Chivalry
Practices.—The knot in the necktie to remind the scout to do a good turn. The money-box to develop thrift and charity.
Archery and quarter-staff play.
Carpentering and other ways of making money, pp. -5, .
Games.—"Knight-Errantry," see p. .
"Risking Life," p. .
Further displays, etc., will be published in the "Scout."