rebutes.

It may therefore be conjectured that the person who was hoodwinked assumed the appearance of a goat, stag, or cow by putting on the skin of one of those animals.

He who is twice crowned or touched on the head by the taker or him who is hoodwinked, instead of once only, according to the law of the game, is said to be brunt (burned), and regains his liberty.—Jamieson.

Blind Man’s Stan

A boys’ game, played with the eggs of small birds. The eggs are placed on the ground, and the player who is blindfolded takes a certain number of steps in the direction of the eggs; he then slaps the ground with a stick thrice in the hope of breaking the eggs; then the next player, and so on.—Patterson’s Antrim and Down Glossary.

Blind Nerry-Mopsey

The Whitby name for “Blind Man’s Buff.”—Robinson’s Glossary.

Blind Palmie or Pawmie

One of the names given to the game of “Blindman’s Buff.”—Jamieson.

Blind Sim

Suffolk name for “Blind Man’s Buff.”—Forby’s Vocabulary of East Anglia.

Block, Haimmer (Hammer), and Nail

This is a boys’ game, and requires seven players. One boy, the Block, goes down on all fours; another, the Nail, does the same behind the Block, with his head close to his a posteriori part. A third boy, the Hammer, lies down on his back behind the two. Of the remaining four boys one stations himself at each leg and one at each arm of the Hammer, and he is thus lifted. He is swung backwards and forwards three times in this position by the four, who keep repeating “Once, twice, thrice.” When the word “Thrice” is repeated, the a posteriori part of the Hammer is knocked against the same part of the Nail. Any number of knocks may be given, according to the humour of the players.—Keith (Rev. W. Gregor).

A fellow lies on all fours—this is the Block; one steadies him before—this is the Study; a third is made a Hammer of, and swung by boys against the Block (Mactaggart’s Gallovidian Encyclopædia). Patterson (Antrim and Down Glossary) mentions a game, “Hammer, Block, and Bible,” which is probably the same game.

Blow-point

Strutt considers this to have been a children’s game, played by blowing an arrow through a trunk at certain numbers by way of lottery (Sports, p. 403). Nares says the game was blowing small pins or points against each other, and probably not unlike “Push-pin.” Marmion in his Antiquary, 1641, says: “I have heard of a nobleman that has been drunk with a tinker, and of a magnifico that has played at blow-point.” In the Comedy of Lingua, 1607, act iii., sc. 2, Anamnestes introduces Memory as telling “how he played at blowe-point with Jupiter when he was in his side-coats.” References to this game are also made in Apollo Shroving, 1627, p. 49; and see Hawkins’ English Drama, iii. 243.

See “Dust-Point.”

Bob Cherry

A children’s game, consisting in jumping at cherries above their heads and trying to catch them with their mouths (Halliwell’s Dictionary). It is alluded to in Herrick’s Hesperides as “Chop Cherry.” Major Lowsley describes the game as taking the end of a cherry-stalk between the teeth, and holding the head perfectly level, trying to get the cherry into the mouth without using the hands or moving the head (Berkshire Glossary). It is also mentioned in Peacock’s Manley and Corringham Glossary. Strutt gives a curious illustration of the game in his Sports and Pastimes, which is here reproduced from the original MS. in the British Museum.

The Staffordshire St. Clement Day custom (Poole’s Staffordshire Customs, &c., p. 36) and the northern Hallowe’en custom (Brockett’s North-Country Words) probably indicate the origin of this game from an ancient rite.

Boggle about the Stacks

A favourite play among young people in the villages, in which one hunts several others (Brockett’s North-Country Words). The game is alluded to in one of the songs given by Ritson (ii. 3), and Jamieson describes it as a Scottish game.

See “Barley-break.”

Boggle-bush

The child’s play of finding the hidden person in the company.—Robinson’s Whitby Glossary. See “Hide and Seek.”

Bonnety

This is a boys’ game. The players place their bonnets or caps in a pile. They then join hands and stand in a circle round it. They then pull each other, and twist and wriggle round and round and over it, till one overturns it or knocks a bonnet off it. The player who does so is hoisted on the back of another, and pelted by all the others with their bonnets.—Keith, Nairn (Rev. W. Gregor).

Booman

[Play]

—Norfolk.

Dill doule for Booman, Booman is dead and gone,
Left his wife all alone, and all his children.

Where shall we bury him? Carry him to London;
By his grandfather’s grave grows a green onion.

Dig his grave wide and deep, strow it with flowers;
Toll the bell, toll the bell, twenty-four hours.

—Norfolk, 1825-30 (J. Doe).

(b) One boy lies down and personates Booman. Other boys form a ring round him, joining hands and alternately raising and lowering them, to imitate bell-pulling, while the girls who play sit down and weep. The boys sing the first verse. The girls seek for daisies or any wild flowers, and join in the singing of the second verse, while the boys raise the prostrate Booman and carry him about. When singing the third verse the boys act digging a grave, and the dead boy is lowered. The girls strew flowers over the body. When finished another boy becomes Booman.

(c) This game is clearly dramatic, to imitate a funeral. Mr. Doe writes, “I have seen somewhere [in Norfolk] a tomb with a crest on it—a leek—and the name Beaumont,” but it does not seem necessary to thus account for the game.

Boss-out

A game at marbles. Strutt describes it as follows:—“One bowls a marble to any distance that he pleases, which serves as a mark for his antagonist to bowl at, whose business it is to hit the marble first bowled, or lay his own near enough to it for him to span the space between them and touch both the marbles. In either case he wins. If not, his marble remains where it lay, and becomes a mark for the first player, and so alternately until the game be won.”—Sports, p. 384.

Boss and Span

The same as “Boss-out.” It is mentioned, but not described, in Baker’s Northamptonshire Glossary.

Boys and Girls

[Play]

—The Dancing Master, 1728, vol. ii., p. 138.

Boys, boys, come out to play,
The moon doth shine as bright as day;
Come with a whoop, come with a call,
Come with a goodwill or don’t come at all;
Lose your supper and lose your sleep,
So come to your playmates in the street.

—Useful Transactions in Philosophy, p. 44.

This rhyme is repeated when it is decided to begin any game, as a general call to the players. The above writer says it occurs in a very ancient MS., but does not give any reference to it. Halliwell quotes the four first lines, the first line reading “Boys and girls,” instead of “Boys, boys,” from a curious ballad written about the year 1720, formerly in the possession of Mr. Crofton Croker (Nursery Rhymes). Chambers also gives this rhyme (Popular Rhymes, p. 152).

Branks

A game formerly common at fairs, called also “Hit my Legs and miss my Pegs.”—Dickinson’s Cumberland Glossary.

Bridgeboard

A game at marbles. The boys have a board a foot long, four inches in depth, and an inch (or so) thick, with squares as in the diagram; any number of holes at the ground edge, numbered irregularly. The board is placed firmly on the ground, and each player bowls at it. He wins the number of marbles denoted by the figure above the opening through which his marble passes. If he misses a hole, his marble is lost to the owner of the Bridgeboard.—Earls Heaton (Herbert Hardy). [The owner or keeper of the Bridgeboard presumably pays those boys who succeed in winning marbles.]

See “Nine Holes.”

Broken-down Tradesmen

A boys’ game, undescribed.—Patterson’s Antrim and Down Glossary.

Brother Ebenezer

Ebenezer is sent out of the room, and the remainder choose one of themselves. Two children act in concert, it being understood that the last person speaking when Ebenezer goes out of the room is the person to be chosen. The medium left in the room causes the others to think of this person without letting them know that they are not choosing of their own free will. The medium then says, “Brother Ebenezer, come in,” and asks him in succession, “Was it William, or Jane,” &c., mentioning several names before saying the right one, Ebenezer saying “No!” to all until the one is mentioned who last spoke.—Bitterne, Hants (Mrs. Byford).

Bubble-hole

A child’s game, undescribed.—Halliwell’s Dictionary.

Bubble-justice

The name of a game probably the same as “Nine Holes.”—Halliwell’s Dictionary.

Buck, Buck

A boy stoops so that his arms rest on a table; another boy sits on him as he would on a horse. He then holds up (say) three fingers, and says—

Buck, buck, how many horns do I hold up?

The stooping boy guesses, and if he says a wrong number the other says—

[Two] you say and three there be;
Buck, buck, how many horns do I hold up?

When the stooping boy guesses rightly the other says—

[Four] you say and [four] there be;
Buck, buck, rise up.

The boy then gets off and stoops for the other one to mount, and the game is played again.—London (J. P. Emslie).

Similar action accompanies the following rhyme:—

Inkum, jinkum, Jeremy buck,
Yamdy horns do au cock up?
Two thà sès, and three there is,
Au’ll lea’n thee to la’ke at Inkum.

—Almondbury (Easther’s Glossary).

A different action occurs in other places. It is played by three boys in the following way:—One stands with his back to a wall; the second stoops down with his head against the stomach of the first boy, “forming a back;” the third jumps on it, and holds up his hand with the fingers distended, saying—

Buck shee, buck shee buck,
How many fingers do I hold up?

Should the stooper guess correctly, they all change places, and the jumper forms the back. Another and not such a rough way of playing this game is for the guesser to stand with his face towards a wall, keeping his eyes shut.—Cornwall (Folk-lore Journal, v. 59).

In Nairn, Scotland, the game is called Post and Rider. One boy, the Post, takes his stand beside a wall. Another boy stoops down with his head touching the Post’s breast. Several other boys stoop down in the same way behind the first boy, all in line. The Rider then leaps on the back of the boy at the end of the row of stooping boys, and from his back to that of the one in front, and so on from back to back till he reaches the boy next the Post. He then holds up so many fingers, and says—

Buck, buck, how many fingers do I hold up?

The boy makes a guess. If the number guessed is wrong, the Rider gives the number guessed as well as the correct number, and again holds up so many, saying—

[Four] you say, but [two] it is;
Buck, buck, how many fingers do I hold up?

This goes on till the correct number is guessed, when the guesser becomes the Rider. The game was called “Buck, Buck” at Keith. Three players only took part in the game—the Post, the Buck, and the Rider. The words used by the Rider were—

Buck, buck, how many horns do I hold up?

If the guess was wrong, the Rider gave the Buck as many blows or kicks with the heel as the difference between the correct number and the number guessed. This process went on till the correct number was guessed, when the Rider and the Buck changed places.—Rev. W. Gregor.

(b) Dr. Tylor says: “It is interesting to notice the wide distribution and long permanence of these trifles in history when we read the following passage from Petronius Arbiter, written in the time of Nero:—‘Trimalchio, not to seem moved by the loss, kissed the boy, and bade him get up on his back. Without delay the boy climbed on horseback on him, and slapped him on the shoulders with his hand, laughing and calling out, “Bucca, bucca, quot sunt hic”?’—Petron. Arbitri Satiræ, by Buchler, p. 84 (other readings are buccæ or bucco).”—Primitive Culture, i. 67.

Buck i’ t’ Neucks

A rude game amongst boys.—Dickinson’s Cumberland Glossary.

Buckerels

“A kind of play used by boys in London streets in Henry VIII.’s time, now disused, and I think forgot” (Blount’s Glossographia, p. 95). Hall mentions this game, temp. Henry VIII., f. 91.

Buckey-how

For this the boys divide into sides. One “stops at home,” the other goes off to a certain distance agreed on beforehand and shouts “Buckey-how.” The boys “at home” then give chase, and when they succeed in catching an adversary, they bring him home, and there he stays until all on his side are caught, when they in turn become the chasers.—Cornwall (Folk-lore Journal, v. 60).

Buff

1st player, thumping the floor with a stick: “Knock, knock!”

2nd ditto: “Who’s there?”

1st: “Buff.”

2nd: “What says Buff?”

1st: “Buff says Buff to all his men,

And I say Buff to you again!”

2nd: “Methinks Buff smiles?”

1st: “Buff neither laughs nor smiles,

But looks in your face

With a comical grace,

And delivers the staff to you again” (handing it over).

—Shropshire (Burne’s Shropshire Folk-lore, p. 526).

Same verses as in Shropshire, except the last, which runs as follows:—

Buff neither laughs nor smiles,
But strokes his face
With a very good grace,
And delivers his staff to you.

—Cheltenham (Miss E. Mendham).

Same verses as in Shropshire, except the last, which runs as follows:—

Buff neither laughs nor smiles,
But strokes his face for want of grace,
And sticks his staff in the right place.

—London (J. P. Emslie).

(b) Five or six children stand in a row. Another child comes up to the first of the row, and strikes smartly on the ground with a stick. The child facing him asks the first question, and the one with the stick answers. At “strokes his face” he suits the action to the words, and then thumps with his stick on the ground at the beginning of the last line. The object of all the players is to make Buff smile while going through this absurdity, and if he does he must pay a forfeit.

Another version is for one child to be blindfolded, and stand in the middle of a ring of children, holding a long wand in his hand. The ring dance round to a tune and sing a chorus [which is not given by the writer]. They then stop. Buff extends his wand, and the person to whom it happens to be pointed must step out of the circle to hold the end in his hand. Buff then interrogates the holder of the wand by grunting three times, and is answered in like manner. Buff then guesses who is the holder of the wand. If he guesses rightly, the holder of the stick becomes Buff, and he joins the ring (Winter Evening’s Amusements, p. 6). When I played at this game the ring of children walked in silence three times only round Buff, then stopped and knelt or stooped down on the ground, strict silence being observed. Buff asked three questions (anything he chose) of the child to whom he pointed the stick, who replied by imitating cries of animals or birds (A. B. Gomme).

(c) This is a well-known game. It is also called “Buffy Gruffy,” or “Indian Buff.” The Dorsetshire version in Folk-lore Journal, vii. 238, 239, is the same as the Shropshire version. Halliwell (Nursery Rhymes, cclxxxii.) gives a slight variant. It is also given by Mr. Addy in his Sheffield Glossary, the words being the same except the last two lines, which run—

But shows his face with a comely grace,
And leaves his staff at the very next place.

Buk-hid

This seems to be an old name for some game, probably “Blindman’s Buff,” Sw. “Blind-bock,” q. “bock” and “hufwud head” (having the head resembling a goat). The sense, however, would agree better with “Bo-peep” or “Hide and Seek.”—Jamieson.

Bull in the Park

One child places himself in the centre of a circle of others. He then asks each of the circle in turn, “Where’s the key of the park?” and is answered by every one, except the last, “Ask the next-door neighbour.” The last one answers, “Get out the way you came in.” The centre one then makes a dash at the hands of some of the circle, and continues to do so until he breaks through, when all the others chase him. Whoever catches him is then Bull.—Liphook, Hants (Miss Fowler).

“The Bull in the Barn” is apparently the same game. The players form a ring; one player in the middle called the Bull, one outside called the King.

Bull: “Where is the key of the barn-door?”

Chorus: “Go to the next-door neighbour.”

King: “She left the key in the church-door.”

Bull: “Steel or iron?”

He then forces his way out of the ring, and whoever catches him becomes Bull.—Berrington (Burne’s Shropshire Folk-lore, pp. 519, 520).

Another version is that the child in the centre, whilst the others danced around him in a circle, saying, “Pig in the middle and can’t get out,” replies, “I’ve lost my key but I will get out,” and throws the whole weight of his body suddenly on the clasped hands of a couple, to try and unlock them. When he had succeeded he changed the words to, “I’ve broken your locks, and I have got out.” One of the pair whose hands he had opened took his place, and he joined the ring.—Cornwall (Folk-lore Journal, v. 50).

(b) Mr. S. O. Addy says the following lines are said or sung in a game called “T’ Bull’s i’ t’ Barn,” but he does not know how it is played:—

As I was going o’er misty moor
I spied three cats at a mill-door;
One was white and one was black,
And one was like my granny’s cat.
I hopped o’er t’ style and broke my heel,
I flew to Ireland very weel,
Spied an old woman sat by t’ fire,
Sowing silk, jinking keys;
Cat’s i’ t’ cream-pot up to t’ knees,
Hen’s i’ t’ hurdle crowing for day,
Cock’s i’ t’ barn threshing corn,
I ne’er saw the like sin’ I was born.

Bulliheisle

A play amongst boys, in which, all having joined hands in a line, a boy at one of the ends stands still, and the rest all wind round him. The sport especially consists in an attempt to heeze or throw the whole mass on the ground.—Jamieson.

See “Eller Tree,” “Wind up Jack,” “Wind up the Bush Faggot.”

Bummers

A play of children. “Bummers—a thin piece of wood swung round by a cord” (Blackwood’s Magazine, Aug. 1821, p. 35). Jamieson says the word is evidently denominated from the booming sound produced.

Bun-hole

A hole is scooped out in the ground with the heel in the shape of a small dish, and the game consists in throwing a marble as near to this hole as possible. Sometimes, when several holes are made, the game is called “Holy.”—Addy’s Sheffield Glossary; Notes and Queries, xii. 344.

Bunch of Ivy

Played by children in pairs (one kneeling and one standing) in a ring. The inner child of each pair kneels. The following dialogue begins with the inner circle asking the first question, which is replied to by the outer circle.

“What time does the King come home?”

“One o’clock in the afternoon.”

“What has he in his hand?”

“A bunch of ivy.”

The rhyme is repeated for every hour up to six, the outer circle running round the inner as many times as the number named. The children then change places and repeat.—Monton, Lancashire (Miss Dendy).

Bung the Bucket

[Play]

—London (J. P. Emslie).

A number of boys divide themselves into two sides. One side, the Buckets, stoop down, as for “Leap-frog,” arranging themselves one in front of the other. The hindmost supports himself against the one in front of him, and the front one supports himself against a wall (fig.). They thus make an even and solid row of their backs. The other side, the Bungs, leap on to the backs of the Buckets, the first one going as far up the row as possible, the second placing himself close behind the first, and so on. If they all succeed in getting a secure place, they cry out twice the two first lines—

Bung the Bucket,
One, two, three.
Off, off, off!

If no breakdown occurs, the Buckets count one in their favour, and the Bungs repeat the process. When a breakdown occurs the Bungs take the place of the Buckets.—Barnes, Surrey (A. B. Gomme).

(b) Mr. Emslie, to whom I am indebted for the tune to this game, gives me the words as—

Jump a little nag-tail,
One, two, three.

He says, “I once heard this sung three times, followed by ‘Ha! ha! he!’ to the tune of the last bar.” Mr. W. R. Emslie says the game is known at Beddgelert as “Horses, Wild Horses,” he believes, but is not quite certain.

Northall (Rhymes, p. 401) describes a game very similar to this under “Buck,” in which the rhyme and method of play is the same as in that game. He continues, “This is closely allied to a game called in Warwickshire ‘Jack upon the Mopstick.’ But in this there is no guessing. The leaping party must maintain their position whilst their leader says—

Jack upon the mopstick,
One, two, three, four, five, six, seven, eight, nine, ten,
Count ’em off again.”

Bunting

Name for “Tip-cat.”—Cole’s S. W. Lincolnshire Glossary.

Burly Whush

A game played at with a ball. The ball is thrown up by one of the players on a house or wall, who cries on the instant it is thrown to another to catch or kep it before it falls to the ground. They all run off but this one to a little distance, and if he fails in kepping it he bawls out “Burly Whush;” then the party are arrested in their flight, and must run away no farther. He singles out one of them then, and throws the ball at him, which often is directed so fair as to strike; then this one at which the ball has been thrown is he who gives “Burly Whush” with the ball to any he chooses. If the corner of a house be at hand, as is mostly the case, and any of the players escape behind it, they must still show one of their hands past its edge to the Burly Whush man, who sometimes hits it such a whack with the ball as leaves it dirling for an hour afterwards.—Mactaggart’s Gallovidian Encyclopædia.

See “Ball,” “Keppy Ball,” “Monday.”

Buttons

Two or more boys take two buttons in their right hands, and try to throw them both into a small hole in the ground about two yards off. The boy who succeeds in getting both buttons in begins first next game, and takes a button as prize. [This seems merely a mild form of marbles.]—Lincolnshire (Rev. —— Roberts).

There were several games played with buttons—some on level ground, in a ring or square; but the most approved was with a hole dug in the earth near a wall, or near the trunk of a large tree. The hole should be about the cavity of a small tea-cup, the players toeing a scratched line about four or five feet from the hole, after tossing for first innings. Each of the players (mostly two) contribute an equal number of buttons, say from two to ten, and of equal value or quality. The one having first turn takes the whole of them in his hand, and by an under-throw, or rather a pitch, endeavours to get the whole, or as many as possible, into the hole. If all go clean into the hole, he wins the game, and takes the whole of the buttons started with; but if one or more of the buttons are left outside the hole, the non-player has then the choice of selecting one which he considers difficult to be hit, and requesting the player to hit it with his nicker. This is made of solid lead, about the size of a florin, but twice its substance, and each player is provided with one of his own. Much judgment is required in making this selection, the object being to make it most difficult not only to hit it, but to prevent it being hit without being knocked into the hole, or sending the nicker in, or sending another button in, or even not striking one at all. In any one of these cases the player loses the game, and the non-player takes the whole of the stakes. In playing the next game, the previous non-player becomes the player.—London (C. A. T. M.).

The following was the value of the buttons:—

(1.) The plain metal 3 or 4-holed flat button, called a Sinkie, say, value 1 point.

(2.) The same kind of button, with letters or inscription on the rim, valued at 2 points.

(3.) The small metal shank button, called a Shankie, without any inscription, valued at 3 points; if with inscription, at 4 points; the large sizes and corresponding description were valued relatively 4 and 5 points.

(4.) The small Shankies, with a crest (livery waistcoat buttons), 6 points, and the large corresponding, 7 points.

(5.) The small Shankies, with coat of arms, value 8 points, and the large corresponding, 9 points.

(6.) Ornamental and various other buttons, such as regimental, official, mounted and engraved in flowers, and other designs according to arrangement, up to 20 points.

See “Banger,” “Cots and Twisses.”

Buzz and Bandy

A local name for “Hockey,” which was formerly a very popular game among the young men of Shrewsbury and Much Wenlock. Called simply “Bandy” at Ludlow and Newport.—Shropshire Folk-lore, p. 525.

Cache-pole

The game of “Tennis.”—Jamieson.

Caiche

The game of “Handball.”

Thocht I preich nocht I can play at the caiche.
I wait thair is nocht ane among you all
Mair ferilie can play at the fute ball.

—Lyndsay’s S. P. Repr., ii. 243.

This language Lyndsay puts into the mouth of a Popish parson. The game seems to be that of ball played with the hand, as distinguished from “Football.”—Jamieson.

See “Ball.”

Call-the-Guse

This game is supposed by Jamieson to be equivalent to “Drive the Goose,” and the game seems to be the same with one still played by young people in some parts of Angus, in which one of the company, having something that excites ridicule unknowingly pinned behind, is pursued by all the rest, who still cry out, “Hunt the Goose!”—Jamieson.

Camp

A game formerly much in use among schoolboys, and occasionally played by men in those parts of Suffolk on the sea coast—more especially in the line of Hollesley Bay between the Rivers Orwell and Alde, sometimes school against school, or parish against parish. It was thus played: Goals were pitched at the distance of 150 or 200 yards from each other; these were generally formed of the thrown-off clothes of the competitors. Each party has two goals, ten or fifteen yards apart. The parties, ten or fifteen on a side, stand in line, facing their own goals and each other, at about ten yards distance, midway between the goals, and nearest that of their adversaries. An indifferent spectator, agreed on by the parties, throws up a ball, of the size of a common cricket-ball, midway between the confronted players, and makes his escape. It is the object of the players to seize and convey the ball between their own goals. The rush is therefore very great: as is sometimes the shock of the first onset, to catch the falling ball. He who first can catch or seize it speeds therefore home, pursued by his opponents (thro’ whom he has to make his way), aided by the jostlings and various assistances of his own sidesmen. If caught and held, or in imminent danger of being caught, he throws the ball—but must in no case give it—to a less beleaguered friend, who, if it be not arrested in its course, or be jostled away by the eager and watchful adversaries, catches it; and he hastens homeward, in like manner pursued, annoyed, and aided, winning the notch (or snotch) if he contrive to carry, not throw, it between his goals. But this in a well-matched game is no easy achievement, and often requires much time, many doublings, detours, and exertions. I should have noticed, that if the holder of the ball be caught with the ball in his possession, he loses a snotch; if, therefore, he be hard pressed, he throws it to a convenient friend, more free and in breath than himself. At the loss (or gain) of a snotch, a recommence takes place, arranging which gives the parties time to take breath. Seven or nine notches are the game—and these it will sometimes take two or three hours to win. Sometimes a large football was used—and the game was then called “Kicking Camp”—and if played with the shoes on, “Savage Camp.”—Moor’s Suffolk Words.

(b) The sport and name are very old. The “Camping pightel” occurs in a deed of the 30 Henry VI.—about 1486; Cullum’s Hawstead, p. 113, where Tusser is quoted in proof, that not only was the exercise manly and salutary, but good also for the pightel or meadow:

In meadow or pasture (to grow the more fine)
Let campers be camping in any of thine;
Which if ye do suffer when low is the spring,
You gain to yourself a commodious thing.

—P. 65.

And he says, in p. 56:

Get campers a ball,
To camp therewithall.

Ray says that the game prevails in Norfolk, Suffolk, and Essex. The Rev. S. Arnot, in Notes and Queries, 8th series, vol. ii. p. 138, who was rector of Ilket’s Hall, in the county of Suffolk, says the ball was about the size of a cricket-ball, and was driven through a narrow goal; and from the evidence of the parish clerk it seems certain that it was not “Football.” See also Spurden’s East Anglian Words, and County Folk-lore, Suffolk, pp. 57-59.

There are Upper Campfield and Lower Campfield at Norton Woodseats. They are also called Camping fields. This field was probably the place where football and other village games were played. These fields adjoin the Bocking fields. In Gosling’s Map of Sheffield, 1736, Campo Lane is called Camper Lane. The same map shows the position of the old Latin school, or grammar school, and the writing school. These schools were at a very short distance from Campo Lane, and it seems probable that here the game of football was played (Addy’s Sheffield Glossary). “The camping-land appropriated to this game occurs in several instances in authorities of the fifteenth century” (Way’s Note in Prompt. Parv., p. 60). In Brinsley’s Grammar Schoole, cited by Mr. Furnivall in Early English Meals and Manners, p. lxii., is this passage: “By this meanes also the schollars may be kept euer in their places, and hard to their labours, without that running out to the Campo (as they tearme it) at school times, and the manifolde disorders thereof; as watching and striuing for the clubbe and loytering then in the fields.”

See “Football.”

Canlie

A very common game in Aberdeen, played by a number of boys, one of whom is by lot chosen to act the part of Canlie. A certain portion of a street or ground, as it may happen, is marked off as his territory, into which, if any of the other boys presume to enter, and be caught by Canlie before he can get off the ground, he is doomed to take the place of Canlie, who becomes free in consequence of the capture. The game is prevalent throughout Scotland, though differently denominated: in Lanarkshire and Renfrewshire it is called “Tig,” and in Mearns “Tick.”—Jamieson.

See “Tig.”

Capie-Hole

A hole is made in the ground, and a certain line drawn, called a Strand, behind which the players must take their stations. The object is at this distance to throw the bowl into the hole. He who does this most frequently wins. It is now more generally called “The Hole,” but the old designation is not quite extinct. It is otherwise played in Angus. Three holes are made at equal distances. He who can first strike his bowl into each of these holes thrice in succession wins the game (Jamieson). It is alluded to in The Life of a Scotch Rogue, 1722, p. 7.

See “Bun-hole.”

Carrick

Old name for “Shinty” in Fife.—Jamieson.

Carry my Lady to London

I.

Give me a pin to stick in my thumb
To carry my lady to London.
Give me another to stick in my other
To carry her a little bit farther.

—Belfast (W. H. Patterson).

II.

London Bridge is broken,
And what shall I do for a token?
Give me a pin to stick in my thumb
And carry my lady to London.

—Notes and Queries, 4th series, xii. 479.

III.

Give me a pin to stick in my chin (? cushion)
To carry a lady to London;
London Bridge is broken down
And I must let my lady down.

—Northall’s English Folk Rhymes, p. 353.

(b) In this game two children cross hands, grasping each other’s wrists and their own as well: they thus form a seat on which a child can sit and be carried about. At the same time they sing the verse.[Addendum]

Carrying the Queen a Letter

The King and Queen have a throne formed by placing two chairs a little apart, with a shawl spread from chair to chair. A messenger is sent into the room with a letter to the Queen, who reads it, and joins the King in a courteous entreaty that the bearer of the missive will place himself between them. When he has seated himself on the shawl, up jumps the King and Queen, and down goes the messenger on the floor.—Bottesford and Anderly (Lincolnshire), and Nottinghamshire (Miss M. Peacock).

(b) This is virtually the same game as “Ambassador,” described by Grose as played by sailors on some inexperienced fellow or landsman. Between the two chairs is placed a pail of water, into which the victim falls.

Cashhornie

A game played with clubs by two opposite parties of boys, the aim of each party being to drive a ball into a hole belonging to their antagonists, while the latter strain every nerve to prevent this.—Jamieson.

Castles

A game at marbles. Each boy makes a small pyramid of three as a base, and one on the top. The players aim at these from a distant stroke with balsers, winning such of the castles as they may in turn knock down (Lowsley’s Glossary of Berkshire Words). In London, the marble alluded to as “balser” was called “bonsor” or “bouncer” (J. P. Emslie).

See “Cockly Jock,” “Cogs.”

Cat and Dog

An ancient game played in Angus and Lothian. Three play, and they are provided with clubs. These clubs are called “dogs.” The players cut out two holes, each about a foot in diameter, and seven inches in depth. The distance between them is about twenty-six feet. One stands at each hole with a club. A piece of wood about four inches long and one inch in diameter, called a Cat, is thrown from the one hole towards the other by a third person. The object is to prevent the Cat from getting into the hole. Every time that it enters the hole, he who has the club at that hole loses the club, and he who threw the Cat gets possession both of the club and of the hole, while the former possessor is obliged to take charge of the Cat. If the Cat be struck, he who strikes it changes places with the person who holds the other club; and as often as these positions are changed one is counted in the game by the two who hold the clubs, and who are viewed as partners.—Jamieson.

(b) This is not unlike the “Stool-Ball” described by Strutt (Sports and Pastimes, p. 76), but it more nearly resembles “Club-Ball,” an ancient English game (ibid., p. 83). The game of “Cat,” played with sticks and a small piece of wood, rising in the middle, so as to rebound when struck on either side, is alluded to in Poor Robin’s Almanack for 1709, and by Brand. Leigh (Cheshire Glossary) gives “Scute” as another name for the game of “Cat,” probably from scute (O.W.), for boat, which it resembles in shape.

See “Cudgel,” “Kit-cat,” “Tip-cat.”

Cat-Beds

The name of a game played by young people in Perthshire. In this game, one, unobserved by all the rest, cuts with a knife the turf in very unequal angles. These are all covered, and each player puts his hand on what he supposes to be the smallest, as every one has to cut off the whole surface of his division. The rate of cutting is regulated by a throw of the knife, and the person who throws is obliged to cut as deep as the knife goes. He who is last in getting his bed cut up is bound to carry the whole of the clods, crawling on his hands and feet, to a certain distance measured by the one next to him, who throws the knife through his legs. If the bearer of the clods let any of them fall, the rest have a right to pelt him with them. They frequently lay them very loosely on, that they may have the pleasure of pelting.—Jamieson.

Cat’s Cradle

One child holds a piece of string joined at the ends on his upheld palms, a single turn being taken over each, and by inserting the middle finger of each hand under the opposite turn, crosses the string from finger to finger in a peculiar form. Another child then takes off the string on his fingers in a rather different way, and it then assumes a second form. A repetition of this manœuvre produces a third form, and so on. Each of these forms has a particular name, from a fancied resemblance to the object—barn-doors, bowling-green, hour-glass, pound, net, fiddle, fish-pond, diamonds, and others.—Notes and Queries, vol. xi. p. 421.

The following forms are those known to me, with their names. They are produced seriatim.

1. The cradle.
2. The soldier’s bed.
3. Candles.
4. The cradle inversed, or manger.
5. Soldier’s bed again, or diamonds.
6. Diamonds, or cat’s eyes.
7. Fish in dish.
8. Cradle as at first.

The different orders or arrangements must be taken from the hands of one player by another without disturbing the arrangement.—A. B. Gomme.

(b) Nares suggests that the proper name is “Cratch Cradle,” and is derived from the archaic word cratch, meaning a manger. He gives several authorities for its use. The first-made form is not unlike a manger. Moor (Suffolk Words) gives the names as cat’s cradle, barn-doors, bowling-green, hour-glass, pound, net, diamonds, fish-pond, fiddle. A supposed resemblance originated them. Britton (Beauties of Wiltshire, Glossary) says the game in London schools is called “Scratch-scratch” or “Scratch-cradle.”

Cat’s Cradle “Taking off” Soldier’s Bed

“Taking off” Candles “Taking off”

Cat’s Cradle (upside down) Cat’s Eyes Fish.

The game is known to savage peoples. Professor Haddon noted it among the Torres Straits people, who start the game in the same manner as we do, but continue it differently (Journ. Anthrop. Inst., vol. xix. p. 361); and Dr. Tylor has pointed out the significance of these string puzzles among savage peoples in Journ. Anthrop. Inst., ix. 26.

Cat-gallows

A child’s game, consisting of jumping over a stick placed at right angles to two others fixed in the ground.—Halliwell’s Dictionary.

(b) In Ross and Stead’s Holderness Glossary this is called “Cat-gallas,” and is described as three sticks placed in the form of a gallows for boys to jump over. So called in consequence of being of sufficient height to hang cats from. Also mentioned in Peacock’s Manley and Corringham Glossary and Elworthy’s West Somerset Words, Brogden’s Provincial Words, Lincs., Dickinson’s Cumberland Glossary, Atkinson’s Cleveland Glossary, Brockett’s North Country Words, Evans’ Leicestershire Glossary, Baker’s Northants Glossary, and Darlington’s South Cheshire Glossary. On one of the stalls in Worcester Cathedral, figured in Wright’s Archæological Essays, ii. 117, is a carving which represents three rats busily engaged in hanging a cat on a gallows of this kind.

Cat i’ the Hole

A game well known in Fife, and perhaps in other counties. If seven boys are to play, six holes are made at certain distances. Each of the six stands at a hole, with a short stick in his hand; the seventh stands at a certain distance holding a ball. When he gives the word, or makes the sign agreed upon, all the six change holes, each running to his neighbour’s hole, and putting his stick in the hole which he has newly seized. In making this change, the boy who has the ball tries to put it into an empty hole. If he succeeds in this, the boy who had not his stick (for the stick is the Cat) in the hole to which he had run is put out, and must take the ball. There is often a very keen contest whether the one shall get his stick, or the other the ball, or Cat, first put into the hole. When the Cat is in the hole, it is against the laws of the game to put the ball into it.—Jamieson.

(b) Kelly, in his Scottish Proverbs, p. 325, says, “‘Tine cat, tine game;’ an allusion to a play called ‘Cat i’ the Hole,’ and the English ‘Kit-cat.’ Spoken when men at law have lost their principal evidence.”

See “Cat and Dog,” “Cudgel,” “Kit-cat.”[Addendum]

Cat after Mouse

This game, sometimes called “Threading the Needle,” is played by children forming a ring, with their arms extended and hands clasped; one—the Mouse—goes outside the circle and gently pulls the dress of one of the players, who thereupon becomes the Cat, and is bound to follow wherever the Mouse chooses to go—either in or out of the ring—until caught, when he or she takes the place formerly occupied in the ring by the Cat, who in turn becomes Mouse, and the game is recommenced.—Dorsetshire (Folk-lore Journal, vii. 214).

(b) Played at Monton, Lancashire (Miss Dendy); Clapham Middle-Class School (Miss Richardson); and many other places. It is practically the same game as “Drop Handkerchief,” played without words. It is described by Strutt, p. 381, who considers “Kiss-in-the-Ring” is derived from this “Cat and Mouse.”

Catchers

One bicken is required in this game, and at this a lad must stand with a bat and ball in hand. He hits the ball away along the sand. Another boy picks it up and asks the striker “How many?” who replies—

Two a good scat,
Try for the bat.

The ball is then thrown to the bicken, and if it does not come within the distance named—two bats—the striker again sends the ball away, when the question is again asked—

Three a good scat,
Try for the bat.

And so on until the boy standing out throws the ball in to the required distance.—Old newspaper cutting without date in my possession (A. B. Gomme).

Chacke-Blyndman

Scotch name for “Blindman’s Buff.”—Jamieson.

Chance Bone

In Langley’s abridgment of Polydore Vergile, f. 1., we have a description of this game: “There is a game also that is played with the posterne bone in the hinder foote of a sheepe, oxe, gote, fallow, or redde dere, whiche in Latin is called talus. It hath foure chaunces: the ace point, that is named Canis, or Canicula, was one of the sides; he that cast it leyed doune a peny, or so muche as the gamers were agreed on; the other side was called Venus, that signifieth seven. He that cast the chaunce wan sixe and all that was layd doune for the castyng of Canis. The two other sides were called Chius and Senio. He that did throwe Chius wan three. And he that cast Senio gained four. This game (as I take it) is used of children in Northfolke, and they cal it the Chaunce Bone; they playe with three or foure of those bones together; it is either the same or very lyke to it.”

See “Dibs,” “Hucklebones.”

Change Seats, the King’s Come

In this game as many seats are placed round a room as will serve all the company save one. The want of a seat falls on an individual by a kind of lot, regulated, as in many other games, by the repetition of an old rhythm. All the rest being seated, he who has no seat stands in the middle, repeating the words “Change seats, change seats,” &c., while all the rest are on the alert to observe when he adds, “the king’s come,” or, as it is sometimes expressed, change their seats. The sport lies in the bustle in consequence of every one’s endeavouring to avoid the misfortune of being the unhappy individual who is left without a seat. The principal actor often slily says, “The king’s not come,” when, of course the company ought to keep their seats; but from their anxious expectation of the usual summons, they generally start up, which affords a great deal of merriment.—Brand’s Pop. Antiq., ii. 409.

(b) Dr. Jamieson says this is a game well-known in Lothian and in the South of Scotland. Sir Walter Scott, in Rob Roy, iii. 153, says, “Here auld ordering and counter-ordering—but patience! patience!—We may ae day play at Change seats, the king’s coming.”

This game is supposed to ridicule the political scramble for places on occasion of a change of government, or in the succession.

See “Musical Chairs,” “Turn the Trencher.”

Checkstone

Easther’s Almondbury Glossary thus describes this game. A set of checks consists of five cubes, each about half an inch at the edge, and a ball the size of a moderate bagatelle ball: all made of pot. They are called checkstones, and the game is played thus. You throw down the cubes all at once, then toss the ball, and during its being in the air gather up one stone in your right hand and catch the descending ball in the same. Put down the stone and repeat the operation, gathering two stones, then three, then four, till at last you have “summed up” all the five at once, and have succeeded in catching the ball. In case of failure you have to begin all over again.

(b) In Nashe’s Lenten Stuff (1599) occurs the following: “Yet towards cock-crowing she caught a little slumber, and then she dreamed that Leander and she were playing at checkstone with pearls in the bottom of the sea.”

A game played by children with round small pebbles (Halliwell’s Dictionary). It is also mentioned in the early play of Apollo Shroving, 1627, p. 49.

See “Chucks,” “Fivestones.”

Cherry Odds

A game of “Pitch and Toss” played with cherry-stones (Elworthy’s West Somerset Words). Boys always speak of the stones as “ods.”

Cherry-pit

“Cherry-pit” is a play wherein they pitch cherry-stones into a little hole. It is noticed in the Pleasant Grove of New Fancies, 1657, and in Herrick’s Hesperides. Nares (Glossary) mentions it as still practised with leaden counters called Dumps, or with money.

Chicamy

Chicamy, chickamy, chimey O,
Down to the pond to wash their feet;
Bring them back to have some meat,
Chickamy, chickamy, chimey O.

—Crockham Hill, Kent (Miss Chase).

The children sing the first line as they go round and round. At the second line they move down the road a little, and turn round and round as they end the rhyme.

Chickidy Hand

Chickidy hand,
Chickidy hand,
The Warner, my Cock,
Crows at four in the morning.

Several boys, placing their clasped fists against a lamp-post, say these lines, after which they run out, hands still clasped. One in the middle tries to catch as many as possible, forming them in a long string, hand in hand, as they are caught. Those still free try to break through the line and rescue the prisoners. If they succeed in parting the line, they may carry one boy pig-a-back to the lamp-post, who becomes “safe.” The boy caught last but one becomes “it” in the next game.—Deptford, Kent (Miss Chase).

See “Hunt the Staigie,” “Stag Warning,” “Whiddy.”

Chinnup

A game played with hooked sticks and a ball, also called “Shinnup.” Same as “Hockey.”

Chinny-mumps

A school-boys’ play, consisting in striking the chin with the knuckles; dexterously performed, a kind of time is produced.—Addy’s Sheffield Glossary.

Chock or Chock-hole

A game at marbles played by “chocking” or pitching marbles in a hole made for the purpose, instead of shooting at a ring (Northamptonshire, Baker’s Glossary). Clare mentions the game in one of his poems.

Chow

A game played in Moray and Banffshire. The ball is called the Chow. The game is the same as “Shinty.” The players are equally divided. After the Chow is struck off by one party, the aim of the other is to strike it back, that it may not reach the limit or goal on their side, because in this case they lose the game, and as soon as it crosses the line the other party cry Hail! or say that it is hail, as denoting that they have gained the victory. In the beginning of each game they are allowed to raise the ball a little above the level of the ground, that they may have the advantage of a surer stroke. This is called the “deil-chap,” perhaps as a contraction of “devil,” in reference to the force expended on the stroke. It may, however, be “dule-chap,” the blow given at the “dule” or goal.—Jamieson.

See “Hockey.”

Chuck-farthing

Strutt says this game was played by boys at the commencement of the last century, and probably bore some analogy to “Pitch and Hustle.” He saw the game thus denominated played with halfpence, every one of the competitors having a like number, either two or four; a hole being made in the ground, with a mark at a given distance for the players to stand, they pitch their halfpence singly in succession towards the hole, and he whose halfpenny lies the nearest to it has the privilege of coming first to a second mark much nearer than the former, and all the halfpence are given to him; these he pitches in a mass toward the hole, and as many of them as remain therein are his due; if any fall short or jump out of it, the second player—that is, he whose halfpenny in pitching lay nearest to the first goer’s—takes them and performs in like manner; he is followed by the others as long as any of the halfpence remain (Sports, pp. 386, 387). There is a letter in the Spectator, supposed to be from the father of a romp, who, among other complaints of her conduct, says, “I have catched her once at eleven years old at ‘Chuck-farthing’ among the boys.”

Chuck-hole, Chuck-penny

Same game as “Chuck-farthing,” with this difference, that if the pennies roll outside the ring it is a “dead heat,” and each boy reclaims his penny.—Peacock’s Manley and Corringham Glossary; and see Brogden’s Lincolnshire Words.

Chucks

A game with marbles played by girls (Mactaggart’s Gallovidian Encyclopædia). A writer in Blackwood’s Magazine, August 1821, p. 36, says “Chucks” is played with a bowl and chucks—a species of shells (Buccinum lapillus) found on the sea-shore [“bowl” here probably means a marble]. Brockett (North Country Words) says this game is played by girls with five sea-shells called chucks, and sometimes with pebbles, called chuckie-stanes. Jamieson says a number of pebbles are spread on a flat stone; one of them is tossed up, and a certain number must be gathered and the falling one caught by the same hand.

See “Checkstones,” “Fivestones.”[Addendum]

Church and Mice

A game played in Fifeshire; said to be the same with the “Sow in the Kirk.”—Jamieson.

Click

Two Homes opposite each other are selected, and a boy either volunteers to go Click, or the last one in a race between the Homes does so. The others then proceed to one of the Homes, and the boy takes up his position between them. The players then attempt to run between the Homes, and if the one in the middle holds any of them while he says “One, two, three, I catch thee; help me catch another,” they have to stay and help him to collar the rest until only one is left. If this one succeeds in getting between the Homes three times after all the others have been caught, he is allowed to choose the one to go Click in the next game; if he fails, he has to go himself.—Marlborough, Wilts (H. S. May).

See “Cock.”

Click, Clock, Cluck

A man called Click came west from Ireland,
A man called Click came west from Ireland,
A man called Click came west from Ireland,
Courting my Aunt Judy.

A man called Clock came west from Ireland,
A man called Clock came west from Ireland,
A man called Clock came west from Ireland,
Courting my Aunt Judy.

A man called Cluck came west from Ireland,
A man called Cluck came west from Ireland,
A man called Cluck came west from Ireland,
Courting my Aunt Judy.

—Isle of Man (A. W. Moore).

These verses and the game are now quite forgotten, both in English and Manx. It was sung by children dancing round in a ring.

Clowt-clowt

“A kinde of playe called clowt-clowt, to beare about, or my hen hath layd.”—Nomenclator, p. 299.

Clubby

A youthful game something like “Doddart.”—Brockett’s North Country Words.

Coal under Candlestick

A Christmas game mentioned in Declaration of Popish Impostures, p. 160.

Cob

A game at marbles played by two or three boys bowling a boss marble into holes made in the ground for the purpose, the number of which is generally four.—Baker’s Northamptonshire Glossary.

Cobbin-match

A school game in which two boys are held by the legs and arms and bumped against a tree, he who holds out the longest being the victor.—Ross and Stead’s Holderness Glossary.

Cobble

A name for “See-saw.”—Jamieson.

Cobbler’s Hornpipe

This was danced by a boy stooping till he was nearly in a sitting posture on the ground, drawing one leg under him until its toe rested on the ground, and steadying himself by thrusting forward the other leg so that the heel rested on the ground; the arms and head being thrown forwards as far as possible in order to maintain a balance. The thrust-out leg was drawn back and the drawn-in leg was shot out at the same time. This movement was repeated, each bringing down to the ground of the toe and heel causing a noise like that of hammering on a lapstone. The arms were moved backwards and forwards at the same time to imitate the cobbler’s sewing.—London (J. P. Emslie).

Cob-nut

The children in Yorkshire have a game which is probably an ancient English pastime. Numerous hazel-nuts are strung like the beads of a rosary. The game is played by two persons, each of whom has one of these strings, and consists in each party striking alternately, with one of the nuts on his own string, a nut of his adversary’s. The field of combat is usually the crown of a hat. The object of each party is to crush the nuts of his opponent. A nut which has broken many of those of the adversary is a Cob-nut.—Brand, ii. 411; Hunter’s Hallamshire Glossary.

(b) This game is played in London with chestnuts, and is called “Conquers.” In Cornwall it is known as “Cock-haw.” The boys give the name of Victor-nut to the fruit of the common hazel, and play it to the words: “Cockhaw! First blaw! Up hat! Down cap! Victor!” The nut that cracks another is called a Cock-battler (Folk-lore Journal, v. 61). Halliwell describes this game differently. He says “it consists in pitching at a row of nuts piled up in heaps of four, three at the bottom and one at the top of each heap. The nut used for the pitching is called the Cob. All the nuts knocked down are the property of the pitcher.” Alluding to the first described form, he says it “is probably a more modern game,” and quotes Cotgrave sub voce “Chastelet” as authority for the earlier form in the way he describes it (Dictionary). Addy says the nuts were hardened for the purpose. When a nut was broken it was said to be “cobbered” or “cobbled” (Sheffield Glossary). Evans’ Leicestershire Glossary also describes it. Darlington (South Cheshire Words) says this game only differs from “Cobblety-cuts” in the use of small nuts instead of chestnuts. George Eliot in Adam Bede has, “Gathering the large unripe nuts to play at ‘Cob-nut’ with” (p. 30). Britton’s Beauties of Wiltshire gives the Isle of Wight and Hants as other places where the game is known.

See “Conquerors.”

Cock

One boy is chosen Cock. The players arrange themselves in a line along one side of the playground. The Cock takes his stand in front of the players. When everything is ready, a rush across the playground is made by the players. The Cock tries to catch and “croon”—i.e., put his hand upon the head of—as many of the players as he can when running from one side of the playground to the other. Those caught help the Cock in the rush back. The rush from side to side goes on till all are captured. To “croon” was the essential point in capturing. When a boy was being pursued to be taken prisoner, his great object was, when he came to close quarters with his pursuers, to save his head from being touched on the crown by one of them.—Nairn (Rev. W. Gregor).

At Duthil, Strathspey, this game goes by the name of “Rexa-boxa-King.” When the players have ranged themselves on one side of the playground, and the King has taken his stand in front of them, he calls out “Rexa-boxa-King,” or simply “Rexa,” when all the players rush to the other side. The rush from side to side goes on till all are captured. The one last captured becomes King in the next game.—Rev. W. Gregor.

See “Click.”

Cock-battler

Children, under the title of “Cock-battler,” often in country walks play with the hoary plantain, which they hold by the tough stem about two inches from the head; each in turn tries to knock off the head of his opponent’s flower.—Cornwall (Folk-lore Journal, v. 61).

In the North, and in Suffolk, it is called “Cocks,” “a puerile game with the tough tufted stems of the ribwort plantain” (Brockett’s North Country Words). Moor (Suffolk Words) alludes to the game, and Holloway (Dictionary of Provincialisms) says in West Sussex boys play with the heads of rib grass a similar game. Whichever loses the head first is conquered. It is called “Fighting-cocks.”

Cock-fight

This is a boys’ game. Two boys fold their arms, and then, hopping on one leg, butt each other with their shoulders till one lets down his leg. Any number of couples can join in this game.—Nairn (Rev. W. Gregor).

Cock-haw

See “Cob-nut.”

Cock-stride

One boy is chosen as Cock. He is blindfolded, and stands alone, with his legs as far apart as possible. The other boys then throw their caps as far as they are able between the extended legs of the Cock (fig. 1). After the boys have thrown their caps, and each boy has taken his stand beside his cap, the Cock, still blindfolded, stoops down and crawls in search of the caps (fig. 2). The boy whose cap he first finds has to run about twenty yards under the buffeting of the other boys, the blows being directed chiefly to the head. He becomes Cock at the next turn of the game.—Rosehearty, Pitsligo (Rev. W. Gregor).

Cockertie-hooie

This game consists simply of one boy mounting on the neck of another, putting a leg over each shoulder and down his breast. The boy that carries takes firm hold of the legs of the one on his neck, and sets off at a trot, and runs hither and thither till he becomes tired of his burden. The bigger the one is who carries, the more is in the enjoyment to the one carried.—Keith (Rev. W. Gregor).

See “Cock’s-headling.”

Cockle-bread

Young wenches have a wanton sport, which they call moulding of Cocklebread; viz. they gett upon a Table-board, and then gather-up their knees and their coates with their hands as high as they can, and then they wabble to and fro with their Buttocks as if the[y] were kneading of Dowgh, and say these words, viz.:—

My Dame is sick and gonne to bed,
And I’le go mowld my cockle-bread.

In Oxfordshire the maids, when they have put themselves into the fit posture, say thus:—

My granny is sick, and now is dead,
And wee’l goe mould some cockle-bread.
Up with my heels, and down with my head,
And this is the way to mould cocklebread.

—Aubrey’s Remains, pp. 43, 44.

To make “Barley bread” (in other districts, “Cockley bread”) this rhyme is used in West Cornwall:—

Mother has called, mother has said,
Make haste home, and make barley bread.
Up with your heels, down with your head,
That is the way to make barley bread.

—Folk-lore Journal, v. 58.

The Westmoreland version is given by Ellis in his edition of Brand as follows:—

My grandy’s seeke,
And like to dee,
And I’ll make her
Some cockelty bread, cockelty bread,
And I’ll make her
Some cockelty bread.

The term “Cockelty” is still heard among our children at play. One of them squats on its haunches with the hands joined beneath the thighs, and being lifted by a couple of others who have hold by the bowed arms, it is swung backwards and forwards and bumped on the ground or against the wall, while continuing the words, “This is the way we make cockelty bread.”—Robinson’s Whitby Glossary, p. 40.

The moulding of “Cocklety-bread” is a sport amongst hoydenish girls not quite extinct. It consists in sitting on the ground, raising the knees and clasping them with the hand, and then using an undulatory motion, as if they were kneading dough.

My granny is sick and now is dead,
And we’ll go mould some cocklety bread;
Up with the heels and down with the head,
And that is the way to make cocklety bread.

—Hunter’s MSS.; Addy’s Sheffield Glossary.

(b) The Times of 1847 contains a curious notice of this game. A witness, whose conduct was impugned as light and unbecoming, is desired to inform the court, in which an action for breach of promise was tried, the meaning of “mounting cockeldy-bread;” and she explains it as “a play among children,” in which one lies down on the floor on her back, rolling backwards and forwards, and repeating the following lines:—

Cockeldy bread, mistley cake,
When you do that for our sake.

While one of the party so laid down, the rest sat around; and they laid down and rolled in this manner by turns.

These lines are still retained in the modern nursery-rhyme books, but their connection with the game of “Cockeldy-bread” is by no means generally understood. There was formerly some kind of bread called “cockle-bread,” and cocille-mele is mentioned in a very early MS. quoted in Halliwell’s Dictionary. In Peele’s play of the Old Wives’ Tale, a voice thus speaks from the bottom of a well:—

Gently dip, but not too deep,
For fear you make the golden beard to weep.
Fair maiden, white and red,
Stroke me smooth and comb my head,
And thou shalt have some cockell-bread.

Cockly-jock

A game among boys. Stones are loosely placed one upon another, at which other stones are thrown to knock the pile down.—Dickinson’s Cumberland Glossary.

See “Castles.”

Cock’s-headling

A game where boys mount over each other’s heads.—Halliwell’s Dictionary.

See “Cockertie-hooie.”

Cock-steddling

A boyish game mentioned but not described by Cope in his Hampshire Glossary. He gives as authority Portsmouth Telegraph, 27th September 1873.

Codlings

A game among youngsters similar to “Cricket,” a short piece of wood being struck up by a long stick instead of a ball by a bat. Also called “Tip and Go” or “Tip and Slash.”—Robinson’s Whitby Glossary.

See “Cudgel.”

Cogger

A striped snail shell. It is a common boyish pastime to hold one of these shells between the last joints of the bent fingers, and forcibly press the apex against another held in a similar manner by an opponent, until one of them, by dint of persevering pressure, forces its way into the other; and the one which in these contests has gained the most victories is termed the Conqueror, and is highly valued (Northamptonshire, Baker’s Glossary). The game is known as “Fighting Cocks” in Evans’ Leicestershire Glossary. In London it was played with walnut shells.

Cogs

The top stone of a pile is pelted by a stone flung from a given distance, and the more hits, or “cogglings off,” the greater the player’s score.—Robinson’s Whitby Glossary.

Apparently the same game as “Cockly-jock.”

Common

A game played with a ball and crooked stick (cut from a tree or hedge), with a crook at the end (same game as “Hurl”).—Dublin (Mrs. Lincoln).

Mr. Patterson (Antrim and Down Glossary) mentions this as “Hockey;” the same as “Shinney.” “Called in some districts,” he adds, “‘Comun’ and ‘Kamman,’ from the Irish name for the game.”

Conkers

The same game as “Cogger.” The game is more generally called “playin at sneel-shells.”—Ross and Stead’s Holderness Glossary.

Conquerors or Conkers

I.

Cobbly co!
My first blow!
Put down your black hat,
And let me have first smack!

—Burne’s Shropshire Folk-lore, p. 531.

II.

Obli, obli O, my first go;
And when the nut is struck,
Obli, obli onker, my nut will conquer.

—Notes and Queries, 5th series, x. 378.

III.

Cobblety cuts,
Put down your nuts.

—Darlington’s Folk-speech of South Cheshire.

IV.

Obbly, obbly onkers, my first conquers;
Obbly, obbly O, my first go.

—Lawson’s Upton-on-Severn Words and Phrases.

V.

Hobley, hobley, honcor, my first conkor;
Hobbley, hobbley ho, my first go;
Hobley, hobley ack, my first crack.

—Chamberlain’s West Worcestershire Glossary.

(b) This game is played with horse chestnuts threaded on a string. Two boys sit face to face astride of a form or a log of timber. If a piece of turf can be procured so much the better. One boy lays his chestnut upon the turf, and the other strikes at it with his chestnut; and they go on striking alternately till one chestnut splits the other. The chestnut which remains unhurt is then “conqueror of one.” A new chestnut is substituted for the broken one, and the game goes on. Whichever chestnut now proves victorious becomes “conqueror of two,” and so on, the victorious chestnut adding to its score all the previous winnings. The chestnuts are often artificially hardened by placing them up the chimney or carrying them in a warm pocket; and a chestnut which has become conqueror of a considerable number acquires a value in schoolboys’ eyes; and I have frequently known them to be sold, or exchanged for other toys (Holland’s Cheshire Glossary). The game is more usually played by one boy striking his opponent’s nut with his own, both boys standing and holding the string in their hands. It is considered bad play to strike the opponent’s string. The nut only should be touched. Three tries are usually allowed.

(c) For information on various forms of this game, see Notes and Queries, 1878. See also Elworthy’s West Somerset Words. The boy who first said the rhyme has first stroke at Oswestry. The game is elsewhere called “Cobbet” (Meole Brace) and “Cobbleticuts” (Burne’s Shropshire Folk-lore, p. 531). In “Conquer-nuts” “obbly” was probably “nobbly” or “knobbly,” expressing the appearance of the string of nuts; and “onkers” was probably invented as a rhyme to “conquers” (Upton-on-Severn Words and Phrases, by R. Lawson).

Contrary, Rules of

I.

Here I go round the rules of contrary,
Hopping about like a little canary.
When I say “Hold fast,” leave go;
When I say “Leave go,” hold fast.

—Cornwall (Folk-lore Journal, v. 52).

II.

Here we go round the rules of contrary,
When I say “Hold fast!” let go, and when I say “Let go!” hold fast.

—London (A. B. Gomme).

(b) A ring is formed by each child holding one end of a handkerchief. One child stands in the centre and acts as leader. The ring moves round slowly. The leader says the words as above while the ring is moving round, and then suddenly calls out whichever he chooses of the two sayings. If he says “Hold fast!” every one must immediately let go the corner of the handkerchief he holds. They should all fall to the ground at once. When he says “Let go!” every one should retain their hold of the handkerchief. Forfeits are demanded for every mistake.

This game, called “Hawld Hard,” is commonly played about Christmas-time, where a number hold a piece of a handkerchief. One then moves his hand round the handkerchief, saying, “Here we go round by the rule of Contrairy; when I say ‘Hawld hard,’ let go, and when I say ‘Let go,’ hawld hard.” Forfeits are paid by those not complying with the order.—Lowsley’s Berkshire Glossary.

Cop-halfpenny

The game of “Chuck-farthing.”—Norfolk and Suffolk (Holloway’s Dict. of Provincialisms).

Corsicrown

A square figure is divided by four lines, which cross each other in the crown or centre. Two of these lines connect the opposite angles, and two the sides at the point of bisection. Two players play; each has three men or flitchers. Now there are seven points for these men to move about on, six on the edges of the square and one at the centre. The men belonging to each player are not set together as at draughts, but mingled with each other. The one who has the first move may always have the game, which is won by getting the three men on a line.—Mactaggart’s Gallovidian Encyclopædia.

See “Kit Cat Cannio,” “Noughts and Crosses.”

Cots and Twisses

A flat stone is obtained called a Hob, upon which those who are playing place equal shares of Cots and Twisses. Cots are brass buttons, and Twisses bits of brass—a Twiss of solid brass being worth many Cots. Each player provides himself with a nice flat [key] stone, and from an agreed pitch tosses it at the Hob. If he knocks off any of the Cots and Twisses nearer to the players than the Hob is, he claims them. The other players try to knock the Hob away with their key-stones from any Cots and Twisses that may not have been claimed; and if any key-stone touches Hob after all have thrown, the owner cannot claim any Cots and Twisses.—Earls Heaton (Herbert Hardy).

Each player selects a Cast or stone to pitch with; on another stone, called the Hob, the Cots and Twys are placed; at some distance Scops are set in the ground. First the players pitch from the Hob to the Scop, and the one who gets nearest goes first. He then pitches at the Hob, and if he knocks off the stakes he has them, provided his Cast is nearer to them than the Hob is; in failure of this, the other player tries. In pitching up, one Cast may rest on another, and if the boy whose stone is underneath can lift it up to knock the other Cast away, it has to remain at the place to which it has been struck; if he does not succeed in doing this, the second player may lift off his Cast and place it by the first. Whoever knocks off the stakes, they go to the boy whose Cast is nearest to them. The Hob and Scop are usually three yards apart. The Cot was a button off the waistcoat or trousers, the Twy one off the coat, and, as its name implies, was equal to two Cots. Formerly, when cash was much more rare than now it is amongst boys, these formed their current coin. The game about 1820 seems to have been chiefly one of tossing, and was played with buttons, then common enough. Now, metal buttons being rare, it is played with pieces of brass or copper of any shape. The expression, “I haven’t a cot,” is sometimes used to signify that a person is without money.—Easther’s Almondbury and Huddersfield Glossary.

See “Banger,” “Buttons.”

Course o’ Park

The game of “Course of the Park” has not been described, but is referred to in the following verse:—

“Buff”’s a fine sport,
And so’s “Course o’ Park.”

—The Slighted Maid, 1663, p. 50.

Crab-sowl, Crab-sow

A game played with a bung or ball struck with sticks (Brogden’s Provincial Words, Lincolnshire). This is played on Barnes Common, and is apparently a form of “Hockey” (A. B. Gomme).

Crates

The game of “Nine Holes.” This is the game described by John Jones, M.D., in his book called The Benefit of the Auncient Bathes of Buckstones, 1572, p. 12, as having been played by ladies at Buxton for their amusement in wet weather. See Pegge’s Anonymiana, 1818, p. 126, and Addy’s Sheffield Glossary.

Cricket

A description of this game is not given here; its history and rules and regulations are well known, and many books have been devoted to its study. The word “Cricket” is given in Lawson’s Upton-on-Severn Words and Phrases as a low wooden stool. He continues, “The game of ‘Cricket’ was probably a development of the older game of ‘Stool-ball,’ a dairymaid’s stool being used for the wicket.” Wedgwood (Etym. Dict.) suggests that the proper name for the bat was “cricket-staff,” A.-S. criec, a staff.

See “Bittle-battle,” “Stool-ball.”

Crooky

An old game called “Crooky” was formerly played at Portarlington, Queen’s co., and Kilkee, co. Clare. Fifty years ago it was played with wooden crooks and balls, but about twenty-five years ago, or a little more, mallets were introduced at Kilkee; while subsequently the name was changed to “Croquet.” I have heard it stated that this game was introduced by the French refugees that settled at Portarlington.—G. H. Kinahan (Folk-lore Journal, ii. 265).

Cross and Pile

The game now called “Heads and Tails” (Halliwell’s Dictionary). See Nomenclator, p. 299; Addy’s Sheffield Glossary. Strutt points out that anciently the English coins were stamped on one side with a cross. See also Harland’s Lancashire Legends, p. 139.

Cross-bars

A boys’ game.—Halliwell’s Dictionary.

Cross-questions

Nares (Glossary) mentions this game in a quotation from Wilson’s Inconstant Lady, 1614. “Cross Questions and Crooked Answers” was a popular game at juvenile parties. The players sit in a circle, and each is asked in a whisper a question by the one on his left, and receives also in a whisper an answer to a question asked by himself of the person on his right. Each player must remember both the question he was asked and the answer he received, which have at the conclusion of the round to be stated aloud. Forfeits must be given if mistakes are made.—A. B. Gomme.

Cross Tig

One of the players is appointed to be Tig. He calls out the name of the one he intends to chase, and runs after him. Another player runs across between Tig and the fugitive, and then Tig runs after this cross-player until another player runs across between Tig and the fugitive; and so on. Each time a player crosses between Tig and the player he is following he leaves the original chase and follows the player who has crossed. When he captures, or, in some places, touches one of the players he is following, this player becomes Tig, and the game begins again.—Ireland (Miss Keane).

This game is known in and near London as “Cross Touch.”

Cry Notchil

This is an old game where boys push one of their number into a circle they have made, and as he tries to escape push him back, crying, “No child of mine!” (Leigh’s Cheshire Glossary). He adds, “This may be the origin of the husband’s disclaimer of his wife when he ‘notchils’ her.” To “cry notchil” is for a man to advertise that he will not be answerable for debts incurred by his wife.

Cuck-ball

A game at ball. The same as “Pize-ball.” It is sometimes called “Tut-ball.”—Addy’s Sheffield Glossary.

See “Ball.”

Cuckoo

A child hides and cries “Cuckoo.” The seekers respond—

Cuckoo cherry-tree,
Catch a bird and bring it me.

—Burne’s Shropshire Folk-lore, p. 222.

Halliwell calls this a game at ball, and the rhyme runs—

Cuckoo cherry tree,
Catch a bird and bring it me;
Let the tree be high or low,
Let it hail, rain or snow.

See “Hide and Seek.”

Cuddy and the Powks

Two boys join hands and feet over the back of a third, the which creeps away with them on hands and knees to a certain distance; and if able to do this, he, the Cuddy, must have a ride as one of the powks on some other’s back.—Mactaggart’s Gallovidian Encyclopædia.

Cudgel

Four or more boys can play this game, and sides are chosen. Two holes are made in the ground at a distance of about eight or ten feet apart. A ring about a foot in diameter is made round each hole. A boy stands at each hole with a stick, which he puts into the hole to guard it. Two other boys stand behind the holes, who act as bowlers. One of these throws a small piece of wood shaped like a Cat, and tries to pitch it into the hole. The boy guarding the hole tries to hit it with his stick. If he succeeds, he and the boy at the other hole run to each other’s places. Should the boy who throws the piece of wood succeed in getting it into the hole, the batsmen are out. Should the Cat fall into the ring or a span beyond, one of the bowlers picks it up, and both run to a hiding-place. They then agree as to which of them should hold the Cat. This must be carried in such a way that it cannot be seen by the batsmen, both boys assuming the same attitude. Both boys then resume their previous places. They kneel down, still keeping the same attitudes. The batsmen, keeping their sticks in the holes, then agree which of the two holds the Cat. One batsman runs across and puts his stick into the hole behind which the boy kneels whom they consider has the Cat, the other then running to his place. If they are right in their guess, the holder of the Cat throws it across the ground for the opposite bowler to put it in the hole before the second batsman reaches it. If they guess wrongly, the holder of the Cat puts it into the hole as soon as the batsman runs, and they then become the batsmen for the next game. If the batsmen leave their holes unguarded with the stick, the catsmen can at any time put them “out,” by putting the Cat in a hole. If more than two boys on a side play, the others field as in “Cricket.”—Barnes (A. B. Gomme).

See “Cat and Dog.”

Curcuddie

I.

Will ye gang to the lea, Curcuddie,
And join your plack wi’ me, Curcuddie?
I lookit about and I saw naebody,
And linkit awa’ my lane, Curcuddie.

—Chambers’ Popular Rhymes, p. 139.

II.

Will ye gang wi’ me, Curcuddie,
Gang wi’ me o’er the lea?
I lookit roun’, saw naebody;
Curcuddie, he left me.

—Biggar (William Ballantyne).

(b) This is a grotesque kind of dance, performed in a shortened posture, sitting on one’s hams, with arms akimbo, the dancers forming a circle of independent figures. It always excites a hearty laugh among the senior bystanders; but, ridiculous as it is, it gives occasion for the display of some spirit and agility, as well as skill, there being always an inclination to topple over. Each performer sings the verse (Chambers; Mactaggart’s Gallovidian Encyclopædia).

Mr. Ballantyne says that each one apart tried to dance by throwing out their feet and jumping sideways.

(c) The first syllable of this word is, says Jamieson, undoubtedly the verb curr, to sit on the houghs or hams. The second may be from Teut. kudde, a flock; kudd-en, coire, convenire, congregari, aggregari; kudde wijs, gregatim, catervatim, q. to curr together. The same game is called Harry Hurcheon in the North of Scotland, either from the resemblance of one in this position to a hurcheon, or hedge-hog, squatting under a bush; or from the Belg. hurk-en to squat, to hurkle.—Jamieson.

See “Cobbler’s Hornpipe,” “Cutch-a-Cutchoo.”

Curly Locks

[Play]

I.

Curly locks, curly locks,
Wilt thou be mine?
Thou shalt not wash dishes
Nor yet feed the swine;
But sit on a fine cushion
And sew a fine seam,
And feed upon strawberries,
Sugar and cream.

—Earls Heaton (Herbert Hardy).

II.

Bonny lass, canny lass,
Wilta be mine?
Thou’s nowder wesh dishes
Nor sarra the swine:
But sit on thy crippy, &c.

—Dickinson’s Cumberland Glossary.

(b) Two children, a girl and a boy, separate from their fellows, who are not particularly placed, the boy caressing the girl’s curls and singing the verses.

(c) This game is evidently a dramatic representation of wooing, and probably the action of the game has never been quite completed in the nursery. The verses are given as “nursery rhymes” by Halliwell, Nos. cccclxxxiii. and ccccxciv. The tune is from Rimbault’s Nursery Rhymes, p. 70. The words given by him are the same as the Earls Heaton version.

Currants and Raisins

Currants and raisins a penny a pound,
Three days holiday.

This is a game played “running under a handkerchief;” “something like ‘Oranges and Lemons.’”—Lincoln (Miss M. Peacock).

Cushion Dance

[Play]

—Dancing Master, 1686.

This music is exactly as it is printed in the book referred to.

(b) The following is an account of the dance as it was known in Derbyshire amongst the farmers’ sons and daughters and the domestics, all of whom were on a pretty fair equality, very different from what prevails in farm-houses of to-day. The “Cushion Dance” was a famous old North-country amusement, and among the people of Northumberland it is still commonly observed. The dance was performed with boisterous fun, quite unlike the game as played in higher circles, where the conditions and rules of procedure were of a more refined order.

The company were seated round the room, a fiddler occupying a raised seat in a corner. When all were ready, two of the young men left the room, returning presently, one carrying a large square cushion, the other an ordinary drinking-horn, china bowl, or silver tankard, according to the possessions of the family. The one carrying the cushion locked the door, putting the key in his pocket. Both gentlemen then went to the fiddler’s corner, and after the cushion-bearer had put a coin in the vessel carried by the other, the fiddler struck up a lively tune, to which the young men began to dance round the room, singing or reciting to the music:—

Frinkum, frankum is a fine song,
An’ we will dance it all along;
All along and round about,
Till we find the pretty maid out.

After making the circuit of the room, they halted on reaching the fiddler’s corner, and the cushion-bearer, still to the music of the fiddle, sang or recited:—

Our song it will no further go!

The Fiddler: Pray, kind sir, why say you so?

The Cushion-bearer: Because Jane Sandars won’t come to.

The Fiddler: She must come to, she shall come to,

An’ I’ll make her whether she will or no.

The cushion-bearer and vessel-holder then proceeded with the dance, going as before round the room, singing “Frinkum, frankum,” &c., till the cushion-bearer came to the lady of his choice, before whom he paused, placed the cushion on the floor at her feet, and knelt upon it. The vessel-bearer then offered the cup to the lady, who put money in it and knelt on the cushion in front of the kneeling gentleman. The pair kissed, arose, and the gentleman, first giving the cushion to the lady with a bow, placed himself behind her, taking hold of some portion of her dress. The cup-bearer fell in also, and they danced on to the fiddler’s corner, and the ceremony was again gone through as at first, with the substitution of the name of “John” for “Jane,” thus:—

The Lady: Our song it will no further go!

The Fiddler: Pray, kind miss, why say you so?

The Lady: Because John Sandars won’t come to.

The Fiddler: He must come to, he shall come to,

An’ I’ll make him whether he will or no!

The dancing then proceeded, and the lady, on reaching her choice (a gentleman, of necessity), placed the cushion at his feet. He put money in the horn and knelt. They kissed and rose, he taking the cushion and his place in front of the lady, heading the next dance round, the lady taking him by the coat-tails, the first gentleman behind the lady, with the horn-bearer in the rear. In this way the dance went on till all present, alternately a lady and gentleman, had taken part in the ceremony. The dance concluded with a romp in file round the room to the quickening music of the fiddler, who at the close received the whole of the money collected by the horn-bearer.

At Charminster the dance is begun by a single person (either man or woman), who dances about the room with a cushion in his hand, and at the end of the tune stops and sings:—

Man: This dance it will no further go.

Musician: I pray you, good sir, why say you so?

Man: Because Joan Sanderson will not come to.

Musician: She must come to, and she shall come to,

And she must come whether she will or no.

Then the following words are sung as in the first example:—

Man: Welcome, Joan Sanderson, welcome, welcome.

Both: Prinkum-prankum is a fine dance,

And shall we go dance it once again,

And once again,

And shall we go dance it once again?

Woman: This dance it will no further go.

Musician: I pray you, madam, why say you so?

Woman: Because John Sanderson will not come to.

Musician: He must come to, and he shall come to,

And he must come whether he will or no.

And so she lays down the cushion before a man, who, kneeling upon it, salutes her, she singing—

Welcome, John Sanderson, &c.

Then, he taking up the cushion, they take hands and dance round singing as before; and this they do till the whole company is taken into the ring. Then the cushion is laid down before the first man, the woman singing, “This dance,” &c., as before, only instead of “come to,” they sing “go fro,” and instead of “Welcome, John Sanderson,” &c., they sing “Farewell, John Sanderson, farewell,” &c., and so they go out one by one as they came in.—Charminster (Notes and Queries, ii. 517, 518).

This description is almost the same as a seventeenth century version. The dance is begun by a single person (either man or woman), who, taking a cushion in his hand, dances about the room, and at the end of the tune he stops and sings:—

This dance it will no further go.

The Musician answers:

I pray you, good sir, why say you so?

Man: Because Joan Sanderson will not come to.

Musician: She must come to, and she shall come to,

And she must come whether she will or no.

Then he lays down the cushion before a woman, on which she kneels, and he kisses her, singing—

Welcom, Joan Sanderson, welcom, welcom.

Then he rises, takes up the cushion, and both dance, singing—

Prinkum-prankum is a fine dance,
And shall we go dance it once again,
Once again, and once again,
And shall we go dance it once again.

Then, making a stop, the wo(man) sings as before—

This dance, &c.

Musician: I pray you, madam, &c.

Woman: Because John Sanderson, &c.

Musician: He must, &c.

And so she lays down the cushion before a man, who, kneeling upon it, salutes her, she singing—

Welcom, John Sanderson, &c.

Then, he taking up the cushion, they take hands and dance round, singing as before. And thus they do till the whole company are taken into the ring. And then the cushion is laid before the first man, the woman singing, “This dance,” &c. (as before), only instead of “come to,” they sing “go fro,” and instead of “Welcom, John Sanderson,” &c., they sing “Farewel, John Sanderson, farewel, farewel;” and so they go out one by one as they came in. Note, that the woman is kiss’d by all the men in the ring at her coming in and going out, and the like of the man by the woman.—The Dancing Master: London, printed by J. P., and sold by John Playford at his shop near the Temple Church, 1686, 7th edition.

Another version gives the words as follows:—

We’ve got a new sister in our degree,
And she’s welcome into our companee, companee.
Mrs. Sargesson says she weänt come to,
We’ll make her whether she will or no,
Will or no, will or no,
We’ll maäke her whether she will or no.

Children form a ring with one in the middle, who lays a cushion on the ground. They sing the first two lines, and the child in the centre points at one, and the others dance round singing the other lines, the centre child dragging the imaginary Mrs. Sargesson on to the cushion by force, kissing her, and leaving her in the centre. Then Mrs. Sargesson points at one in the ring, and the game begins again.—East Kirkby, Lincolnshire (Miss Maughan). The tune sung is the same as the “Mulberry Bush.”

Miss Baker (Northamptonshire Glossary) says the Cushion Dance is still continued, with some variations, and generally closes the evening’s amusements. One of the young men endeavours secretly to bring in a cushion, and locks the doors, to prevent the escape of the young maidens; then all the party unite hands and dance round three times to the left and three times to the right, after which the company all seat themselves, except the young man who holds the cushion. He advances to the fiddler, and says—

This dance it will no further go.

Fiddler: Why say you so? why say you so?

Cushion-holder: Because the young women will not come to.

Fiddler: They must come to, they shall come to,

And tell them I say so.

The cushion-holder then goes to the girl he fancies most, and drops the cushion at her feet. She kneels down with him on the cushion, and he salutes her, and they then rise and dance round and round to the fiddler. The girls then go through the same thing, saying, “young men,” and then “a young man,” &c., until the whole company have gone through the same ceremony, which concludes with all dancing round three times, as at the commencement.

The Norfolk and London versions are reduced to a simple “Kiss in the Ring” game, with the following verse:—

Round the cushion we dance with glee,
Singing songs so merrily;
Round the cushion we dance with glee,
Singing songs so merrily;
Yet the punishment you must bear
If you touch the cushion there.

—Sporle, Norfolk (Miss Matthews).

(c) Selden, in his Table Talk, thus refers to this game:—“The Court of England is much altered. At a solemn dancing first you have the grave measures, then the Cervantoes and the Golliards, and this is kept up with ceremony. At length to Trenchmore and the Cushion Dance; and then all the company dance, lord and groom, lady and kitchen-maid, no distinction. But in King Charles’s time there has been nothing but Trenchmore and the Cushion Dance,” &c. The “Whishin Dance” (an old-fashioned dance, in which a cushion is used to kneel upon), mentioned by Dickinson (Cumberland Glossary), is probably the same game or dance, “whishin” meaning cushion. Brockett (North Country Words) mentions “Peas Straw,” the final dance at a rustic party; something similar to the ancient “Cushion Dance” at weddings. It is also recorded in Evans’ Leicestershire Glossary, and by Burton in the following passage from the Anatomy of Melancholy: “A friend of his reprehended him for dancing beside his dignity, belike at some cushen dance.” In the version from East Kirkby, Lincolnshire, the expression “in our degree” in the first line of the verse is apparently meaningless, and it is probably a corruption of “highdigees, highdegrees,” a dialect word for roystering, high spirits, merriment, dancing, romping. Elworthy (Somerset Words) gives this word, and quotes the following line from Drayton:—

Dance many a merry round and many a highdegy.

—Polyolbion, Bk. xxv., l. 1162.

(d) The transition from a dance to a pure game is well illustrated by the different versions, and the connection of the dance with the ceremony of marriage is obvious. A curious account of the merry-makings at marriages is given in Coverdale’s Christen State of Matrimony, 1543: “After the banket and feast there beginneth a mad and unmannerly fashion; for the bride must be brought into an open dauncing-place. Then is there such a running, leaping, and flinging among them that a man might think all these dauncers had cast all shame behinde them, and were become starke mad, and out of their wits, and that they were sworne to the devil’s daunce. Then must the bride keep foote with all dauncers, and refuse none, how scabbed, foule, drunken, rude, and shameless soever he be. . . . After supper must they begin to pipe and daunce again of anew. And though the young persons come once towards their rest, yet can they have no quietness.”—1575 edit., fol. 59, rev. 60. Edward L. Rimbault, writing in Notes and Queries, vi. 586, says it was formerly the custom at weddings, both of the rich as well as the poor, to dance after dinner and supper. In an old Court masque of James I.’s time, performed at the marriage ceremony of Philip Herbert and Lady Susan (MS. in the writer’s possession), it is directed that, at the conclusion of the performance, “after supper” the company “dance a round dance.” This was “dancing the bride to bed.” William Chappell (Notes and Queries, ii. 442) says, “I have a tune called ‘A round dance to dance the bride to bed.’ It dates from about 1630, or earlier, and resembles that of ‘The Hunt is up.’” Dancing was considered so essential at weddings (according to Grose) that if in a family the youngest daughter should chance to be married before her elder sisters, they must dance at her wedding without shoes. May not the custom of throwing of old and worn-out shoes after the bride have arisen from the practice of dancing? The danced-out shoes may have been the ones used. It is curious that the cushion is used in the marriage ceremonies of the Brahmins. Mr. Kearns, in his Marriage Ceremonies of the Hindoos of the South of India, p. 6, says that a stool or cushion is one of the preparations for the reception of the bridegroom, who on entering the apartment sits down on the stool which is presented to him. He says, “I step on this for the sake of food and other benefits, on this variously splendid footstool.” The bride’s father then presents to him a cushion made of twenty leaves of cúsa grass, holding it up with both hands and exclaiming, “The cushion! the cushion! the cushion!” The bridegroom replies, “I accept the cushion,” and taking it, places it on the ground under his feet, while he recites a prayer. It is probable that we may have in the “Cushion Dance” the last relics of a very ancient ceremony, as well as evidence of the origin of a game from custom.

Cutch-a-Cutchoo

Children clasp their hands under their knees in a sitting posture, and jump thus about the room. The one who keeps up longest wins the game.—Dublin (Mrs. Lincoln).

(b) In Notes and Queries, x. 17, “E. D.” says this amusement was fashionable sixty years ago, and from the low dresses worn then by ladies he mentions its indecency. He gives extracts from a satire called Cutchacutchoo, or the Jostling of the Innocents, 2nd ed., Dublin, in which the game and position are mentioned—

Now she with tone tremendous cries
Cutchacutchoo.
Let each squat down upon her ham,
Jump like a goat, puck like a ram.

“Uneda,” at same reference (x. 17), speaks of it as a known game in Philadelphia. The analogy which this game has to some savage dances is curious; a correspondent in Notes and Queries, ix. 304, draws attention to the illustration, in Richardson’s Expedition to Arctic Shores (vol. i. p. 397), of a dance by the “Kutchin-Kutcha” Indians, a parallel to the name as well as the dance which needs some research in America.

See “Curcuddie,” “Hop-frog.”

Cutters and Trucklers

A remembrance of the old smuggling days. The boys divide into two parties; the Trucklers try to reach some given point before the Cutter catches them.—Cornwall (Folk-lore Journal, v. 60).

Dab

Dab a prin in my lottery book;
Dab ane, dab twa, dab a’ your prins awa’.

A game in which a pin is put at random in a school-book, between the leaves of which little pictures are placed. The successful adventurer is the person who puts the pin between two leaves including a picture which is the prize, and the pin itself is the forfeit (Blackwood’s Magazine, Aug. 1821, p. 36). This was a general school game in West London in 1860-1866 (G. L. Gomme).

Dab-an-thricker

A game in which the dab (a wooden ball) is caused to spring upwards by a blow on the thricker (trigger), and is struck by a flat, bottle-shaped mallet fixed to the end of a flexible wand, the distance it goes counting so many for the striker.—Ross and Stead’s Holderness Glossary.

This is the same as “Knur and Spell.”

Dab-at-the-hole

A game at marbles (undescribed).—Patterson’s Antrim and Down Glossary.

Dalies

A child’s game, played with small bones or pieces of hard wood. The dalies were properly sheep’s trotters.—Halliwell’s Dictionary.

Evidently the same game as “Fivestones” and “Hucklebones.”

Davie-drap

Children amuse themselves on the braesides i’ the sun, playing at “Hide and Seek” with this little flower, accompanying always the hiding of it with this rhyme, marking out the circle in which it is hid with the forefinger:—

Athin the bounds o’ this I hap,
My black and bonny davie-drap;
Wha is here the cunning yin
My davie-drap to me will fin.

—Mactaggart’s Gallovidian Encyclopædia.

The davie-drap is a little black-topped field-flower.

Deadily

A school game, not described.—Mactaggart’s Gallovidian Encyclopædia.

Diamond Ring

My lady’s lost her diamond ring;
I pitch upon you to find it!

Children sit in a ring or in a line, with their hands placed together palm to palm, and held straight, the little finger down-most between the knees. One of them is then chosen to represent a servant, who takes a ring, or some other small article as a substitute, between her two palms, which are pressed flat together like those of the rest, and goes round the circle or line placing her hands into the hands of every player, so that she is enabled to let the ring fall wherever she pleases without detection. After this she returns to the first child she touched, and with her hands behind her says the above words. The child who is thus addressed must guess who has the ring, and the servant performs the same ceremony with each of the party. They who guess right escape, but the rest forfeit. Should any one in the ring exclaim “I have it!” she also forfeits; nor must the servant make known who has the ring until all have guessed under the same penalty. The forfeits are afterwards cried as usual.—Halliwell’s Nursery Rhymes, p. 223.

(b) This game was a general favourite at juvenile parties years ago. The hands were held in the posture described by Halliwell, but any child was pitched upon for the first finder, and afterwards the child in whose hands the ring was found had to be finder. There was no guessing; the closed hands were looked into (A. B. Gomme). Mr. Addy has collected a similar game called “My lady’s lost a gold ring,” and Mr. Newell (Games and Songs of American Children, p. 150) has another, “Hold fast my gold ring.”[Addendum]

Dibbs

A game played with the small knuckle-bones taken from legs of mutton; these bones are themselves called “dibs” (Lowsley’s Glossary of Berkshire Words). Holloway’s Dictionary says five of these bones are used by boys, with which they play a game called “Dibs” in West Sussex.

See “Check-stones,” “Fivestones,” “Hucklebones.”

Dinah

[Play]

No one in the house but Dinah, Dinah,
No one in the house I know, I know;
No one in the house but Dinah, Dinah,
Playing on the old banjo.

A ring is formed, and a girl stands blindfolded inside. As the verse is sung and finished, Dinah goes to any one in the ring, and, if successful in guessing her name, takes her place, the other taking the place of Dinah, the game going on as before.—Earls Heaton (Herbert Hardy).

“Dinah” was a Christy Minstrel song in the “fifties.” It is probable that the game, which resembles “Buff,” has been played to the tune of the song. Singing a chorus would soon follow.

See “Buff,” “Muffin Man.”

Dip o’ the Kit

A rustic game, undescribed and marked as obsolescent.—Peacock’s Manley and Corringham Glossary.

Dish-a-loof

A singular rustic amusement. One lays his hand down on a table, another clashes his upon it, a third his on that, and so on (fig. 1). When all the players have done this, the one who has his hand on the board pulls it out and lays it on the one uppermost (fig. 2): they all follow in rotation, and so a continual clashing and dashing is kept up; hence the name “Dish.” Those who win the game are those who stand out longest—viz., those who are best at enduring pain. Tender hands could not stand it a moment: one dash of a rustic “loof” would make the blood spurt from the tip of every finger. It is a piece of pastime to country lads of the same nature as “Hard Knuckles” (Mactaggart’s Gallovidian Encyclopædia). This is a well-known game for small children in London. After each child’s hands have been withdrawn and replaced on top as many times as possible without deranging the order, a general scramble and knocking of hands together ends the game (A. B. Gomme). Jamieson (Etymological Dict.) gives this as a sport of children.

See “Dump,” “Green Grass,” “Hot Cockles.”

Doddart

A game played in a large level field with a bent stick called “doddart.” Two parties, headed by two captains, endeavour to drive a wooden ball to their respective boundaries (Halliwell’s Dictionary). Brockett (North Country Words) adds to this that the captains are entitled to choose their followers by alternate votes. A piece of globular wood called an “orr” or “coit” is thrown down in the middle of the field and driven to one of two opposite hedges—the alley, hail-goal, or boundary. The same game as “Clubby,” “Hockey,” “Shinney,” “Shinneyhaw.”

Doncaster Cherries

One boy kneels, holding a long rope, the other end of which is held by another boy; the other players stand round about with handkerchiefs in hands, knotted. The one who holds the rope-end and standing cries out—

Doncaster cherries, ripe and sound;
Touch ’em or taste ’em—
Down, you dogs!

—Earls Heaton, Yorkshire (H. Hardy).

This is evidently a version of “Badger the Bear,” with a different and apparently degraded formula.

Dools

A school game. The dools are places marked with stones, where the players always remain in safety—where they dare neither be caught by the hand nor struck with balls. It is only when they leave these places of refuge that those out of the doons have any chance to gain the game and get in; and leave the doons they frequently must—this is the nature of the game. Now this game seems to have been often played in reality by our ancestors about their doon-hills.—Mactaggart’s Gallovidian Encyclopædia.

Down in the Valley

I.

Down in the valley where the green grass grows
Stands E—— H——, she blows like a rose.
She blows, she blows, she blows so sweet.
In came F—— S—— and gave her a kiss.
E—— made a pudding, she made it nice and sweet,
F—— took a knife and fork and cut a little piece.
Taste of it, taste of it, don’t say nay,
For next Sunday morning is our wedding day.
First we’ll buy a money box,
Then we’ll buy a cradle;
Rock, rock the bottom out,
Then we’ll buy another.
Bread and cheese all the week, cork on Sunday,
Half a crown on Saturday night, and a jolly good dance on Monday.

—Cowes, Isle of Wight (Miss E. Smith).

II.

Down in the meadows where the green grass grows,
To see —— blow like a rose.
She blows, she blows, she blows so sweet.
Go out, ——; who shall he be?
—— made a pudding,
She made it so sweet,
And never stuck a knife in
Till —— came to eat.
Taste, love, taste, love, don’t say nay,
For next Monday morning is your wedding day.
He bought her a gown and a guinea gold ring,
And a fine cocked hat to be married in.

—West Haddon, Northamptonshire; Long Itchington, Warwickshire (Northants Notes and Queries, ii. 105).

III.

Down in the valley the violets grow.
Dear little ——, she blows like a rose.
She blows, she blows, she blows so sweet.
Come along in.
Buy a shawl, buy a new black shawl,
A bonnet trimmed with white and a new parasol.
Oh dear, oh dear, what can I do,
For next Monday morning is my wedding due.

—Shipley, Horsham; Notes and Queries, 8th series, i. 210 (Miss Busk).

(b) The children form a ring by joining hands, one child standing in the centre. They dance round. At the mention of the second name one from the ring goes into the centre. The two kiss at the end of the verse, and the first child takes the place in the ring, and the game begins again.

See “All the Boys,” “Oliver, Oliver, follow the King.”[Addendum]

Drab and Norr

A game similar to “Trippit and Coit.”—Halliwell’s Dict.

Draw a Pail of Water

[Play]

—Sporle, Norfolk (Miss Matthews).

I.

Draw a pail of water
For my lady’s daughter;
My father’s a king and my mother’s a queen,
My two little sisters are dressed in green,
Stamping grass and parsley,
Marigold leaves and daisies.
One rush, two rush,
Pray thee, fine lady, come under my bush.

—Halliwell’s Nursery Rhymes, Games, cclxxxvii.

II.

Draw a pail of water,
Send a lady a daughter;
One o’ my rush, two o’ my rush,
Please, young lady, creep under the briar bush.

—Liphook, Hants (Miss Fowler).

III.

Draw, draw water,
For my lady’s daughter;
One in a rush,
Two in a bush,
Pretty my lady, pop under the bush.

—Berrington and Ellesmere (Shropshire Folk-lore, p. 521).

IV.

Draw a bucket o’ water
For a lady’s daughter;
One and a hush, two and a rush,
Please, young lady, come under my bush.

—Fochabers (Rev. W. Gregor).

V.

Draw a bucket of water
For a lady’s daughter;
One in a bush,
Two in a bush,
Three in a bush,
Four in a bush,
And out you go.

—Crockham Hill, Kent (Miss Chase).

VI.

Drawing a bucket of water
For my lady’s daughter;
Put it in a chestnut tree,
And let it stay an hour.
One of you rush, two may rush,
Please, old woman, creep under the bush;
The bush is too high, the bush is too low,
Please, old woman, creep under the bush.

—Hampshire (Miss Mendham).

VII.

Draw a pail of water
For a lady’s daughter;
Give a silver pin for a golden ring—
Oh pray, young lady, pop under.

—Northants (Rev. W. D. Sweeting).

VIII.

Draw a bucket of water
For my lady’s daughter;
One go rush, and the other go hush,
Pretty young lady, bop under my bush.

—Sporle, Norfolk (Miss Matthews).

IX.

Draw a bucket of water
For the farmer’s daughter;
Give a gold ring and a silver watch,
Pray, young lady, pop under.

—Sporle, Norfolk (Miss Matthews).

X.

Draw a bucket of water
For my lady’s daughter;
A guinea gold ring
And a silver pin,
So pray, my young lady, pop under.

—Haydon (Herbert Hardy).

XI.

Draw a bucket of water
To wash my lady’s garter;
A guinea gold ring
And a silver pin,
Please, little girl, pop under.

—Earls Heaton (Herbert Hardy).

XII.

See-saw, a bucket of water,
To wash my lady’s garter.
One in a rush, and two in a bush,
To see a fine lady pop under a bush.

—Anderby, Lincolnshire, and Nottinghamshire near the Trent (Miss Peacock).

XIII.

One we go rush,
Two we go push;
Lady come under the corner bush.

—Shepscombe, Gloucestershire (Miss Mendham).

XIV.

Sift the lady’s oaten meal, sift it into flour,
Put it in a chest of drawers and let it lie an hour.
One of my rush,
Two of my rush,
Please, young lady, come under my bush.
My bush is too high, my bush is too low,
Please, young lady, come under my bow.
Stir up the dumpling, stir up the dumpling.

—Belfast (W. H. Patterson).

XV.

Sieve my lady’s oatmeal,
Grind my lady’s flour;
Put it in a chestnut,
Let it stand an hour.
One may rush, two may rush;
Come, my girls, walk under the bush.

—Halliwell’s Nursery Rhymes, Games, cclxxxviii.

(b) The Berrington version of this game is played as follows:—Two girls face each other, holding each other by both hands. Two others face each other, holding both hands across the other two. They see-saw backwards and forwards, singing the lines (fig. 1). One girl gets inside the enclosing hands (fig. 2), and they repeat till all four have “popped under” (fig. 3), when they “jog” up and down till they fall on the floor! (fig. 4). At Ellesmere only two girls join hands, and as many “pop under” as they can encircle. The Lincolnshire and Norfolk versions are played practically in the same way. In the Liphook version the children stand in two and two opposite to each other; the children on one side of the square hold hands up at the third line, and the other two children run under the hands of the first two. There is no pause, but the verse is sung time after time, so that the four children are nearly always moving. In the other Hampshire version four girls stand in a square, each holding the hands of the one opposite to her, pulling each other’s hands backwards and forwards singing the lines. Two arms are then raised, and one girl comes under; this is repeated till all four girls have come under the arms, then their arms encircle each other’s waists and they dance round. In the Scottish version there are only two girls who join hands and pull each other backwards and forwards, repeating the words. Halliwell describes a different action to any of these. A string of children, hand in hand, stand in a row. A child stands in front of them as leader; two other children form an arch, each holding both of the hands of the other. The string of children pass under the arch, the last of whom is taken captive by the two holding hands. The verses are repeated until all are taken.—Halliwell’s Nursery Rhymes, cclxxxvii.

(c) The analysis of the game rhymes is as follows:—

No. Halli-
well’s Version. Liphook (Hants). Shrop-
shire. Focha-
bers (Scot-
land). Hamp-
shire. North-
ants. Norfolk (1). Norfolk (2). Haydon. Earls Heaton. Lincoln-
shire
and
Notting-
hamshire. Glouces-
tershire. Belfast. Halli-
well’s Version (No. 2). Crockham Hill.

1. Draw a pail of water. Draw a pail of water. Draw, draw water. Draw a bucket o’ water. Drawing a bucket of water. Draw a pail of water. Draw a bucket of water. Draw a bucket of water. Draw a bucket of water. Draw a bucket of water. See saw, a bucket of water. — — — Draw a bucket of water.

2. — — — — — — — — — — — — Sift the lady’s oatmeal. Sieve my lady’s oatmeal. —

3. — — — — — — — — — — — — Sift it into flour. Grind my lady’s flour. —

4. For my lady’s daughter. Send a lady a daughter. For my lady’s daughter. For a lady’s daughter. For my lady’s daughter. For a lady’s daughter. For my lady’s daughter. For the farmer’s daughter. For my lady’s daughter. — — — — — For a lady’s daughter.

5. — — — — — — — — — To wash my lady’s garter. To wash my lady’s garter. — — — —

6. — — — — Put it in a chestnut tree. — — — — — — — Put it in a chest of drawers. Put it in a chestnut. —

7. — — — — Let it stay an hour. — — — — — — — Let it lie an hour. Let it stand an hour. —

8. My father’s a king and my mother’s a queen. — — — — — — — — — — — — — —

9. My two little sisters are dressed in green. — — — — — — — — — — — — — —

10. Stamping grass and parsley. — — — — — — — — — — — — — —

11. Marigold leaves and daisies. — — — — — — — — — — — — — —

12. One rush, two rush. One o’ my rush, two o’ my rush. One in a rush, two in a bush. One and a hush, two and a rush. One of you rush, two may rush. — One go rush and the other go hush. — — — One in a rush and two in a bush. One we go rush, two we go push. One of my rush, two of my rush. One may rush, two may rush. One in a bush, two in a bush, three in a bush, four in a bush.

13. — — — — — Give a silver pin for a golden ring. — Give a gold ring and a silver watch. A guinea gold ring and a silver pin. A guinea gold ring and a silver pin. — — — — —

14. Pray thee, fine lady, come under my bush. Please, young lady, creep under the _briar_ bush. Pretty my lady, pop under the bush. Please, young lady, come under my bush. Please, old woman man, creep under the bush. Pray, young lady, pop under. Pretty young lady, bop under my bush. Pray, young lady, pop under. Pray, young lady, pop under. Please, little girl, pop under. To see a fine lady pop under a bush. Lady, come under the corner bush. Please, young lady, come under my bush. Come, my girls, walk under the bush. —

15. — — — — The bush is too high, the bush is too low. — — — — — — — My bush is too high, my bush is too low. — —

16. — — — — Please, old woman, creep under the bush. — — — — — — — Please, young lady, come under my bow. — —

17. — — — — — — — — — — — — Stir up the dumpling. — —

18. — — — — — — — — — — — — — — And out you go.

No. Halliwell’s Version. Liphook (Hants). Shropshire. Fochabers (Scotland). Hampshire. Northants. Norfolk (1). Norfolk (2).

1. Draw a pail of water. Draw a pail of water. Draw, draw water. Draw a bucket o’ water. Drawing a bucket of water. Draw a pail of water. Draw a bucket of water. Draw a bucket of water.

2. — — — — — — — —

3. — — — — — — — —

4. For my lady’s daughter. Send a lady a daughter. For my lady’s daughter. For a lady’s daughter. For my lady’s daughter. For a lady’s daughter. For my lady’s daughter. For the farmer’s daughter.

5. — — — — — — — —

6. — — — — Put it in a chestnut tree. — — —

7. — — — — Let it stay an hour. — — —

8. My father’s a king and my mother’s a queen. — — — — — — —

9. My two little sisters are dressed in green. — — — — — — —

10. Stamping grass and parsley. — — — — — — —

11. Marigold leaves and daisies. — — — — — — —

12. One rush, two rush. One o’ my rush, two o’ my rush. One in a rush, two in a bush. One and a hush, two and a rush. One of you rush, two may rush. — One go rush and the other go hush. —

13. — — — — — Give a silver pin for a golden ring. — Give a gold ring and a silver watch.

14. Pray thee, fine lady, come under my bush. Please, young lady, creep under the _briar_ bush. Pretty my lady, pop under the bush. Please, young lady, come under my bush. Please, old woman man, creep under the bush. Pray, young lady, pop under. Pretty young lady, bop under my bush. Pray, young lady, pop under.

15. — — — — The bush is too high, the bush is too low. — — —

16. — — — — Please, old woman, creep under the bush. — — —

17. — — — — — — — —

18. — — — — — — — —

No. Haydon. Earls Heaton. Lincolnshire and Nottinghamshire. Gloucestershire. Belfast. Halliwell’s Version (No. 2). Crockham Hill.

1. Draw a bucket of water. Draw a bucket of water. See saw, a bucket of water. — — — Draw a bucket of water.

2. — — — — Sift the lady’s oatmeal. Sieve my lady’s oatmeal. —

3. — — — — Sift it into flour. Grind my lady’s flour. —

4. For my lady’s daughter. — — — — — For a lady’s daughter.

5. — To wash my lady’s garter. To wash my lady’s garter. — — — —

6. — — — — Put it in a chest of drawers. Put it in a chestnut. —

7. — — — — Let it lie an hour. Let it stand an hour. —

8. — — — — — — —

9. — — — — — — —

10. — — — — — — —

11. — — — — — — —

12. — — One in a rush and two in a bush. One we go rush, two we go push. One of my rush, two of my rush. One may rush, two may rush. One in a bush, two in a bush, three in a bush, four in a bush.

13. A guinea gold ring and a silver pin. A guinea gold ring and a silver pin. — — — — —

14. Pray, young lady, pop under. Please, little girl, pop under. To see a fine lady pop under a bush. Lady, come under the corner bush. Please, young lady, come under my bush. Come, my girls, walk under the bush. —

15. — — — — My bush is too high, my bush is too low. — —

16. — — — — Please, young lady, come under my bow. — —

17. — — — — Stir up the dumpling. — —

18. — — — — — — And out you go.

The analysis shows that the majority of the variants retain four principal incidents of what must have been the original form of the game, and the fact of the Gloucestershire version having come down with only two of the incidents, namely, the two most common to all the variants (12 and 14), shows that the game has been in a state of decadence. The four principal incidents, Nos. 1, 4, 12, and 14, point distinctly to some water ceremonial; and if it may be argued that the incidents which occur in only one or two of the variants may be considered to have belonged to the original type, we shall be able to suggest that this game presents a dramatic representation of ancient well-worship. The incidents which occur in one version only are those given by Mr. Halliwell, and unfortunately the locality from which he obtained this variant is unknown. Still it is an earlier version than those which are now printed for the first time, and may without doubt be looked upon as genuine. Taking all the incidents of the various versions as the means by which to restore the earliest version, it would appear that this might have consisted of the following lines:—

Draw a pail of water
For a lady’s daughter;
Her father’s a king, her mother’s a queen,
Her two little sisters are dressed in green,
Stamping grass and parsley, marigold leaves and daisies;
Sift the lady’s oatmeal, sift it into flour,
Put it in a chestnut tree, let it lie an hour;
Give a silver pin and a gold ring,
One and a hush! two and a rush!
Pray, young lady, pop under a bush;
My bush is too high, my bush is too low,
Please, young lady, come under my bow!

(d) This restoration of the words, though it probably is far from complete, and does not make so good a game rhyme as the reduced versions, nevertheless shows clearly enough that the incidents belong to a ceremonial of primitive well-worship. The pulling of the hands backwards and forwards may be taken to indicate the raising of water from a well. If this is conceded, the incidents might be grouped as follows:—

  • (1.) Drawing of water from a well.
  • (2.) For a devotee at the well.
  • (3.) Collecting flowers for dressing the well.
  • (4.) Making of a cake for presentation.
  • (5.) Gifts to the well [the silver pin, gold ring, and probably the garter].
  • (6.) Command of silence.
  • (7.) The presence of the devotee at the sacred bush.

All these are incidents of primitive well-worship (see Gomme’s Ethnology and Folk-lore, pp. 82-103). Garland dressing is very general; cakes were eaten at Rorrington well, Shropshire (Burne’s Shropshire Folk-lore, p. 433); pins and portions of the dress are very general offerings; silence is strictly enforced in many instances, and a sacred tree or bush is very frequently found near the well.

The tune of the Hampshire game (Miss Mendham’s version) is practically the same as that of the “Mulberry Bush.”

Newell (Games of American Children, p. 90) gives a version of this game.[Addendum]

Drawing Dun out of the Mire

Brand, quoting from “an old collection of satires, epigrams, &c.,” says this game is enumerated among other pastimes:

At shove-groat, venter-point, or crosse and pile,
At leaping o’er a Midsummer bone-fier,
Or at the drawing Dun out of the myer.

So in the Dutchesse of Suffolke, 1631:

Well done, my masters, lends your hands,
Draw Dun out of the ditch,
Draw, pull, helpe all, so, so, well done.
[They pull him out.]

They had shoved Bishop Bonner into a well, and were pulling him out.

We find this game noticed at least as early as Chaucer’s time, in the Manciple’s Prologue:

Then gan our hoste to jape and to play,
And sayd, sires, what? Dun is in the mire.

Nares (Glossary) says this game was a rural pastime, in which Dun meant a dun horse, supposed to be stuck in the mire, and sometimes represented by one of the persons who played.

Gifford (Ben Jonson, vol. vii. p. 283), who remembered having played at the game (doubtless in his native county, Devonshire), thus describes it:—“A log of wood is brought into the midst of the room: this is Dun (the cart horse), and a cry is raised that he is stuck in the mire. Two of the company advance, either with or without ropes, to draw him out. After repeated attempts they find themselves unable to do it, and call for more assistance. The game continues till all the company take part in it, when Dun is extricated of course; and the merriment arises from the awkward and affected efforts of the rustics to lift the log, and sundry arch contrivances to let the ends of it fall on one another’s toes.”

Drop Handkerchief

This is a game similar to Cat and Mouse, but takes its name from the use of the handkerchief to start the pursuit. Various rhyming formulæ are used in some places. In Monton, Lancashire (Miss Dendy), no rhyme is used.

The children stand in a ring. One runs round with a handkerchief and drops it; the child behind whom it is dropped chases the dropper, the one who gets home first takes the vacant place, the other drops the handkerchief again.

In Shropshire the two players pursue one another in and out of the ring, running under the uplifted hands of the players who compose it: the pursuer carefully keeping on the track of the pursued (Burne’s Shropshire Folk-lore, p. 512).

The Dorsetshire variant is accompanied by a rhyme:

I wrote a letter to my love;
I carried water in my glove;
And by the way I dropped it—
I dropped it, I dropped it, I dropped it, &c.

This is repeated until the handkerchief is stealthily dropped immediately behind one of the players, who should be on the alert to follow as quickly as possible the one who has dropped it, who at once increases her speed and endeavours to take the place left vacant by her pursuer. Should she be caught before she can succeed in doing this she is compelled to take the handkerchief a second time. But if, as it more usually happens, she is successful in accomplishing this, the pursuer in turn takes the handkerchief, and the game proceeds as before.—Symondsbury (Folk-lore Journal, vi. 212).

Jack lost his supper last night,
And the night before; if he does again to-night,
He never will no more—more—more—more.

I wrote a letter to my love,
And on the way I dropt it;
Some of you have picked it up,
And got it in your pocket—pocket—pocket—pocket.

I have a little dog, it won’t bite you—
It won’t bite you—it won’t bite you—
It will bite you.

—Leicestershire (Miss Ellis).

The Forest of Dean version is the same as the Dorsetshire, except that the child who is unsuccessful in gaining the vacant place has to stand in the middle of the ring until the same thing happens to another child.—Miss Matthews.

In Nottinghamshire the children form in a ring; one walks round outside the ring singing and carrying a handkerchief:

I wrote a letter to my love, and on the way I dropt it;
One of you has picked it up and put it in your pocket.
It isn’t you, it isn’t you, &c. &c.; it is you.

The handkerchief is then dropped at some one’s back, the one at whose back the handkerchief was dropped chasing the other.

Or they say:

I lost my supper last night, I lost it the night before,
And if I lose it again to-night, I’ll knock at somebody’s door.
It isn’t you, it isn’t you, &c. &c.; it’s you.

—Miss Winfield.

At Winterton and Lincoln the children form a circle, standing arms-length apart. A child holding a handkerchief occupies the centre of the ring and sings:

Wiskit-a-waskit,
A green leather basket;
I wrote a letter to my love,
And on the way I lost it;
Some of you have picked it up,
And put it in your pocket.
I have a little dog at home,
And it shan’t bite you,

(Here the singer points to each child in turn)

Nor you, nor you, nor you;
But it shall bite you.

Then she drops the handkerchief before her chosen playmate, who chases her in and out of the ring under the arms of the other children until she is captured. The captor afterwards takes the place in the centre, and the original singer becomes a member of the circle.—Miss M. Peacock.

The Deptford version of the verse is as follows:—

I had a little dog whose name was Buff,
I sent him up the street for a penny’orth of snuff,
He broke my box and spilt my snuff,
I think my story is long enough—
’Tain’t you, and ’tain’t you, and ’tis you!

—Deptford, Kent (Miss Chase).

A Staffordshire and Sharleston version gives some altogether different formulæ:—

What colour’s the sky?
Blue.
Look up again.
Like a W.
Follow me through every little hole that I go through.

—Staffordshire (Rev. G. T. Royds, Rector of Haughton).

At Sharleston the centre child says, “What colour is t’ sky?” The other answers, “Blue.” Centre child says, “Follow me true.” Here the centre child runs in and out between the others until the one who was touched catches her, when they change places, the first joining the children in the ring.—Sharleston (Miss Fowler).

At Beddgelert, Wales (Mrs. Williams), this game is called Tartan Boeth. It is played in precisely the same manner as the English game, but the words used are:

Tartan Boeth, Oh ma’en llosgi, Boeth iawn
Hot Tart. Oh, it burns! very hot!

At the words, “Very hot!” the handkerchief is dropped.

(b) In this game no kissing takes place, and that this is no mere accidental omission may be shown by Mr. Udal’s description of the Dorsetshire game. He was assured by several persons who are interested in Dorset Children’s Games that the indiscriminate kissing (that is, whether the girl pursued runs little or far, or, when overtaken, whether she objects or not) with which this game is ordinarily associated, as played now both in Dorset and in other counties, was not indigenous to this county, but was merely a pernicious after-growth or outcome of later days, which had its origin in the various excursion and holiday fêtes, which the facilities of railway travelling had instituted, by bringing large crowds from the neighbouring towns into the country. He was told that thirty years ago such a thing was unknown in the country districts of Dorset, when the game then usually indulged in was known merely as “Drop the Handkerchief” (Folk-lore Journal, vii. 212).

In other cases the rhymes are used for a purely kissing game, for which see “Kiss in the Ring.”[Addendum] [Addendum] [Addendum]

Dropping the Letter

An undescribed Suffolk boys’ game.—Moor’s Suffolk Words, p. 238.

Duck under the Water

Each child chooses a partner, and form in couples standing one before the other, till a long line is formed. Each couple holds a handkerchief as high as they can to form an arch. The couple standing at the end of the line run through the arch just beyond the last couple standing at the top, when they stand still and hold their handkerchief as high as possible, which is the beginning of the second arch; this is repeated by every last couple in succession, so that as many arches as are wanted can be formed.—East Kirkby, Lincolnshire (Miss K. Maughan).

Miss Baker (Northamptonshire Glossary) says the game is played in that county. Formerly in the northern part of the county even married women on May Day played at it under the May garland, which was extended from chimney to chimney across the village street.

Duck at the Table

A boys’ game, played with round stones and a table-shaped block of stone.—Patterson’s Antrim and Down Glossary.

Probably the same as Duckstone.

Duck Dance

[Play]

—London (A. B. Gomme).

I saw a ship a sailin’,
A sailin’ on the sea,
And oh, it was laden
With pretty things for me [thee].

There were comfits in the cabin,
And apples in the hold;
The sails were made of silk,
And the masts were made of gold.

Four and twenty sailors
That sat upon the deck,
Were four and twenty white mice
With chains about their necks.

The captain was a duck,
With a packet on his back;
And when the ship began to move,
The captain cried “Quack! quack!”

—Northamptonshire, Revue Celtique, iv. 200; Halliwell’s Nursery Rhymes, No. ccclxxvii.

(b) A number of little girls join hands and form a ring. They all jump round and sing the verses. The game ends by the girls following one of their number in a string, all quacking like ducks.—Northamptonshire.

(c) Halliwell does not include it among his games, but simply as a nursery paradox. The tune given is that to which I as a child was taught to sing the verses as a song. We did not know it as a game. The “Quack, quack!” was repeated as another line to the notes of the last bar given, the notes gradually dying away (A. B. Gomme).

Duck Friar

The game of “Leap-frog.”—Apollo Shroving, 1627, p. 83.

Ducks and Drakes

A pastime in which flat stones or slates are thrown upon the surface of a piece of water, so that they may dip and emerge several times without sinking (Brockett’s North Country Words). “Neither cross and pile nor ducks and drakes are quite so ancient as hand dandy” (Arbuthnot and Pope, quoted in Todd’s Johnson).

Halliwell gives the words used in the game both formerly and at the present day. If the stone emerges only once it is a duck, and increasing in the following order:—

  • 2. A duck and a drake,
  • 3. And a halfpenny cake,
  • 4. And a penny to pay the old baker,
  • 5. A hop and a scotch is another notch,
  • 6. Slitherum, slatherum, take her.

—Halliwell’s Dictionary.

Hen-pen,
Duck and mallard,
Amen.

—Somersetshire (Holloway’s Dict. of Provincialisms).

A duck and a drake
And a white penny cake.

—Hampshire (Holloway’s Dict. of Provincialisms).

A duck and a drake
And a penny white cake,
And a skew ball.

—Peacock’s Manley and Corringham Glossary.

Moor (Suffolk Words and Phrases) gives the names for the number of times the stone emerges, as (1) “a duck;” (2) “a duck an’ a drake;” if thrice, “a duck an’ a drake an’ a fi’epenny cake;” four times is “a duck an’ a drake an’ a fi’epenny cake, an’ a penny to pah the baker.” If more than four, “a duck,” “a duck an’ a drake,” &c., are added. These distinctions are iterated quickly to correspond in time as nearly as may be with the dips of the stone. A flattish stone is evidently the best for this sport.

(b) This game is also given by Mr. Addy in his Sheffield Glossary, and by Holland (Cheshire Glossary), Brogden (Provincial Words, Lincolnshire), Lowsley (Berkshire Glossary), Nares’ Glossary, and Baker’s Northants Glossary. Miss Courtenay gives “Scutter” and “Tic Tac Mollard” as Cornish names for the game (West Cornwall Glossary). See also Halliwell’s Nursery Rhymes, p. 139, and Strutt’s Sports and Pastimes, p. 326.

Butler, in his Hudibras (p. ii. canto iii. l. 302), makes it one of the important qualifications of his conjurer to tell—

What figur’d slates are best to make
On wat’ry surface duck or drake.

The following description of this sport is given by Minucius Felix, ed. 1712, p. 28, which evinces its high antiquity: “Pueros videmus certatim gestientes, testarum in mare jaculationibus ludere. Is lusus est, testam teretem, jactatione fluctuum lævigatam, legere de litore: eam testam plano situ digitis comprehensam, inclinem ipsum atque humilem, quantum potest, super undas irrorare: ut illud jaculum vel dorsum maris raderet, vel enataret, dum leni impetu labitur; vel summis fluctibus tonsis emicaret, emergeret, dum assiduo saltu sublevatur. Is se in pueris victorem ferebat, cujus testa et procurreret longius, et frequentius exsiliret.”

“From this pastime,” says Moor, “has probably arisen the application of the term to a spendthrift—of whose approaching ruin we should thus speak: ‘Ah, he’ave made fine ducks and drakes of a’s money, that a’ have.’”—Suffolk Words.

Duckstone

A large stone called the Duckstone or Duck-table is placed on the ground, generally with a wall for a background, but this is of little consequence. Several boys take a stone each, and a place pretty near the Duckstone is chosen for “home.” One of the boys puts his stone on the Duckstone, and he is called the Tenter. He has to guard the home and catch the other boys if he can. Each boy in turn throws his stone at the stone on the Duck-table and immediately runs home. The Tenter tries to catch him before he can touch the wall or post or whatever is chosen for the home. If the Tenter can catch him he becomes Tenter, and puts his stone on the Duckstone, and the original Tenter takes his turn in throwing. One rule of the game is that the Tenter’s stone must always be on the Duck-table when he is trying to catch a boy, so if it is knocked off it must be replaced before he can try to catch the boy running “home.” The chance of getting home is increased for the boy who knocks it off.—North-West Lincolnshire (Rev. —— Roberts and Miss Peacock).

(b) Similar versions are from Earls Heaton (Herbert Hardy), Ireland (Folk-lore Journal, ii. 265), Peacock (Mauley and Corringham Glossary). Addy (Sheffield Glossary) gives this game with the following addition: If a duck falls short of the Duckstone, and the one whose duck is on the stone sees that he can wand or span with his hand the distance between the duck thus thrown and the Duckstone, he shouts out “Wands,” and if he can wand or span the distance he takes his duck off, and the duck thus thrown is put on. Holland (Cheshire Glossary), Darlington (South Cheshire), Baker (Northants Glossary), and Brogden (Provincial Words, Lincolnshire), also give this game. Elworthy (West Somerset Words) calls it “Duck,” and “Ducks off” and “Cobbs off” in Dorsetshire. In London the boy repeats the words, “Gully, gully, all round the hole, one duck on,” while he is playing (Strand Magazine, November 1891). Newell (Games, p. 188) calls it “Duck on a Rock.”

Duffan Ring

Name for “Cat and Mouse” in Cornwall.—Folk-lore Journal, v. 57.

Dumb Crambo

An undescribed game mentioned in Moor’s Suffolk Words, p. 238.

Dumb Motions

Two sides are chosen, which stand apart from each other inside the line of their den. One side chooses a trade, and goes to the opposite side imitating working at the trade and giving the initial letters of it. If the opposite side guesses the name of the trade, the players run to their own den, being chased by their opponents. If any of the players are caught they must go to the opposite side. In turn the opposite side chooses a trade, and imitates the actions practised.—Cork, Ireland (Miss Keane).

This is called “An Old Woman from the Wood” in Dorsetshire. The children form themselves into two ranks.

The first rank says:
Here comes an old ’oman from the wood.
The second party answers:
What cans’t thee do?
First Party:Do anythin’.
Second Party: Work away.

This the children proceed to do, some by pretending to sew, some to wash, some to dig, some to knit, without any instruments to do it with. If the opposite side guess what they are doing, they change sides. This game, Miss Summers believes, is very old, and has been played by several generations in the village of Hazelbury Bryan.—Dorsetshire (Folk-lore Journal, vii. 230).

See “Trades.”

Dump

A boys’ amusement in Yorkshire, in vogue about half a century ago, but now believed to be nearly obsolete. It is played in this manner. The lads crowd round and place their fists endways, the one on the other, till they form a high pile of hands. Then a boy, who has one hand free, knocks the piled fists off one by one, saying to every boy as he strikes his fist away, “What’s there, Dump?” He continues this process till he comes to the last fist, when he exclaims:—

What’s there?
Cheese and bread, and a mouldy halfpenny!
Where’s my share?
I put it on the shelf, and the cat got it.
Where’s the cat?
She’s run nine miles through the wood.
Where’s the wood?
T’ fire burnt it.
Where’s the fire?
T’ waters sleekt (extinguished) it.
Where’s the water?
T’ oxen drank it.
Where’s the oxen?
T’ butcher killed ’em.
Where’s the butcher?
Upon the church tops cracking nuts, and you may go and eat the shells; and them as speaks first shall have nine nips, nine scratches, and nine boxes over the lug!

Every one then endeavours to refrain from speaking in spite of mutual nudges and grimaces, and he who first allows a word to escape is punished by the others in the various methods adopted by schoolboys. In some places the game is played differently. The children pile their fists in the manner described above; then one, or sometimes all of them, sing:

I’ve built my house, I’ve built my wall;
I don’t care where my chimneys fall!

The merriment consists in the bustle and confusion occasioned by the rapid withdrawal of the hands (Halliwell’s Nursery Rhymes, p. 225). Compare Burne’s Shropshire Folk-lore, p. 529.

Northall (Folk Rhymes, p. 418) gives the following rhymes as said in Warwickshire while the fists are being piled on one another:—

Here’s one hammer on the block,
My men, my men;
There’s one hammer, &c., my man John.
Dibble the can, blow bellows, blow,
Fire away, lads, for an hour or so.

See “Dish-a-loof,” “Sacks.”[Addendum]

Dumps

A game at marbles or taw, played with holes scooped in the ground (Roxburgh, Jamieson). Grose gives dump as signifying “a deep hole of water” (Provincial Glossary).

Dust-point

A game in which boys placed their points in a heap, and threw at them with a stone. Weber and Nares give wrong explanations. It is alluded to in Cotton’s Works, 1734, p. 184.

I’ll venter on their heads my brindled cow,
With any boy at dust-point they shall play.

—Peacham’s Thalia’s Banquet, 1620.

Nares (Glossary) suggests that this game and blow-point resembled the game of Push-pin. See also Halliwell’s Dictionary.

Eller Tree

A number of young men and women stand in a line, a tall girl at one end of the line representing the tree. They then begin to wrap round her, saying, “The old eller tree grows thicker and thicker.” When they have all got round her (the tree), they jump all together, calling out, “A bunch of rags, a bunch of rags,” and try to tread on each other’s toes.—Sheffield, Yorks (S. O. Addy).

(b) The tree is the alder. It abounds in the North of England more than in any other part of the kingdom, and seems always to have been there held in great respect and veneration. Many superstitions also attach to the tree. It is possible from these circumstances that the game descends from an old custom of encircling the tree as an act of worship, and the allusion to the “rags” bears at least a curious relationship to tree worship. If this conclusion is correct, the particular form of the game preserved by Mr. Addy may be the parent form of all games in which the act of winding is indicated. There is more reason for this when we consider how easy the notion of clock-winding would creep in after the old veneration for the sacred alder tree had ceased to exist.

See “Bulliheisle,” “Wind up the Bush Faggot,” “Wind up the Watch.”

Ezzeka

Old Ezzeka did one day stand
Upon a barrel top;
The bung flew out, and all at once
It went off with a pop.

—Dronfield (S. O. Addy).

This game is usually played in a house or schoolroom, by boys and girls. A boy or girl is chosen who is considered to be able to stand a joke. He sits on a chair. A stool is put behind, upon which a boy called “Ezzeka” stands. Then the other boys and girls in the room sing the lines. As they are finished, Ezzeka, who has a bottle of water in his hand, takes out the cork, and pours the water upon his victim’s head. This game may be compared with the game of “King Arthur” mentioned by Brand (Pop. Antiq., ii. 393).

Father’s Fiddle

This is a boys’ game. One boy says to another, “Divv (do) ye ken (know) aboot my father’s fiddle?” On replying that he does not, the questioner takes hold of the other’s right hand with his left, and stretches out the arm. With his right hand he touches the arm gently above the elbow, and says, “My father had a fiddle, an’ he brook (broke) it here, an’ he brook it here” (touching it below the elbow), “an’ he brook it throw the middle,” and comes down with a sharp stroke on the elbow-joint.—Keith, Fochabers (Rev. W. Gregor).

This is probably the same game as that printed by Halliwell, No. cccxxxv., to which the following rhyme applied:—

My father was a Frenchman,
He bought for me a fiddle;
He cut me here, he cut me here,
He cut me right in the middle.

Feed the Dove

An undescribed game mentioned in an old poem called Christmas (i. 285), quoted in Ellis’s Brand, i. 517: “Young men and maidens now at ‘Feed the Dove’ (with laurel leaf in mouth) play.”

Find the Ring

O the grand old Duke of York
He had ten thousand men,
He marched them up the hill ago
And he marched them down again.
And when they were up they were up,
And when they were down they were down,
And when they were half-way up the hill
They were neither up nor down.

—Sheffield (S. O. Addy).

A ring of chairs is formed, and the players sit on them. A piece of string long enough to go round the inner circumference of the chairs is procured. A small ring is put upon the string, the ends of which are then tied. Then one of the players gets up from his chair and stands in the centre. The players sitting on the chairs take the string into their hands and pass the ring round from one to another, singing the lines. If the person standing in the centre can find out in whose hand the ring is, he sits down, and his place is taken by the one who had the ring. The game is sometimes played round a haycock in the hayfield.

Miss Dendy sends a similar rhyme from Monton, Lancashire, where it is known simply as a marching game. For similar rhymes, see Halliwell’s Nursery Rhymes, p. 3.

See “Paddy from Home,” “Tip it.”

Fippeny Morrell

“Twice three stones, set in a crossed square, where he wins the game that can set his three along in a row, and that is fippeny morrell I trow.”—Apollo Shroving, 1626.

See “Nine Men’s Morice,” “Noughts and Crosses.”

Fire, Air, and Water

The players seat themselves in a circle. One of the players has a ball, to which a string is fastened. He holds the string that he may easily draw the ball back again after it is thrown. The possessor of the ball then throws it to one in the circle, calling out the name of either of the elements he pleases. This player must, before ten can be counted, give the name of an inhabitant of that element. When “Fire” is called, strict silence must be observed or a forfeit paid.—Cork, Ireland (Miss Keane).

The players were seated in a half-circle, and the possessor of the ball faced the others. There was no string attached to the ball, but it was necessary that it should hit the child it was thrown to. When “Fire” was called, “Salamander” and “Phœnix” were allowed to be said. The third time “Fire” was called, silence was observed, and every player bowed the head. We called it “Earth, Air, Fire, and Water.” A forfeit had to be paid for every mistake.—London (A. B. Gomme).

It seems probable that a survival of fire-worship is shown by this game.

Fivestones

This game was played by a newspaper boy at Richmond Station for me as follows:—He had five square pieces of tile or stone about the size of dice. He took all five pieces in the palm of the hand first, then threw them up and caught them on the back of the hand, and then from the back of the hand into the palm. Four of the stones were then thrown on the ground; the fifth was thrown up, one stone being picked up from the ground, and the descending fifth stone caught in the same hand; the other three pieces were next picked up in turn. Then two were picked up together in the same manner twice, then one, then three, then all four at once, the fifth stone being thrown up and caught with each movement. All five were then thrown up and caught on the back of the hand, and then thrown from the back and caught in the palm. When he dropped one, he picked it up between his outstretched fingers while the other stones remained on the back of the hand; then he tossed and caught it likewise. Then after throwing up the five stones and catching them on the back of the hand and the reverse, all five being kept in the palm, one was thrown up, and another deposited on the ground before the descending stone was caught. This was done to the three others in turn. Then with two at a time twice, then one and three, then all four together, then from the palm to the back of the hand, and again to the palm. This completed one game. If mistakes were made another player took the stones. Marks were taken for successful play. This boy called the game “Dabs.”—A. B. Gomme.

In South Notts this game was called “Snobs.” It was played with small stones or marbles. There were nine sets of tricks. First One-ers (of which there were five in the set), then Two-ers (two in set), Three-ers (three in set), Four-ers (four in set), Four Squares (four in set), Trotting Donkeys (eight in set, I believe), Fly-catchers (six or seven in set), Magic (five in set), and Magic Fly-catchers (five in set). One-ers is played thus:—The five stones are thrown into the air and caught on the back of the hand. If all are caught they are simply tossed up again and caught in the hollow of the hand, but if any are not caught they have to be picked up, one by one, another stone being at the same time thrown into the air and caught with the one picked up in the hand. Two-ers, Three-ers, and Four-ers, are played in the same way, except that the stones not caught on the back of the hand have to be arranged in twos, threes, and fours respectively by the hand on which the caught stones are lying meanwhile, and then each lot has to be picked up altogether. If the number that fall when the stones are first thrown up won’t allow of this, the player has to drop the required number (but no more) from his hand. In Magic the play is just the same as in One-ers, except that instead of only throwing up a single stone and catching it as the others are in turn picked up, the whole number, except those remaining to be picked up, are thrown and caught. In Four Squares, four of the stones are arranged in a square, each of them is then picked up, whilst the remaining stone is flung upwards and caught; the one picked up is then tossed up, and the one originally tossed up is put down in the place of the other, which is caught as it descends, and the process repeated “all round the square.” Trotting Donkeys is similarly played, except that the four stones are arranged in a line—not in a square—and I believe there is some other slight difference, but I forget what. Fly-catchers is played like One-ers, except that the stone thrown into the air while the others are being picked up, is not simply caught by being allowed to fall into the hand, but by an outward movement of the hand is pounced on, hawk-fashion, from above. Magic Fly-catchers is played in precisely the same way, except that as in simple Magic, not one stone, but all are thrown up and caught—that is, if there are four on the ground one only is thrown up for the first, two for the second, three for the third, and so on until they are all picked up. This is, of course, the most difficult part of all, and, in fact, only experts were expected to do it. Every failure means “out,” and then your opponent has his turn. The winner is the one who gets through first. Such is the game as I remember it, but I have an uneasy suspicion that I have missed something out. I seem to remember one trick in which all the stones on the ground had to be picked up at once where they lay—scrambled up so to speak. Or it may be (and, in fact, I think it was) that sometimes, to add to the difficulty of the game, we picked up the groups of two, three, and four in Two-ers, Three-ers, and Four-ers in this fashion, instead of first placing them together.—Epworth, Doncaster (C. C. Bell).

In Wakefield the set of pot checks, which represents five hucklebones, now consists of four checks and a ball about the size of a large marble. The checks are something like dice, but only two opposite sides are plain, the other four being fluted. The table played on is generally a doorstep, and it is made ready by drawing a ring upon it with anything handy which will make a mark. There are twelve figures or movements to be gone through as follows. Some have special names, but I do not learn that all have.

1. The player, taking the checks and ball in the right hand, throws down the checks, keeping the ball in the hand. If any check fall outside the ring the player is “down.” There is skill needed in the throwing of the checks in this and the following movements, so that they may be conveniently placed for taking up in the proper order. The checks being scattered, the player throws up the ball, takes up one check, and catches the ball as it comes down, or, as it is sometimes played, after it has bounced once from the step. This is repeated till all the checks are taken up.

2. As the last figure, but the checks are taken up two at a throw.

3. As the last, but at the first throw one check, called the Horse, is taken up, and at the second the remaining three checks at once, called the Cart.

4. As before, but all the checks taken up together.

5. Called Ups and Downs. The checks are taken up at one throw, and set down outside the ring at the next. This is done first with one, then with two, and so on.

6. Each check is touched in turn as the ball is thrown.

7. The checks are separately pushed out of the ring.

8. Each check in turn is taken up and knocked against the ground.

9. Each check is taken up and tapped upon another.

10. The checks are first arranged three in a line, touching each other, and the fourth placed at the top of that at one end of the row. This is called the Cradle. It has to be taken down check by check, and if, in taking one, another is moved, the player is out.

11. Like the last, but the checks are put one above another to make a Chimney.

12. Called the Dish-clout—I know not why, unless it be that it wipes up the game. The movement used in taking up the checks is thus described:—“Take hold of the sleeve of the right hand with the left; throw up the ball, and twist your right hand underneath and over your left, and catch the ball. With the hand still twisted throw up the ball and untwist and catch it.” The checks are picked up in the course of the twisting.

These I am told are the orthodox movements; and I do not doubt that in them there is much of very old tradition, although the tenth and eleventh must have been either added or modified since pot checks came into use, for the figures could not be built up with the natural bones. Some other movements are sometimes used according to fancy, as for example the clapping of the ground with the palm of the hand before taking up the checks and catching the ball.—J. T. Micklethwaite (Arch. Journ., xlix. 327-28).

I am told that in the iron districts of Staffordshire, the round bits of iron punched out in making rivet holes in boiler plates are the modern representatives of hucklebones.—Ibid.

In Westminster four stones are held in the right hand, a marble is thrown up, and all four stones thrown down, and the marble allowed to bounce on the hearthstone or pavement, and then caught in the same hand after it has rebounded. The marble is then thrown up again, and one of the four stones picked up, and the marble caught again after it has rebounded. This is done separately to the other three, bringing all four stones into the hand. The marble is again bounced, and all four stones thrown down and the marble caught. Two stones are then picked up together, then the other two, then one, then three together, then all four together, the marble being tossed and caught with each throw. An arch is then formed by placing the left hand on the ground, and the four stones are again thrown down, the marble tossed, and the four stones put separately into the arch, the marble being caught after it has rebounded each time; or the four stones are separately put between the fingers of the left hand in as straight a row as possible. Then the left hand is taken away, and the four stones caught up in one sweep of the hand. Then all four stones are thrown down, and one is picked up before the marble is caught. This is retained in the hand, and when the second stone is picked up the first one is laid down before the marble is caught; the third is picked up and the second laid down, the fourth picked up and the third laid down, then the fourth laid down, the marble being tossed and caught again each time. The stones have different names or marks (which follow in rotation), and in picking them up they must be taken in their proper order, or it is counted as a mistake. The game is played throughout by the right hand, the left hand only being used when “arches” is made. The marble should be thrown up about the same height each toss, and there should be little or no interval between the different figures.—Annie Dicker.

I saw this game played in Endell Street, London, W.C., by two girls. Their game was not so long nor so complete as the above. They did not throw all four stones down as a preliminary stage, but began with the second figure, the four gobs being placed in a square ∷, nor were they particular as to which stones they picked up. They knew nothing of numbering or naming them. Their marble was called a “jack.” They had places chalked on the pavement where they recorded their successful “goes,” and the game was played in a ring.—A. B. Gomme.

An account sent me from Deptford (Miss Chase) is doubtless the same game. It begins with taking two “gobs” at once, and apparently there are eight stones or gobs to play with. The marble or round stone which is thrown up is called a “tally.” The directions for playing are—

We take twoses,
We take threeses,
We take fourses,
We take sixes,
We take eights.

Chain eggs—i.e., to pick up one and drop it again until this has been done to each stone. Arches—i.e., gobs in a row. This was described by the player as “while the tally is up to sweep the whole row or line off the ground into the arch of the finger and thumb before catching the tally.”

(b) These games are variants of one common original. It is the same game as that described by F. H. Low in the Strand Magazine, ii. 514, as played in the London streets. The marble there is called a “buck.” “Pegsy” was the name of the No. 5 stage of the Wakefield version, and this varies too, inasmuch as it was the same gob which is picked up and then laid down before catching the buck.

Mr. Kinahan says, “‘Jackstones,’ played with three or four small stones that are thrown up in the air and caught again, seems to have been a very ancient game, as the stones have been found in the crannogs or lake-dwellings in some hole near the fireplaces, similar to where they are found in a cabin at the present day. An old woman, or other player, at the present time puts them in a place near the hob when they stop their game and go to do something else” (Folk-lore Journal, ii. 266). In the Græco-Roman saloon, British Museum, is a statue originally composed of two boys quarrelling at the game of “Tali” (see Townley Gallery, i. 305; Smith’s Dict. Greek and Roman Antiq., s.v. Talus), and it is interesting to note that in the Deptford game the marble is called a “Tally.”

Mr. Kinahan’s note suggests that “Fivestones” may be an independent game, instead of a derivative from “Hucklebones.” If this is so, we have interesting evidence of the spread or transmission of one game from at least two centres. Professor Attwell, in Notes and Queries, 8th ser., iv. 201, suggests that “Hucklebones” was introduced into Europe by the Romans, and was spread throughout the countries which formed the empire by means of Roman colonists and soldiers. Mr. Newell (Games, pp. 190-93) describes a similar game to “Fivestones” played in Boston under the name of “Otadama,” or “Japanese Jacks.” This game is of Japanese origin, “Tedama” (that is, “Handballs”) being its proper name. He says there can be no doubt that the two forms of this amusement are branches of the same root; and we thus have an example of a game which, having preserved its essential characteristics for thousands of years, has fairly circumnavigated the globe, so that the two currents of tradition, westward and eastward, from Europe and Asia, have met in America.

See “Checkstones,” “Dibs,” “Hucklebones,” “Jackstones.”[Addendum]

Flowers

Sides are chosen; each side must have a “home” at the top and bottom of the ground where the children are playing. One side chooses a flower and goes over to the other side, the members of which stand in a row facing the first side. The first side states the initial letters of the flower it has chosen, and when the second side guesses the right flower they run and try to catch as many of the opposite side as they can before they reach their home. The captives then become members of the side which captured them.—Bitterne, Hants (Mrs. Byford).

Follow my Gable

[Play]

—Earls Heaton, Yorkshire.

[Play]

—Redhill, Surrey.

I.

Follow my gable ’oary man,
Follow my gable ’oary man,
I’ll do all that ever I can
To follow my gable ’oary man.

We’ll borrow a horse and steal a gig,
And round the world we’ll have a jig,
And I’ll do all that ever I can
To follow my gable ’oary man.

—Earls Heaton, Yorks (Herbert Hardy).

II.

Holy Gabriel, holy man,
Rantum roarum reeden man,
I’ll do all as ever I can
To follow my Gabriel, holy man.

—Redhill, Surrey (Miss G. Hope).

III.

I sell my bat, I sell my ball,
I sell my spinning-wheel and all;
And I’ll do all that ever I can
To follow the eyes of the drummer man.

—Luton, Bedfordshire (Mrs. Ashdown).

(b) In the Yorkshire version a ring is formed with one child in the middle as the ’Oary Man. Whatever he, or she, does, all in the ring must mimic, going round and singing at the same time. Any one found late in changing the action or idle in obeying the caperings of the central child becomes the ’Oary Man in place of the child taking that part. Both girls and boys play. In the Redhill version, Holy Gabriel kneels in the middle of the circle. He acts as leader, and always had the fiddle as his instrument, though he now usually plays the pianoforte as his first instrument. The other children choose any instrument they like. Holy Gabriel pretends to play the fiddle, and all the other children play their own instruments until Holy Gabriel changes his to one of theirs, when that one must immediately begin to play the fiddle, and continue until Holy Gabriel takes another instrument or returns to the fiddle. This is done in vigorous pantomime. In the Luton variant the children sit in a semicircle, the Drummer faces them. He plays the drum; all the other children play on any other instrument they like. If the other players do not at once change their instrument, or neglect to sing the lines, a forfeit is demanded.

(c) Mr. Hardy says some sing this game, “Follow my game an holy man.” Mr. Hardy once thought it was the remnant of a goblin story of a hoary man of the gable or house-roof, who presided over the destinies of poor cottagers, and he had begun to make out the folk tale. The fairy would sometimes come down, and, playing his antics, compel whomsoever observed him to follow him in a mimicking procession. Miss Hope writes of “Holy Gabriel” that the game is played at Mead Vale, a small village in Surrey, but is unknown at larger villages and towns a few miles off. Some of the women who played it in their youth say that it began in the Primitive Methodist school at Mead Vale. It is played at Outword, also a remote village, and was introduced there by a stonemason, who stated that he had learned it from a cousin who had been in America. Further inquiry by Miss Hope elicited the fact that the cousin had learned the game, when a boy, in his native place in Lancashire. He did not know whether it was a well-known game there. This information points perhaps to a modern origin, but in such cases it must be borne in mind that people are very fond of suggesting recent circumstances as the cause of the most ancient traditions or customs. The obvious analogy to the incident in the myth of the Pied Piper, and to the Welsh custom at St. Almedha Church, near Brecknock, recorded by Giraldus Cambrensis, where the imitation of a frenzied leader is carried out as a religious ceremony, rather suggests that in this game we may have a survival of a ceremonial so common among early or uncultured people, the chief incident of which is the frenzied dancing of a god-possessed devotee.

Follow my Leader

This is a boys’ game. Any number can take part in it. It requires a good extent of country to play it well. The boy who is the swiftest runner and the best jumper is chosen as Leader. He sets out at a good speed over the fields, tries to jump as many ditches or burns, jumping such from one side to the other again and again, to scramble over dykes, through hedges, over palings, and run up braes. The others have to follow him as they can. This steeplechase continues till the followers are all tired out.—Keith (Rev. W. Gregor).

This is a very general game among schoolboys, but in Hereford it was a town custom occurring once in seven years on 11th October (Folk-lore Journal, v. 75).

Fool, Fool, come to School

This game is played under the name of “Foolie, Foolie” at Duthil, Strathspey. The players are placed in a row, either standing or sitting. Two are chosen, the one as Namer and the other as Foolie. Foolie withdraws, if not out of sight, at least out of range of hearing. The Namer then gives a name secretly to each player. When this is done, he calls on Foolie—Foolie, Foolie, come to your schoolie.

Foolie pays no attention to this call. It is again repeated, but with the same results. This goes on for several times. At last the Namer calls out—

Foolie, Foolie, come to your schoolie;
Your bannocks are burnin’ an’ ready for turnin’.

Foolie always obeys this call, comes and stations himself beside the Namer. A little chaffing generally goes on against Foolie. The Namer says, “Come chise me oot, come chise me in, tae” so and so, naming one by the assumed fancy name. Foolie makes choice of one. If the choice falls right, the one so chosen steps from the line and stands beside Foolie. If the choice falls wrong, the one named remains in the line. All the players’ names are called out in this way. If any stand unchosen by Foolie, the Namer then goes up to each and asks if he wants, e.g., “an aipple,” “an orange,” “a kirk,” “a cottage,” &c. Each one whispers what he wants. The same question is put to Foolie. If he answers, e.g., “orange,” the one so named steps out and stands beside Foolie. All not first chosen are gone over in this way. Those left unchosen take their stand beside the Namer. There is then a tug-of-war, with the Namer and Foolie as the leaders.—Keith (Rev. W. Gregor).

In Hants the children stand vis-à-vis, as in a country dance. One of the number is sent out of earshot, and the others decide with the Captain as to the name of the bird each wishes to personate. The Captain then calls to the child who is out, “Tom Fool, Tom Fool, come home from school, and pick me out a blackbird,” “cuckoo,” or other bird. If Tom Fool is wrong in his guessing after three trials, he is condemned to run the gauntlet, being pelted with gloves or handkerchiefs not too mercifully.—Bitterne, Hants (Miss Byford).

In Sussex there is the same action with the following words, but there is no chasing or hitting—

Of all the birds in the air,
Of all the fishes in the sea,
You can pick me out

If the children fail to do so, they say—

Poor fool, been to school,
Learn more in a week;
Been there seven years
And hasn’t learnt a bit.

—Hurstmonceux, Sussex (Miss Chase).

The same game is played indoors in Cornwall, the reply being—

Fool, fool, go back to school
And learn your letters better.

—Cornwall (Folk-lore Journal, v. 99-80).

See “Namers and Guessers.”[Addendum] [Addendum]

Foot and Over

One boy out of a number stoops in the position for “Leap-frog” at an agreed fixed line. From the players he chooses a Leader and a Foot. The Leader first leaps over the stooping boy at a foot from the line; the other players then leap in turn each at a foot further from the line, the stooping boy moving forward from the line for each player; finally the Foot leaps as far as the distance leapt by the last boy. If this is accomplished, the Leader hops from the line and then leaps; the followers hop and leap each a foot further than each other; finally the Foot hops and leaps as far as the distance covered by the last boy. If this is accomplished, the Leader hops twice and then leaps; the same process going on until one of the boys fails, who then takes the place of the stooping boy, and the game begins again. If the Foot covers any longer distance than the Leader, the Leader stoops down.—Earls Heaton, Yorks. (H. Hardy).

This game is general. Mr. Emslie describes the London version somewhat differently. After all the boys had jumped over the first boy’s back, a cry of “Foot it” was raised, and the boy who had given the back placed one of his feet at a right angle to the other, and in this way measured a “foot’s length” from the starting-place. All the boys then “overed” his back from the original line, the last one crying “Foot it,” and then the measuring ceremony was again gone through, and the game commenced again, and continued in the same manner until one of the boys failed to “over” the back, when he became Back.[Addendum]

Football

The modern game of “Football” is too well known to need description here, and, like “Cricket,” it has become no longer a children’s game. As to its origin, there are many ball games, such as “Camping,” which have been suggested as the original form of “Football.” Every school almost had some peculiarity in the method of playing, and Eton, Winchester, Uppingham, and Rugby are well-known examples. It is not a little interesting to note, now that “Football” has settled down into a national game organised by county committees, that one of the forms of play officially recognised is the old Rugby game, the other form, known as the “Association,” being arrived at by agreement of those interested in the game.

To illustrate the ancient origin of the game, and its serious import as a local contest rather than a sport, some examples may be given. It is still (1877) keenly contested at Workington on Easter Tuesday on the banks of, and not unfrequently in, the river Derwent (Dickinson’s Cumberland Glossary). At Derby there was a football contest between the parishes of All Saints’ and St. Peter’s. The ball was thrown into the market-place from the Town Hall. The moment it was thrown the “war cries” of the rival parishes began, and the contest, nominally that of a football match, was in reality a fight between the two sections of the town; and the victors were announced by the joyful ringing of their parish bells (Dyer’s Popular Customs, p. 75). At Chester-le-Street the game was played between what were termed “up-streeters” and “down-streeters,” one side endeavouring to get the ball to the top of the town, whilst their opponents tried to keep it near the lower or north end. At one o’clock the ball was thrown out from near the old commercial hotel, the Queen’s Head, in the centre of the town, and it has often been received by over three and four hundred people, so great was the interest taken in this ancient sport. At Asborne the struggle was between the “up’ards” and “down’ards.” At Dorking the divisions were between the east and west ends of the town, and there was first a perambulation of the streets by the football retinue composed of grotesquely dressed persons. At Alnwick the divisions were the parishes of St. Michael’s and St. Paul’s. At Kirkwall the contest was on New Year’s Day, and was between “up the gates” and “down the gates,” the ball being thrown up at the Cross. At Scarborough, on the morning of Shrove Tuesday, hawkers paraded the streets with parti-coloured balls, which were purchased by all ranks of the community. With these, and armed with sticks, men, women, and children repaired to the sands below the old town and indiscriminately commenced a contest. The following graphic account of Welsh customs was printed in the Oswestry Observer of March 2, 1887: “In South Cardiganshire it seems that about eighty years ago the population, rich and poor, male and female, of opposing parishes, turned out on Christmas Day and indulged in the game of ‘Football’ with such vigour that it became little short of a serious fight. The parishioners of Cellan and Pencarreg were particularly bitter in their conflicts; men threw off their coats and waistcoats and women their gowns, and sometimes their petticoats. At Llanwenog, an extensive parish below Lampeter, the inhabitants for football purposes were divided into the Bros and the Blaenaus. A man over eighty, an inmate of Lampeter Workhouse, gives the following particulars:—In North Wales the ball was called the Bêl Troed, and was made with a bladder covered with a Cwd Tarw. In South Wales it was called Bél Ddu, and was usually made by the shoe-maker of the parish, who appeared on the ground on Christmas Day with the ball under his arm. The Bros, it should be stated, occupied the high ground of the parish. They were nicknamed ‘Paddy Bros,’ from a tradition that they were descendants from Irish people who settled on the hills in days long gone by. The Blaenaus occupied the lowlands, and, it may be presumed, were pure-bred Brythons. The more devout of the Bros and Blaenaus joined in the service at the parish church on Christmas morning. At any rate, the match did not begin until about mid-day, when the service was finished. Then the whole of the Bros and Blaenaus, rich and poor, male and female, assembled on the turnpike road which divided the highlands from the lowlands. The ball having been redeemed from the Crydd, it was thrown high in the air by a strong man, and when it fell Bros and Blaenaus scrambled for its possession, and a quarter of an hour frequently elapsed before the ball was got out from among the struggling heap of human beings. Then if the Bros, by hook or by crook, could succeed in taking the ball up the mountain to their hamlet of Rhyddlan they won the day; while the Blaenaus were successful if they got the ball to their end of the parish at New Court. The whole parish was the field of operations, and sometimes it would be dark before either party scored a victory. In the meantime many kicks would be given and taken, so that on the following day some of the competitors would be unable to walk, and sometimes a kick on the shins would lead the two men concerned to abandon the game until they had decided which was the better pugilist. There do not appear to have been any rules for the regulation of the game; and the art of football playing in the olden time seems to have been to reach the goal. When once the goal was reached, the victory was celebrated by loud hurrahs and the firing of guns, and was not disturbed until the following Christmas Day. Victory on Christmas Day, added the old man, was so highly esteemed by the whole countryside, that a Bro or Blaenau would as soon lose a cow from his cow-house as the football from his portion of the parish.”

(b) In Gomme’s Village Community, pp. 241-44, the position of football games as elements in the traditions of race is discussed, and their relationship to a still earlier form of tribal games, where the element of clan feuds is more decidedly preserved, is pointed out.

Forfeits

Forfeits are incurred in those games in which penalties are exacted from players for non-compliance with the rules of the game; “Buff,” “Contrary,” “Crosspurposes,” “Fire, Air, and Water,” “Follow my Gable,” “Genteel Lady,” “Jack’s Alive,” “Old Soldier,” “Twelve Days of Christmas,” “Turn the Trencher,” “Wadds,” and others. These games are described under their several titles, and the formula for forfeits is always the same. Small articles belonging to the players must be given by them every time a forfeit is incurred, and these must be redeemed at the close of the game. They are “cried” in the following manner:—One of the players sits on a chair having the forfeits in her lap. A child kneels on the ground and buries his face in his hands on the lap of the person who holds the forfeits. The “crier” then takes up indiscriminately one of the forfeits, and holding it up in the sight of all those who have been playing the games (without the kneeling child seeing it), says—

Here’s a very pretty thing and a very pretty thing,
And what shall be done to [or, by] the owner of this very pretty thing?

The kneeling child then says what the penance is to be. The owner of the forfeit must then perform the penance before the other players, and then another forfeit is “cried.”

The more general penances imposed upon the owners of the forfeits are as follows, but the list could be very much extended:—

  • Bite an inch off the poker.
  • Kneel to the prettiest, bow to the wittiest, and kiss the one you love best.
  • Stand in each corner of the room, sigh in one, cry in another, sing in another, and dance in the other.
  • Put yourself through the keyhole.
  • Place two chairs in the middle of the room, take off your shoes, and jump over them.
  • Measure so many yards of love ribbon.
  • Postman’s knock.
  • Crawl up the chimney.
  • Spell Opportunity.

Miss Burne mentions one penance designed to make the victim ridiculous, as when he is made to lie on his back on the floor with his arms extended, and declare—

Here I lie!
The length of a looby,
The breadth of a booby,
And three parts of a jackass!

—Shropshire Folk-lore, pp. 526-27.

(c) Halliwell gives, in his Nursery Rhymes, pp. 324-26, some curious verses, recorded for the first time by Dr. Kenrick in his Review of Dr. Johnson’s Shakespeare, 1765, on “rules for seemly behaviour,” in which the forfeits imposed by barbers as penalties for handling razors, &c., are set forth. Although “barbers’ forfeits” are not of the same nature as the nursery forfeits, it is possible that this general custom among so important a class of the community in early times as barbers may have suggested the game. Both Forby in his Vocabulary of East Anglia and Moor in his Suffolk Words bear testimony to the general prevalence of barbers’ forfeits, and it must be borne in mind that barbers were also surgeons in early days. A curious custom is also recorded in another East Anglian word-list, which may throw light upon the origin of the game from popular custom. “A forfeit is incurred by using the word ‘water’ in a brew-house, where you must say ‘liquor;’ or by using the word ‘grease’ in a chandlery, where it is ’stuff’ or ‘metal.’ The forfeit is to propitiate the offended genius loci” (Spurden’s East Anglian Vocabulary). The element of divination in the custom is perhaps indicated by a curious note from Waldron, in his Description of the Isle of Man (Works, p. 55), “There is not a barn unoccupied the whole twelve days, every parish hiring fiddlers at the public charge. On Twelfth Day the fiddler lays his head on some of the wenches’ laps, and a third person asks who such a maid or such a maid shall marry, naming the girls then present one after another; to which he answers according to his own whim, or agreeable to the intimacies he has taken notice of during this time of merriment. But whatever he says is as absolutely depended on as an oracle; and if he happen to couple two people who have an aversion to each other, tears and vexation succeed the mirth. This they call cutting off the fiddler’s head; for after this he is dead for the whole year.” Redeeming the forfeits is called “Crying the Weds,” in Burne’s Shropshire Folk-lore, p. 526. See “Wadds.”[Addendum]

Fox

Fox, a fox, a brummalary
How many miles to Lummaflary? Lummabary?
Eight and eight and a hundred and eight.
How shall I get home to-night?
Spin your legs and run fast.

Halliwell gives this rhyme as No. ccclvii. of his Nursery Rhymes, but without any description of the game beyond the words, “A game of the fox.” It is probably the same game as “Fox and Goose.”

Fox and Goose (1)

In Dorsetshire one of the party, called the Fox, takes one end of the room or corner of a field (for the game was equally played indoors or out); all the rest of the children arrange themselves in a line or string, according to size, one behind the other, the smallest last, behind the tallest one, called Mother Goose, with their arms securely round the waist of the one in front of them, or sometimes by grasping the dress.

The game commences by a parley between the Fox and Goose to this effect, the Goose beginning.

“What are you after this fine morning?”

“Taking a walk.”

“With what object?”

“To get an appetite for a meal.”

“What does [will] your meal consist of?”

“A nice fat goose for my breakfast.”

“Where will you get it?”

“Oh, I shall get a nice morsel somewhere; and as they are so handy, I shall satisfy myself with one of yours.”

“Catch one if you can.”

A lively scene follows. The Fox and Mother Goose should be pretty evenly matched; the Mother with extended arms seeking to protect her Brood, while the Fox, who tries to dodge under, right and left, is only allowed in case of a successful foray or grasp to secure the last of the train. Vigorous efforts are made to escape him, the Brood of course supplementing the Mother’s exertions to elude him as far as they are able, but without breaking the link. The game may be continued until all in turn are caught.—Folk-lore Journal, vii. 217-18.

In Lancashire the children stand in line behind each other, holding each other by the waist. One stands facing them and calls out—

My mother sits on yonder chimney,
And she says she must have a chicken.

The others answer—

She can’t have a chicken.

The one then endeavours to catch the last child of the tail, who when caught comes behind the captor; repeat until all have changed sides.—Monton, Lancashire (Miss Dendy).

A version of this game played at Eckington, Derbyshire, is played as follows:—A den is chalked out or marked out for the Fox. A larger den, opposite to this, is marked out for the Geese. A boy or a girl represents the Fox, and a number of others the Geese. Then the Fox shouts, “Geese, Geese, gannio,” and the Geese answer, “Fox, Fox, fannio.” Then the Fox says, “How many Geese have you to-day?” The Geese reply, “More than you can catch and carry away.” Then the Geese run out of the den, and the Fox tries to catch them. He puts as many as he catches into his den (S. O. Addy).

(b) This game is a very general one at Christmas time. It is practically the same as “Gled Wylie,” and “Hen and Chickens,” and the “Hawk and Chickens” of Mr. Newell’s Games and Songs of American Children, pp. 155-56. By referring to these games it will be seen that the whole group are mimic representatives of farmyard episodes, though the animal characters are giving way to more domestic affairs, as shown in the Pins and Needles version of “Hen and Chickens.” It is possible that the different animals which are victims to the Fox appearing in the different games may arise from local circumstances, and that in this case a real distinction exists between the various names by which this game is known. A game called “Wolf and Deer,” similar to “Fox and Geese,” is given in Winter Evening Amusements, by R. Revel. The last one at the end of the tail may, if she has no other chance of escape, try and place herself before the Deer or Hen. She is then no longer to be hunted; all the others must then follow her example until the deer becomes the last of the line. The game then terminates by exacting a forfeit for each lady whom the Wolf has suffered to escape his clutches (pp. 64, 65).

See “Gled Wylie,” “Hen and Chickens,” “Old Dame.”[Addendum]

Fox and Geese (2)

A game known by this name is played with marbles or pegs on a board on which are thirty-three holes, or on the pavement, with holes scraped out of the stones. To play this game there are seventeen pieces called Geese, and another one either larger or distinguished from the Geese by its colour, which is called the Fox. The Fox occupies the centre hole, and the Geese occupy nine holes in front, and four on each side of him. The vacant holes behind are for the Geese and Fox to move in. The game is for the Geese to shut up the Fox so that he cannot move. All the pieces can be moved from one spot to another in the direction of the lines, but cannot pass over two holes at once. The Geese are not permitted to take the Fox. The Fox’s business is to take all, or as many of the Geese as will prevent him from being blockaded. The Fox can take the Geese whenever there is a vacant space behind them, which he passes to, then occupies.

This game has been very popular among schoolboys in all ages. Mr. Micklethwaite, in a paper on the Indoor Games of School Boys in the Middle Ages (Arch. Journ. xlix. 322), gives instances of finding figures of this game cut “in the cloister benches of Gloucester Cathedral and elsewhere, and there are several on the twelfth century tomb at Salisbury, miscalled Lord Stourton’s,” and also at Norwich Castle. For the date of these boards, Mr. Micklethwaite says for the last three centuries and a half cloisters everywhere in England have been open passages, and there have generally been schoolboys about. It is therefore not unlikely that they should have left behind them such traces as these play-boards. But if they are of later date they would not be found to be distributed in monastic cloisters with respect to the monastic arrangement, and we do find them so. Strutt describes the game (Sports, p. 319).

See “Nine Men’s Morris,” “Noughts and Crosses.”

Fox in the Fold

“The Tod (Fox) i’ the Faul (Fold).” This game is commonly played by boys. Any number of boys join hands and stand in a circle to form the Faul. The boy that represents the Tod is placed within the circle. His aim is to escape. To effect this he rushes with all his force, increased by a run, against the joint hands of any two of the players. If the rush does not unloose the grasp, he hangs on the two arms with all his weight, pressing and wriggling. If he fails he makes a rush at another two, always selecting those players he thinks weakest. When he does break through he rushes off at the top of his speed, with all the players in full cry, till he is caught and brought back. The game begins anew with another boy as Tod.—Keith (Rev. W. Gregor).

See “Bull in the Park,” “Frog in the Middle.”

Fox in the Hole

All the players are armed with handkerchiefs. One of the players is chosen for Fox, who has his den marked out. The Fox hops out on one leg, with his handkerchief ready to strike. The players gather round him and attack him. If he can strike one of his assailants without putting his foot to the ground from his hopping position, the player so struck is chased by the others into the den, and he then becomes the Fox for another round of the game.—Cork (Miss Keane).

Halliwell (Nursery Rhymes, p. 228) describes the game in practically the same manner, but adds that when the Fox is coming out he says—

The Fox gives warning
It’s a cold and frosty morning,

after which he is at liberty to hop out and use his handkerchief.

(b) This game is alluded to in Soliman and Perseda, 1599; Florio, p. 480; Herrick, i. 176. See Halliwell’s Dictionary. Professor Mayor communicated to the Gentleman’s Magazine of 1848 (ii.), p. 147, the following early allusions to the game from old dictionaries:—

Gouldman, London, MDCLXIV.—“Ascoliasmus, Empusæ ludus: a kind of play wherein boys lift up one leg and hop with the other, where they beat one another with bladders tied to the end of strings. Fox to thy hole.”

Holyoke, MDCLXXVII.—“Empusa. παρὰ τὸ ἑνἱ ποδἱζειν, quòd uno incedat pede. Hence empusam agere is used for a play, hopping on one leg; with us, Fox to his hole.”

Id. “Ascoliasmus. A kind of play that children use when they hop on one leg, called Fox to thy hole.”

Cambridge Dict. MDCXCIII.—“Ascol. A kind of play wherein boys hopping on one leg beat one another with gloves or pieces of leather, and is called Fox to thy hole.”

Coles, 7th ed. 1711.—“Ascol. The play called Fox to the hole.—Empus. Ludus Empusæ. Scotch hoppers, or Fox in the hole.”

A similar game to this is played at Earls Heaton, Yorkshire (Mr. Hardy), and called “Goose and Gander.” Two players, the Goose and the Gander, stand in a ring, each on one leg. They hop out in turn, and try to catch one of the other players without letting their other leg touch the ground. If they fail in this they get “strapped” back to the ring. When either are successful, the player who is caught takes the place of either Goose or Gander in turn. The game is also mentioned in Useful Transactions in Philosophy, 1708-9.

French Jackie

This game is played either by boys or girls or by both together. One is chosen to stand alone; the other players join hands and form a circle. The one outside the circle goes round it and touches on the back one of the circle. He then runs off round the circle, and the one who was touched runs off in the opposite direction round the circle. The aim of each player is to reach the vacant place in the circle first. The one left out has to repeat the same action. The game may go on for any length of time.—Keith (Rev. W. Gregor).

At Barnes this game is called “Gap.” It is known as “French Tag” in the Forest of Dean, Gloucestershire (Miss Matthews), and “Tap-back” at Bitterne, Hants (Mrs. Adam).

French and English

The children choose sides under a leader, and a boundary line is made in the middle of the ground dividing the French and English territory. A handkerchief is then placed in the back part of each territory to represent a flag. The object is to obtain as many flags from the opposite side as possible. If a person is captured before having seized a flag, he is taken prisoner, and must be rescued by one of his own side. Thus, for instance, an Englishman enters the French territory and tries to reach the flag. If he is seen by the French before he reaches the flag, he is taken prisoner and is placed near the flags, and the next Englishman rescues him instead of taking a flag. As soon as the flag is taken, one of the party must put another handkerchief in its place. A player cannot be taken prisoner after having obtained the handkerchief or flag. The winning side is decided by counting the flags and prisoners.—Bitterne, Hants (Mrs. Byford).

This is a very general game, and is known as “Scotch and English” in the north, where some interesting details occur, for which see “Scotch and English.”

French Blindman’s Buff

The children kneel in a circle, one standing blindfolded in the middle. The kneeling children shout, “Come point to me with your pointer.”—Monton, Lancashire (Miss Dendy).

See “Buff,” “Dinah,” “Muffin Man.”

Friar-rush

A Christmas game, mentioned in the Declaration of Popish Impostures, 1603.

Frincy-francy

A game played between the dances at balls in farm-houses. A chair was placed in the middle of the barn or room; the master of the ceremonies led to the chair a young woman, who sat down and named the young man whom she was willing should kiss her. This he did, and then took the seat which the lady vacated. He then called out the name of some favourite girl, who was led up to him; there was another kiss. The girl then took the seat, and so on (county of Down). The same game is called “Frimsey-framsey” in parts of the county of Antrim.—Patterson’s Antrim and Down Glossary.

Compare “Cushion Dance.”

Frog-lope

Name for “Leap-frog.”—Addy’s Sheffield Glossary.

Frog in the Middle

One child is seated on the ground with his legs under him; the other players form a ring round. They then pull or buffet the centre child or Frog, who tries to catch one of them without rising from the floor. The child who is caught takes the place of the centre child. Another method of playing the game is similar to “Bull in the Park.” The child in the centre tries to break out of the ring, those forming it keeping the Frog in the ring by any means in their power, while still keeping their hands clasped. They sometimes sing or say—

Hey! hey! hi! Frog in the middle and there shall lie;
He can’t get out and he shan’t get out—hey! hey! hi!

They dance round when saying this, all keeping a watch on the Frog, who suddenly makes a rush, and tries to break through the ring.—London (A. B. Gomme).

Strutt describes this game, and gives an illustration from a fourteenth century MS. which is here reproduced from the original (Sports, p. 303). Newell (Games of American Children, p. 171) also mentions it, and gives the rhyme as—

Frog in the sea, can’t catch me!

Gap

The same as “French Jackie.” This game is called “Tap-back” or “Tat-back” at Bitterne, Hants.

Garden Gate

Children join hands and form a ring. One child stands inside the ring; this child walks round and asks one of the circle, called the Keeper—

Have you the key of the garden gate?
Open and let me go through.

The Keeper replies—

My next-door neighbour’s got the key;
Ask him and he’ll give it to you.

This is repeated by each one in the circle. Then the inside child comes again to the Keeper and says—

None of the neighbours have got the key,
So you must let me go through.

The Keeper answers—

I’ve lost the key of the garden gate,
And cannot let you through.

Then all the ring say—

You must stop all night within the gate,
Unless you have strength to break through.

The child inside then attempts to break through, and if he succeeds in breaking any of the clasped hands the one who first gives way has to take the place in the centre.—Roxton, St. Neots (Miss Lumley).

See “Bull in the Park.”

Gegg

“To smuggle the Gegg,” a game played by boys in Glasgow, in which two parties are formed by lot, equal in number, the one being denominated the Outs, the other Ins. The Outs are those who go out from the den or goal, where those called the Ins remain for a time. The Outs get the Gegg, which is anything deposited, as a key, a penknife, &c. Having received this, they conceal themselves, and raise the cry, “Smugglers!” On this they are pursued by the Ins; and if the Gegg (for the name is transferred to the person who holds the deposit) be taken, they exchange situations—the Outs become Ins and the Ins Outs. This play is distinguished from “Hy-spy” only by the use of the Gegg. One of the Ins who is touched by one of the Outs is said to be taken, and henceforth loses his right to hold the Gegg. If he who holds the Gegg gets in the den, the Outs are winners, and have the privilege of getting out again. The Outs, before leaving the den, shuffle the Gegg, or smuggle it so between each other that the Ins do not know which person has it. He who is laid hold of, and put to the question, is supposed to deny that he has the Gegg: if he escapes with it, he gets out again.—Jamieson.

Genteel Lady

A player begins thus:—“I, a genteel lady (or gentleman) came from that genteel lady (or gentleman) to say that she (or he) owned a tree.” The other players repeat the words in turn, and then the leader goes over them again, adding, “with bronze bark.” The sentence goes round once more, and on the next repetition the leader continues, “with golden branches.” He afterwards adds, “and silver leaves,” “and purple fruit,” “and on the top a milk-white dove,” and, finally, “mourning for the loss of his lady-love.”

If a player should fail in repeating the rigmarole, there is a fine to pay. A “pipe-lighter” is stuck in her hair, and she must say “one-horned lady” instead of “genteel lady.” When a second horn is added, of course she says “two-horned,” and so forth. Some players wear half-a-dozen before the conclusion of the game. The game is called “The Wonderful Tree.”—Anderby, Lincolnshire (Miss M. Peacock).

In some parts of Yorkshire it is customary to say “no-horned lady” instead of “genteel lady” at the beginning of the game.

When we played this game we said “always genteel” after “genteel lady,” and varied the formula. For instance, the first player would say, “I, a genteel lady, always genteel, come from a genteel lady, always genteel, to say she lives in a house with twelve windows,” or words were used beginning with the letter A. Each player must repeat this, and add something else in keeping with a house; or sentences had to be made in which words beginning with the letter A must be said, the other players doing the same alphabetically.—London (A. B. Gomme).

Mr. Newell, in writing of this game, says that the “lamp-lighter” or “spill” was lighted when placed in the hair of the players who made mistakes. He does not mention forfeits being exacted.—Games, p. 139.

Ghost at the Well

One of the party is chosen for Ghost (if dressed in white so much the better); she hides in a corner; the other children are a mother and daughters. The eldest daughter says:—

“Mother, mother, please give me a piece of bread and butter.”

M. “Let me (or ‘leave me’) look at your hands, child. Why, they are very dirty.”

E. D. “I will go to the well and wash them.”

She goes to the corner, the Ghost peeps up, and she rushes back, crying out—

“Mother! mother! I have seen a Ghost.”

M. “Nonsense, child! it was only your father’s nightshirt I have washed and hung out to dry. Go again.”

The child goes, and the same thing happens. She returns, saying—

“Yes! mother! I have seen a ghost.”

M. “Nonsense, child! we will take a candle, and all go together to search for it.”

The mother picks up a twig for a candle, and they set off. When they come near to the Ghost, she appears from her hiding-place, mother and children rush away in different directions, the Ghost chases them until she has caught one, who in her turn becomes Ghost.—West Cornwall (Miss Courtney, Folk-lore Journal, v. 55).

This game was “Ghost in the Copper” in London. It was played in the same way as above. Chairs formed the copper, and the ghost crouched down behind. The “Mother” was “washing” at a tub, also formed with two chairs. The eldest daughter was told she could not go to school to-day; she must stop at home and help hang up the clothes. The other children go to play. The Mother said, “Here, Jane, take this (pretending to give her a garment out of the wash-tub) and put it in the copper, and push it down well with the stick.” Jane goes to the copper and pretends to take off the lid. When she puts the washed garment in, and pokes down with the stick, the Ghost jumps up. She cries out as above, the Mother saying, “Nonsense, child! it’s only some of the boiling clothes.” The child goes again, and the game proceeds as above. It is generally played now as “Ghost.”—A. B. Gomme. It is mentioned by Newell (Games, p. 223).[Addendum]

Giants

A Giant is chosen, and he must be provided with a cave. A summer-house will do, if there is no window for the Giant to see out of. The others then have to knock at the door with their knuckles separately. The Giant rushes when he thinks all the children have knocked, and if he succeeds in catching one before they reach a place of safety (appointed beforehand) the captured one becomes Giant.—Bitterne, Hants (Mrs. Byford). See “Wolf.”

Giddy

Giddy, giddy, gander,
Who stands yonder?
Little Bessy Baker,
Pick her up and shake her;
Give her a bit of bread and cheese,
And throw her over the water.

—Warwickshire.

(b) A girl being blindfolded, her companions join hands and form a ring round her. At the word “Yonder” the blindfolded girl points in any direction she pleases, and at line three names one of the girls. If the one pointed at and the one named be the same, she is the next to be blinded; but, curiously enough, if they be not the same, the one named is the one. Meanwhile, at line four, she is not “picked up,” but is shaken by the shoulders by the still blindfolded girl; and at line five she is given by the same “bread and cheese,” i.e., the buds or young leaves of what later is called “May” (Cratægus oxyacantha); and at line six she is taken up under the blinded girl’s arm and swung round.—Warwickshire (Notes and Queries, 6th Ser., viii. 451).

Gilty-galty (or gaulty)

A boy’s game. One boy is chosen, who says:—

Gilty-galty four-and-forty,
Two tens make twenty.

He then counts one, two, three, four, &c., up to forty, having his eyes covered by his hands, and the others hide while he is saying the “nominy.” At the conclusion he uncovers his eyes, and if he sees any boys not yet hidden they have to stand still. He seeks the rest, but if he moves far away from his place, called the “stooil” (stool), one of the hidden boys may rush out and take it, provided he can get there first. Should he fail in this he also has to stand aside; but if any one succeeds, then all run out as before, and the same boy has to say the “nominy” again. On the other hand, if he finds all the boys without loosing his “stooil,” the boy first caught has to take his place and say the “nominy.” The game was thus played in 1810, and is so still, both here and at Lepton.—Easther’s Almondbury and Huddersfield Glossary.

Gipsy

I charge my children, every one,
To keep good house while I am gone.
You, and you [points], but specially you
[or sometimes, but specially Sue],
Or else I’ll beat you black and blue.

One child is selected for Gipsy, one for Mother, and one for Daughter Sue. The Mother says the lines, and points to several children to emphasise her words. During her absence the Gipsy comes in, entices a child away, and hides her. This process is repeated till all the children are hidden, when the mother has to find them.—Halliwell (Nursery Rhymes, p. 228).

See “Mother, Mother, the Pot Boils Over,” “Witch.”

Gled-wylie

The name of a singular game played at country schools. One of the largest of the boys steals away from his comrades, in an angry-like mood, to some dykeside or sequestered nook, and there begins to work as if putting a pot on a fire. The others seem alarmed at his manner, and gather round him, when the following dialogue takes place:—

They say first to him—

What are ye for wi’ the pot, gudeman?
Say what are ye for wi’ the pot?
We dinna like to see ye, gudeman,
Sae thrang about this spot.

We dinna like ye ava, gudeman,
We dinna like ye ava.
Are ye gaun to grow a gled, gudeman?
And our necks draw and thraw?

He answers—

Your minnie, burdies, ye maun lae;
Ten to my nocket I maun hae;
Ten to my e’enshanks, and or I gae lye,
In my wame I’ll lay twa dizzen o’ ye by.

The mother of them, as it were, returns—

Try’t than, try’t than, do what ye can,
Maybe ye maun toomer sleep the night, gudeman;
Try’t than, try’t than, Gled-wylie frae the heugh,
Am no sae saft, Gled-wylie, ye’ll fin’ me bauld and teugh.

After these rhymes are said the chickens cling to the mother all in a string. She fronts the flock, and does all she can to keep the kite from her brood, but often he breaks the row and catches his prey.—Mactaggart’s Gallovidian Encyclopædia.

Evidently denominated from the common mode of designating the kite among the vulgar (Jamieson). “The Greedy Gled’s seeking ye,” is one of the lines of a rhyme used in “Hide and Seek” in Edinburgh. Glead, or Gled, is also a Yorkshire and Cheshire name for a kite. “As hungry as a Glead” (Glossary, by an Old Inhabitant).—Leigh (Cheshire Glossary).

See “Fox and Goose,” “Hen and Chickens,” “Hide and Seek.”

Glim-glam

The play of “Blind Man’s Buff.”—Banffshire, Aberdeen (Jamieson).

Gobs

A London name for the game of “Hucklebones.”

See “Fivestones.”

Green Grass

[Play]

—Middlesex (Miss Collyer).

[Play]

—London (A. B. Gomme).

[Play]

—Congleton (Miss A. E. Twemlow).

I.

A dis, a dis, a green grass,
A dis, a dis, a dis;
Come all you pretty fair maids
And dance along with us.

For we are going roving,
A roving in this land;
We’ll take this pretty fair maid,
We’ll take her by the hand.

Ye shall get a duke, my dear,
And ye shall get a drake;
And ye shall get a young prince,
A young prince for your sake.

And if this young prince chance to die,
Ye shall get another;
The bells will ring, and the birds will sing,
And we’ll clap hands together.

—Chamber’s Popular Rhymes, pp. 137-38.

II.

A-diss, a-diss, a-green grass,
A-diss, a-diss, a-dass;
Come, my pretty fair maid,
And walk along with us.

For you shall have a dik-ma-day,
You shall have a drāgon;
You shall have a nice young man
With princes for his thēgan (or sēgan).

—Lanarkshire (W. G. Black).

III.

A dish, a dish, a green grass,
A dish, a dish, a dish,
Come all you pretty maidens
And dance along wi’ us.

For we are lads a roving,
A roving through the land,
We’ll take this pretty fair maid
By her lily white hand.

Ye sall get a duke, my dear,
An ye sall get a drake,
An ye sall get a bonny prince
For your ain dear sake.

And if they all should die,
Ye sall get anither;
The bells will ring, the birds will sing,
And we’ll clap our hands together.

—Biggar (W. Ballantyne).

IV.

Dissy, dissy, green grass,
Dissy, dissy, duss,
Come all ye pretty fair maids
And dance along with us.

You shall have a duck, my dear,
And you shall have a drake,
And you shall have a nice young man
To love you for your sake.

If this young man should chance to die
And leave the girl a widow,
The birds shall sing, the bells shall ring,
Clap all your hands together.

—Yorkshire (Henderson’s Folk-lore, Northern Counties, p. 27).

V.

Dossy, dossy green grass,
Dossy, dossy, doss,
Come all ye pretty fair maids
And dance upon the grass.

I will give you pots and pans,
I will give you brass,
I will give you anything
For a pretty lass.

I will give you gold and silver,
I will give you pearl,
I will give you anything
For a pretty girl.

Take one, take one, the fairest you can see.

You shall have a duck, my dear,
You shall have a drake,
You shall have a young man
Apprentice for your sake.

If this young man shall wealthy grow
And give his wife a feather,
The bells shall ring and birds shall sing
And we’ll all clap hands together.

—Roxton, St. Neots (Miss Lumley).

VI.

Walking up the green grass,
A dust, a dust, a dust!
We want a pretty maiden
To walk along with us.

We’ll take this pretty maiden,
We’ll take her by the hand,
She shall go to Derby,
And Derby is the land!

She shall have a duck, my dear,
She shall have a drake,
She shall have a nice young man
A-fighting for her sake!

Suppose this young man was to die,
And leave the poor girl a widow;
The bells would ring and we should sing,
And all clap hands together!

—Berrington (Shropshire Folk-lore, p. 511).

VII.

Tripping up the green grass,
Dusty, dusty, day,
Come all ye pretty fair maids,
Come and with me play.

You shall have a duck, my dear,
And you shall have a swan,
And you shall have a nice young man
A waiting for to come.

Suppose he were to die
And leave his wife a widow,
Come all ye pretty fair maids,
Come clap your hands together!

Will you come?
No!

Naughty man, he won’t come out,
He won’t come out, he won’t come out,
Naughty man, he won’t come out,
To help us in our dancing.

Will you come?
Yes!

Now we’ve got our bonny lad,
Our bonny lad, our bonny lad,
Now we’ve got our bonny lad,
To help us in our dancing.

—Middlesex (Miss Collyer).

VIII.

Stepping on the green grass
Thus, and thus, and thus;
Please may we have a pretty lass
To come and play with us?
We will give you pots and pans,
We will give you brass,

No!

We will give you anything
For a bonny lass.

No!

We will give you gold and silver,
We will give you pearl,
We will give you anything
For a pretty girl.

Yes!

You shall have a goose for dinner,
You shall have a darling,
You shall have a nice young man
To take you up the garden.

But suppose this young man was to die
And leave this girl a widow?
The bells would ring, the cats would sing,
So we’ll all clap together.

—Frodingham and Nottinghamshire (Miss M. Peacock).

IX.

Stepping up the green grass,
Thus, and thus, and thus;
Will you let one of your fair maids
Come and play with us?
We will give you pots and pans,
We will give you brass,
We will give you anything
For a pretty lass.

No!

We won’t take your pots and pans,
We won’t take your brass,
We won’t take your anything
For a pretty lass.

Stepping up the green grass,
Thus, and thus, and thus;
Will you let one of your fair maids
Come and play with us?
We will give you gold and silver,
We will give you pearl,
We will give you anything
For a pretty girl.

Yes!

Come, my dearest [Mary],
Come and play with us,
You shall have a young man
Born for your sake.
And the bells shall ring
And the cats shall sing,
And we’ll all clap hands together.

—Addy’s Sheffield Glossary.

X.

Up and down the green grass,
This, and that, and thus;
Come all you fair maids
And walk along with us.

Some will give you silver,
Some will give you gold,
Some will give you anything
For a pretty lass.

Don’t you think [boy’s name]
Is a handsome young man?
Don’t you think Miss [child who has been choosing]
Is as handsome as he?

Then off with the glove
And on with the ring;
You shall be married
When you can agree.

Take hold of my little finger,
Maycanameecan,
Pray tell me the name
Of your young man.

—Hurstmonceux, Sussex (Miss Chase).

XI.

Here we come up the green grass,
Green grass, green grass,
Here we come up the green grass,
Dusty, dusty, day.

Fair maid, pretty maid,
Give your hand to me,
I’ll show you a blackbird,
A blackbird on the tree.

We’ll all go roving,
Roving side by side,
I’ll take my fairest ——,
I’ll take her for my bride.

Will you come?
No!

Naughty miss, she won’t come out,
Won’t come out, won’t come out,
Naughty miss, she won’t come out,
To help us with our dancing.

Will you come?
Yes!

Now we’ve got our bonny lass,
Bonny lass, bonny lass,
Now we’ve got our bonny lass,
To help us with our dancing.

—London (A. B. Gomme).

XII.

Here we go up the green grass,
The green grass, the green grass;
Here we go up the green grass,
So early in the morning.

Fair maid, pretty maid;
Give your hand to me,
And you shall see a blackbird,
A blackbird on the tree;
All sorts of colours
Lying by his side,
Take me, dearest [——],
For to be my bride—

Will you come?
No!

Naughty old maid, she won’t come out,
She won’t come out,
To help us with our dancing—

Will you come?
Yes!

Now we’ve got the bonny lass,
Now we’ve got the bonny lass,
To help us with our dancing.

—Liphook, Hants (Miss Fowler).

XIII.

Trip trap over the grass,
If you please, will you let one of your [eldest] daughters come,
Come and dance with me?
I will give you pots and pans,
I will give you brass,
I will give you anything
For a pretty lass—

No!

I will give you gold and silver,
I will give you pearl,
I will give you anything
For a pretty girl.

Take one, take one, the fairest you may see.

The fairest one that I can see
Is pretty [Nancy], come to me;

You shall have a duck, my dear,
And you shall have a drake,
And you shall have a young man,
Apprentice for your sake.

If this young man should happen to die,
And leave this poor woman a widow,
The bells shall all ring and the birds shall all sing,
And we’ll clap hands together.

—Halliwell’s Popular Nursery Rhymes, cccxxxii.

XIV.

Will you take gold and silver, or will you take brass,
Will you take anything for a pretty lass?

No! we’ll not take gold and silver, no! we’ll not take brass;
We’ll not take anything for a pretty lass.

Will you take the keys of school, or will you take brass?
Will you take anything for a pretty lass?

Yes! we’ll take the keys of school; yes! we will take brass;
We will take anything for a pretty lass.

Come, my dear [Mary Anne], and give me your right hand,

And you shall have a duck, my dear,
You shall have a drake;
You shall have a nice young man
To fiddle for your sake.

The birds will sing, the bells will ring,
And we’ll all clap hands together.

—Congleton Workhouse School (Miss A. E. Tremlow).

(c) The popular version of this game is played by the greater number of the children forming a line on one side with joined hands, and one child (sometimes two or more) facing them, advancing and retiring while singing the verses. When he asks the question, “Will you come?” one girl on the opposite side answers “No!” and afterwards “Yes!” When this is said, she goes to the opposite side, and the two dance round together while singing the next verse. The game begins again by the two singing the verses, and thus getting a third child to join them, when the game proceeds for a fourth, and so on.

The Congleton and London versions are played by two lines of children of about equal numbers. In the Lincolnshire version the above description answers, except that when the last line is sung every one claps hands. In the Sussex version the child at the end of the line is taken over by the child who sings the verses, and they lock their little fingers together while singing the remainder.

Addy (Sheffield Glossary) says:—“Two children advance and retire on one side. When the opposite side says ‘Yes!’ the two take the first child in the row and dance round with her, singing the remaining verse. This is called ‘the wedding.’”

The Lanarkshire version is quite a different one, and contains rather remarkable features. Mr. Black says that the game was played entirely by girls, never by boys, and generally in the months of May or June, about forty years ago. The children sang with rather mincing and refined voices, evidently making an effort in this direction. They walked, with their hands clasped behind their backs, up and down the road. Each child was crowned with rushes, and also had sashes or girdles of rushes.

Mr. Ballantyne says in his boyhood it was played by a row of boys on one side and another of girls opposite. The boys selected a girl when singing the third verse.

In the Roxton version, one child at the end of the line of children acts as “mother.” One child advances as “suitor,” and says the three first verses. The “mother” replies with the next line. The “suitor” chooses a girl and says the next verse, and then all the children sing the last verse. This is the same action as in Halliwell’s version.

(d) The analysis of the game-rhymes is on pp. 164-. This analysis presents us with a very good example of the changes caused by the game-rhymes being handed down by tradition among people who have forgotten the original meaning of the game. The first line in the Scotch version contains the word “dis,” which is not known to the ordinary vocabulary. Another word, of similar import, is “dik-ma-day” in the Lanarkshire version. Two other words occur, namely, “thegan” in the Lanarkshire, and “maycanameecan” in the Sussex versions, which are also not to be found in ordinary vocabularies. The two last words appear only once, and cannot, therefore, be used for the purpose of tracing out an original form of the game-rhyme, because on the system of analysis adopted they may be arbitrary introductions and totally unconnected with the original rhymes. This, however, is not the case with the two first-mentioned words, and I am inclined to consider them as forming part of the earliest version. The word “dis” is carried through no less than ten out of the fourteen variants, the gradation in the forms being as follows:—

dis

dass

dish

diss[y]—duss

dossy

this —thus

—dust

—dust[y]

[164-
167]

No. Scot-
land (Cham-
bers). Lanark-
shire. Biggar. York-
shire. Roxton. Shrop-
shire. Lincoln-
shire, Froding-
ham. Sussex,
Hurst-
monceux. Middle-
sex. London. Hants, Liphook. Halli-
well. Shef-
field.

1. A-dis, a-dis, a green grass. A-dis, a-dis, a green grass. A dish, a dish, a green grass. Dissy, dissy, green grass. Dossy, dossy, green grass. — — — — — — — —

2. — — — — — Walking up the green grass. Stepping up the green grass. Up and down the green grass. Tripping up the green grass. Here we come up the green grass. Here we go up the green grass. Trip, trap, over the grass. Stepping up the green grass.

3. A-dis, a-dis, a-das. A-dis, a-dis, a-dass. A dish, a dish, a dish. Dissy, dissy, duss. Dossy, dossy, doss. A dust, a dust, a dust. Thus, and thus, and thus. This, and that, and thus. — — — — Thus, and thus, and thus.

4. — — — — — — — — Dusty, dusty day. On a dusty, dusty day. — — —

5. — — — — — — — — — — So early in the morning. — —

6. Come all ye pretty maids. Come my pretty fair maid. Come all ye pretty maids. Come all ye pretty maids. Come all ye pretty maids. We want a pretty maiden. Please may we have a pretty lass. Come all ye fair maids. Come all ye pretty maids. Fair maid, pretty maid. Fair maid, pretty maid. Please let one of your daughters come. Will you let one of your fair maids.

7. And dance along with us. And walk along with us. And dance along with us. And dance along with us. Dance upon the grass. To walk along with us. To come and play with us. And walk along with us. Come and with us play. — — Come and dance with me. Come and play with us.

8. For we are going a-roving. — For we are lads a roving. — — — — — — [See below.] — — —

9. We’ll take this maid by the hand. — We’ll take this pretty fair maid by the hand. — — We’ll take her by the hand. — — — Give your hand to me. Give your hand to me. Take one, take the fairest you can see. —

10. — — — — — — — — — — — Pretty come to me. —

11. — — — — — She shall go to Derby. — — — — — — —

12. You shall have a duke, my dear. You shall have a dik-ma-day. Ye sall get a duke. You shall have a duck. You shall have a duck. (after No. 19) She shall have a duck, my dear. — — You shall have a duck. — — You shall have a duck, my dear. —

13. — — — — I will give pots and pans. — We will give you pots and pans. — — — — I will give you pots and pans. We will give you pots and pans.

14. — — — — ..... brass. — ..... brass. — — — — ..... brass. ..... brass.

15. — — — — ..... gold and silver. — ..... gold and silver. Some will give us silver ..... gold. — — — ..... gold and silver. ..... gold and silver.

16. — — — — ..... pearl. — ..... pearl. — — — — ..... pearl. ..... pearl.

17. — — — — ..... anything. — ..... anything. — — — — ..... anything. ..... anything.

18. — — — — — — — — — I’ll show you a blackbird. You shall see a blackbird. — —

19. — — — — For a pretty lass. — For a pretty lass. — — — — For a pretty girl. For a pretty lass.

20. You shall have a drake. You shall have a dragon. Ye sall get a drake. You shall have a drake. You shall have a drake. She shall have a drake. You shall have a goose for dinner. — You shall have a swan. — — You shall have a drake. —

21. — — — — — — — Take hold of my finger. — — — — —

22. — — — — — — — Maycana-
meecan. — — — — —

23. — — — — — — — — — — All sorts of colours lying by his side. — —

[8.] — — — — — — — — — We’ll all go roving. — — —

24. And ye shall get a young prince. You shall have a nice young man. Ye sall get a bonny prince. You shall have a nice young man. You shall have a young man. She shall have a nice young man. You shall have a nice young man. — You shall have a nice young man. — — You shall have a young man. You shall have a nice young man.

25. — — — — — — — Pray tell me the name of your young man. — — — — —

26. — — — — — — — — — I’ll take for my bride. Take for my bride. — —

27. A young prince for your sake. — For your ain sake. To love you for your sake. — A fighting for her sake. — — A waiting for to come. — — — —

28. — — — — Apprentice for your sake. — — — — — — Apprentice for your sake. Born for your sake.

29. — — — — — — To take you up the garden. — — — — — —

30. If this young prince should die. — If they all should die. If this young man should chance to die. — Suppose this young man was to die. Suppose this young man was to die. — Suppose he were to die. — — If this young man should happen to die. —

31. — — — — If this young man should wealthy grow. — — — — — — — —

32. Ye shall get another. — Ye sall get anither. — — — — — — — — — —

33. — — — And leave the girl a widow. — And leave the girl a widow. And leave the girl a widow. — And leave his wife a widow. — — And leave the poor woman a widow. —

34. — — — — And give his wife a feather. — — — — — — — —

35. Bells will ring and birds sing. — The bells will ring, birds will sing. Birds shall sing and bells ring. Bells shall ring and birds sing. Bells ring and we shall sing. Bells would ring, cats would sing. — — — — Bells shall ring, birds shall sing. Bells shall ring, cats shall sing.

36. — — — — — — — — Come all ye pretty fair maids. — — — —

37. We’ll all clap hands together. — We’ll clap hands together. Clap all your hands together. We’ll all clap hands together. And all clap hands together. So we’ll all clap hands together. — Come clap your hands together. — — We’ll all clap hands together. We’ll all clap hands together.

38. — With princes for his thegan. — — — — — — — — — — —

39. — — — — — — — Don’t you think a nice young man? — — — — —

40. — — — — — — — Don’t you think as handsome as he? — — — — —

41. — — — — — — — Then off with the glove, on with the ring. — — — — —

42. — — — — — — — You shall be married when you can agree. — — — — —

43. — — — — — — — — — Naughty miss, she won’t come out. Naughty old maid, she won’t come out. — —

44. — — — — — — — — — To help us with our dancing. To help us with our dancing. — —

45. — — — — — — — — — Now we’ve got our bonny lass. Now we’ll get our bonny lass. — —

46. — — — — — — — — — To help us with our dancing. To help us with our dancing. — —

No. Scotland (Chambers). Lanarkshire. Biggar. Yorkshire. Roxton. Shropshire. Lincolnshire, Frodingham.

1. A-dis, a-dis, a green grass. A-dis, a-dis, a green grass. A dish, a dish, a green grass. Dissy, dissy, green grass. Dossy, dossy, green grass. — —

2. — — — — — Walking up the green grass. Stepping up the green grass.